As you are likely aware if you’re from L.A., some 375 miles up the road lies Silicon Valley. Here, tech dreams come true, app ideas flourish into billion dollar corporations, and some of the most powerful tech companies in the world – Facebook, Apple, Google, to name a few – recruit smart and talented individuals to assist in shaping their bright future. It’s an attractive destination for anyone with ambitions in the industry, and you may want a slice of the action yourself. But before diving in and making the pilgrimage, you’d best hone your skills – learning to code in particular. Then again, from our inception we
Virtual Reality Gaming isn’t coming, it’s already here. With the introduction of Google Cardboard and the Daydream VR platform, Oculus and HTC discrete VR headsets and GearVR headsets for even smartphones like the Samsung’s Galaxy S7, the first tentative steps towards virtual reality gaming are being taken. With Facebook announcing its buy-in of virtual reality technology for a whopping $2 billion, Google has responded with its own VR system, a simple piece of cardboard that can turn your Android phone into a neat virtual reality headset. This all proves that VR gaming is here to stay. Already, the range and quality of available games is encouraging.
At it’s pre-E3 2016 conference, Microsoft announced the long awaited shift of its console model. In a nutshell, Xbox is becoming an regularly-refreshed product just like the Surface line of tablets and convertible PCs. Future Xbox refreshes will occur in an annual cycle, moving to a strategy that Intel used to call “Tick-Tock”. Just like Intel, Microsoft plans to release a high-end version of the console first, followed by a slimmed down version. Microsoft did not disclose the exact refresh cycle strategy, but we would not be surprised if the company decides to use E3 as the place where their annual or bi-annual refreshes will be announced. The exact
Electronic Entertainment Expo will open its doors from June 14-17 and with all the deliberate and non-deliberate leaks, there will be a significant lack of Virtual Reality and Augmented Reality gaming titles. Heads of Activision Blizzard, Electronic Arts and Take Two all said openly that they do not believe in VR. Still, they might be in for a nasty surprise as the entertainment industry known as Hollywood is actively looking to upstage the gaming industry and get back on the Entertainment throne. Several (un)related announcements came to the limelight over the past couple of days, and those announcements are what is shaping the future of content and
Recently, an adult entertainment studio asked me to comment on their Virtual Reality experiences from a female point of view. I thought to myself: Hell Yeah! And girl was I wrong. It was everything but interesting and fun – and I was really in the mood sipping a glass of wine, comfortably seated in my chair, just waiting the whole thing to explode. Nothing. Zero. Nada. Let’s start from the very beginning. I tried Google Cardboard when a year ago and was pretty surprised how good it seemed to be. Back then I haven’t tried it on VR porn but more ‘innocent’ stuff as roller
Famous New York institution, the Metropolitan museum announced “Manus x Machina: Fashion in an Age of Technology” for its 2016 Gala Theme. Topic of love affair between fashion and technology is now joined at the altar. While the two are usually viewed almost as complete opposites, they have been slowly gravitating towards each other for the past few years. As two of the largest global industries, it was only a matter of time before fashion and technology joined forces. Quite conveniently, sponsors of the exhibition are Apple and Conde Nast. The influence of technology on fashion is evident for quite some time now and has revolutionized almost all aspects of the
The clash of cultures is inevitable once you move beyond your own borders. A lot of American companies had issues being present in China, for example – and that lead to bans of particular companies. Watching YouTube or being on Facebook (NYSE:FB) in China is impossible without a friendly VPN/Proxy server, because those companies refused to ‘play ball’ with the Chinese authorities. And yes, all the companies which were targeted would often criticize their policy and refused to abide to censorship. Yet, every once a while, a slight ‘what the he…’ happens when the censorship scissors of Facebook’s Political Correctness Police appears. This time, a
As we move into 2016 it’s time to look ahead to the newest technology being used in gaming releases next year. For once, the eSports tournaments are now increasingly attended and these might incorporate elements of the latest technologies on the market. eSports traditionally have been considered of a flop as the reality never quite lives up to the consumer idea. Many go along expecting a virtual reality environment and are disappointed when presented with a room of gamers going head to head. The broadcasting of these matches can leave a lot to be desired, with large screens displaying out of ratio game screens. Still, eSports
Buying a computer is more complicated than it needs to be. If you are a gamer or a computer enthusiast, this post is not for you. Stop now and move along to your next article. I wrote this article to help those who think buying a computer is challenging because of all the choices, options, and hardware to consider. One reason I believe Apple has done so well over recent years is by bringing a simplicity to the buying process that just isn’t there for traditional Windows-based PCs. Most people I know buy and use these traditional Windows-based PCs, and I hope this article can help take
When it comes to emerging technologies, which are the ones that stand out in 2015? While there are a number to choose from, it is undoubtedly virtual reality (VR) that is capturing the imaginations of developers, brands and consumers alike. Even Mark Zuckerberg is stating that “VR is the next step for Facebook.” Not only does this have the potential to be lucrative, for example, but it can also change the lives of customers and the world around us forever. Although the technology behind VR has been in development for more than a decade and remains one of the industries worst kept secrets, during the
Once upon a time, Virtual Reality meant clunky hardware, patchy software, dodgy films starring Pierce Brosnan, and a seemingly permanent membership of the ‘Next Big Thing’ club. In 2015, however, falling prices and endorsements from the major companies mean that VR is back on the agenda. Film-makers are using VR to make documentaries, Smithsonian is replicating first flight, gaming manufacturers are eyeing up the possibilities, while Mark Zuckerberg has been busy splashing the cash with a $2 billion Facebook acquisition of the Oculus VR start-up firm – which will come out with a retail product in the first quarter of 2016. With Virtual Reality back
Given the slow disintegration or refocusing of its competitors, we were not all too surprised when Intel started to slow down its famous “Tick-Tock” manufacturing cadence. Originally introduced in 2006 with the “Conroe”, Core 2 Duo processors, Tick-Tock was mixed between a new microarchitecture and current manufacturing process (Tock), and a new process, die-shrink processor with some architectural optimizations (Tick). Further separation in Tick-Tock was a cadence between mainstream parts (desktop, mobile) and high-end parts (gaming, workstations) – Tick or Tock would always debut as mainstream parts, followed by high-end 6-12 months after. High end would typically mean Intel Xeon and Core i7 ‘X’ line-up.
Following his tenure by running Microsoft’s Venture Capital fund, well-known tech entrepreneur Rahul Sood and his friend Karl Flores started a project of his own, named Unikrn. Recently, the project exit the silent phase and it was revealed that Unikrn is a betting website for – eSports! With the growth in popularity of eSports, especially in countries like South Korea, Germany or the United States, final matches for games such as League of Legends reach seven and eight figure prize, cementing eSports as an upcoming trend globally. Given that it is a question of time before eSports becomes mainstream – we were not surprised to see Unikrn closing a Series
In the past five years, virtual reality has left the realm of pipeline dream and established itself as something that will soon become a must have gaming apparatus. However, VR headsets offer much more than just an immersive gaming experience, they may be of benefit in the everyday world, especially for those who are involved in sport. This piece will look at how virtual reality can relate to the sport of football as well as football video games. In regards to football games, we will use EA Sports’ FIFA franchise over Konami’s Pro Evolution Soccer, simply because FIFA is the far more popular and the 2014
Just like in the world of sports, there is a lot of personal and below-the-belt attacks on companies we report about, and quite often the heated exchanges happen about Sony, Microsoft or Nintendo consoles, or if we go down to the chip level – discussions about Intel, AMD or Nvidia (interestingly though, we don’t see Qualcomm receiving a lot of flak). Recently, we saw a lot of heated media coverage and comments criticizing the company’s decision to rebrand some of its silicon again, now into the Radeon 300 Series moniker. As a part of its 2015 line-up, some Radeon 300 Series parts are based on silicon
Taiwan IT industry, for a long time the leading among all Asian nations in terms of hardware manufacturing, has had its ups and downs over the decades. Does anyone still remember FIC (First International Computer), once the world’s leading mainboard maker? Or Elitegroup as the close second, while today’s leaders, Gigabyte, ASUS and MSI were far behind? Not many do… The gigantic Formosa Plastics consortium, which owned FIC, continued down the road with VIA Technologies and HTC, showing their love for three lettered acronyms. While these two still survive, the twisted sense of marketing and PR in these companies – one of the stones around their
In my 30-year career as an IT hardware expert, I’ve seen thousands of roadmaps, leaked, manage-leaked and official alike. Many were on target, yet still quite a few headed for the “failed” dustbin. Among all of them, Intel’s “tick-tock” plan was probably the most ambitious one in terms of attempted consistency and predictability. Knowing the multiple interlinked uncertainties of semiconductor process, CPU architecture, ecosystem changes and others, it was a wonder in itself that it lasted for several years, until the major slippages occurred in the Sandy Bridge generation. From then on, not only there were major delays introduced to the high end lines as the
Season passes and microtransactions are hugely profitable for publishers, but these schemes are profiting at the detriment of the gaming community.
Tom’s Hardware founder and VR World Industry Fellow Thomas Pabst takes a good hard look at where the PC business is going in his inaugural column.
Last week the world was panicking when the FREAK SSL flaw was discovered. Here’s how to stop another one from occurring.