Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and
YouTube is the biggest video distribution platform in the world, but it’s still prone to issues. Every major update to the site results in some backlash or another, and this often extends to YouTube implementations on other platforms as well. Today, that platform is SteamVR. So what happened? The YouTube VR application on Google Daydream lets users browse YouTube in a 3D space with full 360-degree visuals, allowing 360 videos to be watched in VR. This same application was ported from Daydream to SteamVR, and unfortunately, the Steam counterpart doesn’t seem to function quite as smoothly. For some users, the YouTube VR app outright doesn’t
Independent developer The Chinese Room is releasing its first-ever virtual reality game. “So Let Us Melt” is a Sci-Fi parable about a machine lost in a paradise of its own making. This video game development studio is best known for working on experimental first-person games, such as the Half-Life 2 mod Dear Esther, and co-developing its full-fledged remake. Dear Esther was the studio’s hit, coming out as a mod back in 2008, a year after The Chinese Room was formed. From there the group released Korsakovia, another mod, and the survival horror game Amnesia: A Machine for Pigs. The studio’s growing visibility and size culminated in Everybody’s Gone To Rapture, a 2015 exploration game created in collaboration with Sony’s Santa
Virtual reality is something every gamer is talking about. Sure it’s great to win wars, fly in a space or kill a handful of zombies but, what about everyday usage for not-so-gaming population? Google (who else) is working rapidly on transforming the way we experience the everyday stuff – like watching movies or browsing the web. At Google’s I/O developer conference in May, the company announced that it was working on a VR version of Chrome (Chrome 61) that could work in Daydream. Last week, Chrome development team member and “happiness evangelist” François Beaufort announced that the first set of features are now ready for
At its annual developer conference called I/O, Google announced standalone VR headsets for the Daydream VR platform, the first of which will be made by HTC and Lenovo. Supporting these new devices is WorldSense, an inside out positional tracking system which supposedly “dramatically improves tracking” when compared to previous Daydream devices. WorldSense is a product name for a positional tracking system that operates on an ‘inside-out’ principle; it doesn’t need any external sensors or beacons to track the movement of your head through 3D space. The new fully self-contained ‘standalone’ Daydream VR headsets will use the new tech to allow for positional tracking which Google
While Samsung always had a clear plan that Google and its Android are just some of operating systems the company ships their products with, the company never disabled features that come with Android… until now. When Samsung Galaxy S8 arrives on the market on April 21st, it will probably take the crown of the world’s most powerful Android smartphone on the market… facing a different situation. At the moment, compared to Google’s Daydream, Samsung’s Gear VR is more rounded and polished. However, users that opt for Oculus’s mobile i.e. GearVR platform won’t be able to use Google’s own VR platform, known as Daydream. Just like YouTube platform
Eyefluence is company founded by William Torch and Jim Maggraff, with the goals to create eye tracking system that measures the intent of your mind, not just the motions of your eyes in order to control technology. This new system would allow a user to control device through movements of users eyes. This kind of tech may seem unnecessary for present day smartphones and PC-s, but as the world of immersive computing continues to barrel towards us it will become infinitely more relevant. Google certainly thinks so as it has just acquired Eyefluence for itself. According to an official statement on the Eyefluence blog: “Today, we are excited to announce that
Game Troopers need no introduction – this publisher of simple or mobile games just announced its entrance into the field of mobile VR games. The publisher teamed again with Craneballs, their development team to deliver their first VR title. Craneballs is known for Overkill 3, an action game that can be played as third person shooter on PC, and Android or… as a First Person Shooter in Virtual Reality environment. Overkill 3 was originally made as a TPS, but Game Troopers decided to fund the re-make into a VR title. The game features some cool features like crouch and stand combat, and quite awesome mechanics for taking cover.
Google Daydream VR platform is set to launch in fall 2016, but only a select group of developers will be able to publish Daydream apps. Google Play store is limiting access until some point in 2017. While any Android developer can submit Cardboard applications to the Google Play store, Google decided to limit Daydream apps releases. Only developers are accepted into the Daydream Access Program (DAP) will be allowed to publish apps starting with October 4th, the day of Daydream launch. Everyone else will be allowed to publish apps “early next year.” Developers can apply now to join the DAP. The application form consists of some basic information gathering,
One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for
Virtual Reality Gaming isn’t coming, it’s already here. With the introduction of Google Cardboard and the Daydream VR platform, Oculus and HTC discrete VR headsets and GearVR headsets for even smartphones like the Samsung’s Galaxy S7, the first tentative steps towards virtual reality gaming are being taken. With Facebook announcing its buy-in of virtual reality technology for a whopping $2 billion, Google has responded with its own VR system, a simple piece of cardboard that can turn your Android phone into a neat virtual reality headset. This all proves that VR gaming is here to stay. Already, the range and quality of available games is encouraging.
We received word from WorldViz that they are putting the finishing touches on a Virtual Reality expansion for their PPT (Precision Position Tracking) system. Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. The new technology from WorldViz enables 50 by 50 meter tracking – that’s 164×164 foot, meaning a $15,000 price tag can cover multiple location inside a shopping mall, factory floor or for example, movie theaters. 2500 sq. meters i.e. 26,910 sq. feet are covered with a
When Google launched the Cardboard VR project on I/O 2014, the company wanted to make sure that VR is not a passing thing, like the ill-fated Google Glass project ended up being. Cardboard VR turned to be an utter success story, with over five million units shipped to the customers worldwide. That number is even greater if you calculate the number of homemade cardboard devices. After all, over 50 million application downloads speak for itself. Couple of months ago, Google announced they’re working on Android for VR and that day is here. During its I/O 2016 keynote speech, Clay Bavor, VP Google and head of Virtual Reality introduced Daydream, a VR initiative