At the Augmented World Expo, Varjo will be showing off their latest VR headset, set to release by the end of the year. Boasting two displays per eye, foveated rendering and high-end display technology, the new headset should impress. More important than the new VR headset, however, is their Mixed Reality add-on, planned for release in early 2019 to their Early Access Partners. We’ll cover this below. What makes the Mixed Reality add-on special? According to Varjo, the most important advantage that their Mixed Reality solution boasts over its contemporaries is video-centric technology. The Mixed Reality add-on to their headset captures real-time video with 2
China might beat the US in AR adoption, according to forecast
According to a report from Digi-Capital, China is likely to beat the United States in AR adoption. The company posits quite a few things relating to AR/VR in its study, so let’s break them down below. About Digi-Capital’s study Digi-Capital focuses on releasing detailed reports and statistics concerning the AR/VR markets and many related tech segments. Their most recent report, for Q2 2018, provides insights, interviews, and even a database on all kinds of market information. A considerable part of this report focused on VR and AR adoption, which we’ll detail below. How China could win in AR adoption, and our thoughts According to the
Hot Wheels joins LEGO and other toys in Augmented Reality
At the 2018 Toy Fair, Mattel showed off a new augmented reality app that works with its Hot Wheels toys. Specifically, the application renders real-time 3D models of Hot Wheels Cities playsets when you aim your camera at their boxes in stores. The rendering shows the fully-assembled set, and you can even press a “Try Me!” button onscreen to send a virtual Hot Wheels car through the track. Mattel says that they will be releasing this Hot Wheels AR app in Fall 2018. They aren’t the first toy company to use this idea, either: Lego debuted a similar in-store AR app in 2016. Meanwhile, Lego AR-Studio
Taser manufacturer Axon bolsters VR efforts
Public safety technology company Axon announced last week that it has hired an imaging engineering team that will work from a new R&D office in Tampere, Finland. The engineers will focus on improving Axon’s wearable and in-car products, in addition to building solutions that utilize AR, VR and AI. While Axon is perhaps best known for their widely-used “Taser” electroshock weapons, the company also markets a range of other products and services, including body-worn and in-car cameras, digital evidence management solutions, and systems to assist prosecutors. “We are thrilled to bring this talented group of imaging engineers on board,” said Axon CEO and founder Rick
eBay announces plans for new AR tools, AI development
eBay has joined the ranks of retailers dipping their toes in the augmented and virtual reality waters, according to a Fortune report. The online marketplace announced that it is currently developing an AR kit in order to add AR features to its website later this year. One proposed feature will allow shoppers to see how an item would look or fit in its intended space–such as by overlaying the image of tires on a car–before making a bid or a purchase. Another feature will let sellers choose the proper box size when packaging merchandise by showing images of the different size options over the item
Google bring AR Stickers to Motion Stills…to mixed reception
Google’s interest in VR is no secret. From the wildly-successful Google Cardboard (and the movement it inspired), to their push for 360 content on YouTube, it’s clear that Google thinks VR is the future. This affinity extends to AR as well, and for right now it looks like Google is looking to compete with social media giants like Snapchat in the AR arena. At the tail-end of 2017, Snapchat started pushing AR tie-ins and a full-blown Lens Studio for AR effect creation. For its Pixel phones, Google launched AR Stickers as a demonstration of the power of the Pixel camera. The app and its eponymous
VRWorld: Our Most Popular Stories of 2017
While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and
Canadian researchers bring us a step closer to “x-ray goggles”
Students in Edmonton, Alberta, Canada are refining a new technology that allows clinicians to see inside a patient’s body using augmented reality. The system, named ProjectDR, has functionality reminiscent of fictional “x-ray goggles,” given its ability to overlay medical images onto a patient’s body while properly adjusting those images when a patient moves. The technology, which consists of infrared cameras and markers placed on the patient’s body as well as a projector, is being co-developed by graduate students Ian Watts and Michael Feist at the University of Alberta. Proposed uses of ProjectDR span a wide range of education, therapeutic, and medical applications. Pilot studies in
MIT-hosted tech accelerator opens for second batch of applications
Play Labs, LLC and the MIT Game Lab announced this week that they are open to applications from a new round of startups who wish to participate in their “playful technology” accelerator program. Successful applicants will receive mentoring, facilities, and funding (in cash or Bitcoin) in return for common stock. The incubator hopes to receive applicants from startups developing technologies for use across a broad spectrum of industries, including finance, healthcare and manufacturing. Examples of technologies the incubator hopes to see amongst startups span the realm of digital currency/blockchain, eSports/video games, VR/AR and machine learning/AI. The program will be ran by Rizwan Virk, an MIT
VR and AR at the Sundance Film Festival
The bastion of cinema — the Sundance Film Festival — is bravely exploring the VR medium and trying to engage its audience into the new immersive experience this week in Park City, Utah. While gaming and simulations are the most common applications for virtual and augmented reality, some creators want to take these experiences in a more cinematic direction, using Sundance as the fitting platform to showcase their tech inspired entertainment. Prominent VR attractions include Awavena, a VR experience following the Yawanawa, an indigenous people based in the Amazon. There’s also BattleScar, an impressive CG animated film following a homeless teen based in a fictionalized 70’s New York,
Top 10 AR/VR Stories of 2017
Although 2017 has come and gone, its impact on the augmented/virtual reality industry will undoubtedly be felt for decades to come. While it remains to be seen if 2017 will be recognized as the year AR/VR finally made its first real push into the mainstream, there were a veritable plethora of events that occurred last year that will continue to influence the industry. After substantial contemplation, we have picked what we at VRWorld believe to be the Top Ten VR/AR Stories of 2017. Here they are, counting down from #10: #10 – Pimax 8k First discussed by VRWorld last January, the Pimax 8k would go
CES: Lenovo introduces quartet of new AR and VR technologies
Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and
CES: Pico Interactive and uSens join hands
Headset manufacturer Pico Interactive, Inc. and HCI system developer uSens., Inc. have established a partnership that will see the Pico Goblin all-in-one VR headset incorporate uSens’ hand-tracking technology. The announcement came at this week’s CES 2018 in Las Vegas. “uSens and Pico already have a long-standing relationship, originating from developing custom business solutions together,” said uSens CTO and co-founder Dr. Yue Fei. “We are excited to formally work together into 2018 to bring our HCI solutions to their user base, as we see all-in-one and mobile headsets as the driving force behind growth in the VR market,” he continued. The partnership will see uSens’ 26DOF
CES: HiScene demos communication-focused AR glasses
HiScene, a Chinese provider of AR products and services is demoing it’s recently-launched HiAR augmented reality glasses at this year’s CES in Las Vegas. The product, which is intended for fields including aerospace, power, automotive manufacturing and education, previously won an Innovation Award at CES Asia and the Red Dot Design Award 2017. Notably, the company says their product is the first mass-produced binocular AR smart glasses in China. According to HiScene, the glasses improve brightness and heat dissipation compared to earlier models, while also featuring a minimalist user interface that is particularly well-suited to augmented reality. Of further interest is that the glasses integrate
CES: uSens strives to bring augmented reality to billions of users
HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. “ARcore currently only serves about 30 million Android phones, which is just five percent of the entire Android smartphone ecosystem,” said Dr. Yue Fei, uSens CTO and co-founder. The company indicated their platform could expand the reach of AR technologies to an estimated two billion smartphones. “With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those
CES: Lumus provides sneak peak of its AR pipeline
Lumus, a developer of transparent displays for augmented reality hardware is showcasing its latest technological innovations this week, at CES 2018. The company is demoing both its new Vision optical engine — a solution in the AR visor space — and is also providing a sneak-peak of technologies that will be used to empower a glasses-style AR device. The Vision engine boasts a top-down, 40 degree field of view at 1080 pixel resolution in full colour and daylight viewability, displayed via transparent lenses that do not distort the user’s view of their natural environment. “From ongoing discussions with tier one companies and major ODMs working
CES: Coffee machine and AR mirror turn conversational
SoundHound Inc., a developer of AI and conversational intelligence technologies, this week introduced a range of integrations empowered by their Houndify Voice AI platform. Demonstrations of some of those integrations will occur at this week’s CES in Las Vegas. The integrations run a very wide range of IoT categories, including automotive, connected speakers, robotics, appliances, augmented reality experiences, smart home, and wearables, from companies including Hyundai, HUMAX, Mayfield Robotics, AvatarMind Robots, PhotoSpring and Onkyo. “Conversational voice interfaces represent the next shift in how we interact with the devices around us and the user behavior of speaking to things will quickly become an integral part of
CES: Rokid unveils AR glasses prototype
AI and robotics firm Rokid has unveiled a prototype of its planned augmented reality product, Rokid Glass, this week at CES. The company, better known for its home assistant products (that bear similarities in looks and functionality to Amazon’s Alexa Dot and Google’s Home Mini), appears to be making its first foray into the augmented reality space. Reportedly, the glasses will operate as a standalone headset, but also provide functionality to connect to smartphones or other devices via Bluetooth or WiFi to bolster processing power and network range. The glasses run a variant of Android 6.0 — suggesting it may eventually leverage Google’s ARCore to
Amazon patent reflects another push into 1.7 trillion dollar industry
A patent issued on the first business day of the new year may herald a breakthrough in online fashion retailing. US Patent 9,858,719 was Issued on January 2nd to Amazon Services Inc. It suggests the company is developing an augmented reality-type system consisting of a mirror, display and camera combination that allows individuals to virtually preview the look of clothing prior to purchase, and to do so while also virtualizing their locale. The invention, as described, appears to go a long way towards solving the many issues pertaining to look and fit that tend to plague the purchase of fashion items online. Currently, these challenges
Augmented Reality FPS WAR of the AI releases on iOS
Trailblazing VR is a startup company focused on pushing forward women in the VR/AR development. Their first game is War of the AI, developed using Apple’s ARKit tools (like the LEGO game we covered a while back) and available for free on iOS. While War of the AI has a somewhat ‘dull’ name, what it does – is quite impressive. War of the AI is a first-person shooter that’s playable in augmented reality, which has been done before (with the help of peripherals, e.g. Father.io), but not quite like this. War of the AI doesn’t require any extra peripherals, and utilizing ARKit’s features, enables a full