3D, AMD, Business, Companies, Graphics, Hardware, Intel, Software Programs

Nvidia’s $50 card destroys ATI’s $500 one or “Why ATI sucks in Folding?”

As you might already know, I am a bit enthusiastic when it comes to distributed computing. I’ve been looking for aliens through SETI@home, later with BOINC… but then, Folding@Home showed up and I became an enthusiast for this valuable project from Stanford University. My family had some share of dealings with Alzheimer’s (aka AD) and Parkinson’s diseases (aka PD) and I won’t go here into what psychological and ultimately financial stress that families around the world, including my own – have to endure. Folding@Home is also a project that pioneered the use of GPUs for distributed computing (if I am wrong on this one, feel

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AMD, Companies, CPU, Hardware, Intel

Intel starts to phase out 65nm CPUs

If anyone doubts Intel’s leadership in the world of CPUs and manufacturing, just think of the following: its nearest competitor is yet to ship its 45nm products in any volume, while Chipzilla started to phase out 65nm CPUs as 45nm ones took over. While the world is waiting on AMD’s Shanghai and Deneb, Intel’s 45nm Core and Xeon processors overtook 65nm ones and the company decided to phase out or EOL (End Of Life) no less than 31 different 65nm processors. Intel claims the company has achieved break point between 45nm and 65 and that majority (roughly 60%) of CPUs in Q4 will be manufactured

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3D, AMD, Companies, Graphics, Hardware, Intel, Software Programs

Badaboom’s CPU utilization issue explained

After the first look here, I managed to again speak with Sam and Mike of Elemental fame, who got back to me regarding my comments on high CPU utilization. I’ve experienced close to 100% load on AMD’s dual-core processor, while AMD’s quad-core worked normally. According to Elemental, CPU utilization can be high on a dual-core processor if you do low-resolution transcodes (which is kinda the natural purpose of this application). This is a natural latency between the CPU and the GPU that happens during moving frames between the GPU video memory and the CPU and its (system) memory. Guys haven’t experienced this on Intel platform,

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