Bulky, expensive hardware, technical glitches and questionable content are certainly the key barrier to mass adoption of AR and VR technology. Mass adoption is needed in order for any technology to became pervasive. With VR, that adoption is even more important as digital immersion can be overwhelming. As far as gaming content goes, it takes several years to create a big game, if you are being backed by a large publisher. To close the circle – when compared to the global gaming market, market for premium VR gaming is small. Oculus and HTC are both promising numerous experiences that will push those boundaries, such as Top
Can Pixvana FOVAS Technology Resolve Resolution Issues in VR?
Virtual Reality. Reality, immersion, virtual space in which you can walk around. On the level of awareness, what does it means to look real? VR is hope of more intense experience. The ‘wow’ sense of presence. The question really is… is VR finally ready to make a big impact on the world? Resolution and data bandwidth requirements represent one of key obstacles that break the illusion of immersion in VR content. With the new generation of immersive content, the industry needs to solve this new and harder engineering challenges. Pixvana is startup company focused on developing a cloud-based video-processing at the speed of delivery over