Breaking, Graphics, Hardware, News, Software Programs

Futuremark Brings Vulkan API to 3DMark

Founded in 1997, Futuremark is a company that continuously develops one of the greatest benchmark tools for measuring performance of computer hardware and software. Formerly known as ORB (Online Result dataBase), Futuremark today owns the world’s largest and most comprehensive hardware performance database with over 50,000,000 available benchmark results, mixing thousands of different CPU’s, GPU’s and mobile devices. Until recently, it was impossible to offer apples-to-apples comparison between different devises as they all used different API (Application Programming Interface). Luckily, with the work of The KHRONOS Group, Vulkan API is now gaining in popularity. In order to keep with times, Futuremark added Vulkan support their 3DMark

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AMD, Breaking, Business, Graphics, Hardware, Intel, News, Nvidia, Software Programs, Virtual Reality (VR), VR World

Futuremark Announced VRMark, The New VR Benchmark

Futuremark, a company best known for its 3DMark benchmark just announced the availability of their a new benchmark suite called VRMark. As the name implies, this benchmark is used for testing your system’s ability to run VR games and experiences, since the performance required to do so is much higher than normal gaming performance. As always, Futuremark did their best to use a custom game engine to drive the experiences to the levels which can make your systems slow to a crawl. With VR, the maneuvering space was limited, as reducing the framerate inside the VR experience could potentially get you in a bad shape.

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Augmented Reality (AR), Breaking, Event, Hardware, Intel, Microsoft, Mobile, News, Virtual Reality (VR), VR World, Wearables, Wearables

Microsoft Windows VR Headset Devices Coming in April 2017

Microsoft product lineup surprised everyone today, but the biggest surprise was planned for VR fans. The company revealed a range of Windows VR headsets alongside its upcoming Windows 10 update known as “Redstone”. This update will come to market as the Windows 10 Creator’s Edition, scheduled for April 2017. This new hardware platform will be manufactured respective partners: Acer, ASUS, Dell, Lenovo and HP. Not only are these devices cheaper than the Oculus Rift and Vive, but Microsoft says they’re better too. “These headsets will be the first and only to ship with inside-out, six degrees of freedom sensors,” said Terry Myerson, Executive VP of the Windows

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AMD, Breaking, Game Reviews, Gaming, Graphics, Nvidia, Reviews, VR World

What Do You need to Play Battlefield 1

In the eternal battle of Battlefield vs. Call of Duty, Electronic Arts once more pulled the trigger first and released Battlefield 1 on October 21th (to be followed by Call of Duty on November 4th). Following the first in-game experiences, we decided to do a review on game itself and on hardware needed to run this baby. There was much controversy surrounding Battlefield 1 and its return to World War I, also known as The Great War. Concerns about whether or not such delicate subject matter could ever be given the treatment it deserves, especially in a video game, are justified. This is unquestionably the

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Breaking, Entertainment, Gaming, Graphics, Hardware, Software Programs, VR World

OTOY Ported CUDA to Non-NVIDIA Hardware

VentureBeat reports that Los Angeles-based OTOY managed to reverse engineer Nvidia’s CUDA language to run on chips other than Nvidia’s own GPUs. That means programs written in the CUDA language can now run on GPUs provided by Intel, AMD, and ARM. Thus, software built for NVIDIA GPUs will work on a multitude of devices ranging from an AMD-based console (PlayStaton 4, Xbox One) to an Apple iPad or iPhone. The cloud rendering company launched in January 2009, and has developed a technology that uses “clusters of GPUs” in the cloud to render cinema-quality graphics that’s streamed to a client within a web browser. The company also provides

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Gaming, VR World

Square Enix’s DirectX 12 Tech Demo is a Real Eye Opener

Witness the potential of DirectX 12 in a breath-taking, real-time tech demonstration built in Square Enix’s LUMINOUS engine.

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Companies, Gaming, Microsoft, VR World

DirectX 12 On Xbox One Coming First to Preview Members

Preview members get early access to DirectX 12 on Xbox One, but what exactly will the new API bring to the console?

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AMD, Companies, VR World

AMD’s Mantle Efforts Come to an End

AMD Restructuring

AMD suggests developers focus on Direct X 12 or OpenGL instead.

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Audio/Video, Enterprise, Graphics, Hardware, Reviews

Nvidia Quadro vs. AMD Firepro: Professional Graphics Showdown

Since the first graphics processors that hardwired the basic display operations of displays like the NEC 7220 and Hitachi 63484 in the early 1980s, they were followed by the first PC cards – the IBM PGA – some 30 years ago, the need for dedicated graphics processing hardware has set in firmly at the high end of the PC landscape. At that time it was 2D only, yet it still cost a couple of grand per adapter card: a price class that has seemingly kept to this day, if talking about professional graphics cards like the ones from Nvidia and AMD that are included in

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Reviews, Video Card Reviews

Nvidia Quadro vs AMD FirePro: OpenGL Professional Graphics Showdown

Since the first graphics processors that hardwired the basic display operations of displays like the NEC 7220 and Hitachi 63484 in the early 1980s, they were followed by the first PC cards – the IBM PGA – some 30 years ago, the need for dedicated graphics processing hardware has set in firmly at the high end of the PC landscape. At that time it was 2D only, yet it still cost a couple of grand per adapter card: a price class that has seemingly kept to this day, if talking about professional graphics cards like the ones from Nvidia and AMD that are included in

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Interviews, VR World

Intel and DirectX 12’s Big Day Out: Intel Chats On The Intel-Microsoft API Partnership

Intel Logo

For all the talk from AMD about Mantle being revolutionary for game developers and consumers, for a while it seemed to be forgotten that AMD doesn’t have a monopoly on the competitive advantage Mantle promises. DirectX, with its near universal adoption amongst developers, is fully capable of offering the low overhead and close to the metal programming environment that Mantle promises. Earlier this month at SIGGRAPH in Vancouver Microsoft proved just that, running DirectX 12 on an Intel-powered Surface Pro 3. During the benchmarks displayed at Intel’s booth on the show floor, DirectX 12 provided a fairly serious performance gains over the previous version. Last week

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VR World

Who Needs Mantle? DirectX 12 Shows Big Performance Gains at SIGGRAPH

Microsoft has appeared to have developed a viable competitor to AMD’s Mantle if the benchmarks displayed at Intel’s SIGGRAPH booth in Vancouver are consistent with real-world performance. According to benchmarks and a demo ran at Intel’s SIGGRAPH booth, DirectX 12 offers a 70% boost in performance over DirectX 11 and offers substantial power savings to0. The demo run was a graphically intense simulation of what appears to be an asteroid belt with 50,000 asteroids rendered on screen. This is similar to AMD’s demo of Star Citizen — where tens of thousands of individual ships are rendered in a big dogfight — that it uses to

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3D, AMD, Companies, Graphics, Hardware

Nvidia officially unveils civil “CX” and FX5800 monster

Last week, I did a short piece about the way how Nvidia is trying to bridge the 32-/64-bit divide, and today, the company officially unveiled Quadro FX 4800 and FX 5800. Quadro FX 4800 shares a lot of similarities with Adobe-oriented CX, but features 216 shaders (yes, GTX-260 brother here, if my sources were correct) and 1.5 GB of GDDR3 memory. But the star of the today’s launch is FX 5800, the new flagship of Quadro fleet. In a way, we already know everything about FX 5800, since Nvidia demonstrated the product back in August at Siggraph 2008, followed by Nvision 08 – so, specs

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