AMD, Breaking, Gaming, Graphics, Hardware, News, VR World

AMD Launches Polaris Refresh, Wants to Make World VR Ready

AMD Polaris Refresh - RX 500 Series

After a series of leaks, AMD finally launched a refresh – or a rebrand – or their Polaris GPU product family. Some minor tweaks enabled Polaris 10 became Polaris 20, and so on, and so forth. The products launching today are Radeon RX 550, 560, 570 and 580. As AMD states, the new line-up is designed to further reduce the barrier of entry to VR capable i.e. “VR Ready” hardware, enable performance at higher resolutions such as 2560×1440 or 3440×1440 etc. Gamers should be able to stream their titles, and achieve great frame rate in the most played titles of today and hopefully tomorrow. According to AMD,

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Breaking, Business, Event, Intel, News

Intel in Trouble? Cancels Intel Developer Forum After 20 Years

Intel’s Craig Raymond displays the Project Alloy virtual reality headset during the Day 1 keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Aug. 16, 2016. Intel CEO Brian Krzanich’s keynote presentation offered perspective on the unique role Intel will play as the boundaries of computing continue to expand. (Credit: Intel Corporation)

Intel Developer Forum i.e. IDF traditionally was an event that ends the summer break and opens new opportunities to do business. However, over the past couple of years we’ve heard numerous stories that the company is charging too much for the exhibit space, and does not know where the focus is. At the same time, its public arms – Public Relations (PR) and Investor Relations (IR) departments started to retreat into themselves, becoming more and more unavailable to the members of media, new media channels as well as industry analysts. Today, the biggest confirmation of “building a Wall around the company” came true, as Intel Developer

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Augmented Reality (AR), Breaking, Business, Education, News, startups, Virtual Reality (VR), VR World

VR First Goes Independent, Futuremark Joins the Initiative

VR First Logo

VR First launched in January 2016 as a initiative inside troubled Crytek GmbH, with the goal of establishing VR laboratories in universities around the world. Over the past 15 months, VR First helped build 26 labs in North America, Europe, Australia, and Asia. At this point in time, 14 more locations are in various stages of completion. More lab installations will surely follow as the VR First initiative received over 280 applications thus far, out of almost 600 universities that have applied for the program. The initiative is starting to gain traction in the industry, as legendary benchmark maker Futuremark revealed that it teamed forces with

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Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Opinion, Virtual Reality (VR)

Sofa Sports and the Rise of Live Gaming

Apple MacBook Pro on a Sofa. CC

Just two decades ago, if somebody prophesized that reality TV would have the lion’s share of airtime on some channels, a job posting for a soothsayer wouldn’t be too far behind. There’s something bizarre about tuning in to watch others do things we’re capable of doing ourselves, not so much the pro sports of this world but the bundling everybody in the same house (Real World) expanded to sitting on sofas (Big Brother) or partying (Jersey Shore), and the arguing that typifies an hour with the Kardashians. Thus, the question present itself – are eSports and the popular forms of entertainment – actual sports themselves? Twitch

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