Even though February 29th happens once every four years, but February 29th, 2016 will stay in memory as a very important day for Virtual and Mixed Reality. First, HTC launched pre-orders for its Vive Virtual Reality system, then Microsoft launched pre-orders for its Augmented Reality system, HoloLens. Naturally, there is a big difference between the two – HTC Vive will retail for anywhere between $799 (United States) to €899 (European Union), while Microsoft is starting to sell HoloLens Development Edition. This is far from a retail product, and just like Google Glass of yesteryear, Microsoft is pushing all the cost down to developers, and probably not loosing any money
PCMark for Android Benchmarks Available
It has been a long time coming, but the people at Futuremark finally have delivered their own system benchmark for Android, PCMark for Android
Nvidia plans to bridge the 32-bit and 64-bit divide
When you are designing a workstation product, you’re not designing what your engineers want, but rather what the customer will buy. Workstation market is much more conservative than consumer one, and a lot of design changes have to be made in order to accomodate this, still much smaller market. Currently, the biggest headache in the workstation world is 32-bit and 64-bit operating systems. While the FX community already went for 64-bit operating system, a lot of organizations are resisting to change and remain in the 32-bit world with its applications and broad compatibility. This was a big challenge for both ATI and Nvidia, who went
Nvidia makes a “stupid” call with brilliant RapiHD
With the release of Adobe Creative Studio 4, Elemental Technologies finally launched their own RapiHD CUDA-accelerator for Premiere Pro. As team of users of Sony 1080p and RED One (4K FTW!) camera, my guys expected that RapiHD will be a brilliant add-on to my configuration consisted out of two 4-core Intel Xeons@3 GHz, brilliant ASUS Skulltrail-lite motherboard and Nvidia Quadro FX 4600 SDI. SDI is a paramount when working with HD signal and RED camera, since it tremendously speeds up the workflow. I am first to admit that I am not exactly at home with video production per se, but I well know what to