UPDATE November 2nd, 2016 18:02 GMT: We received note from the PR team that the date for the release of EditorVR has shifted to “middle of December”, thus disregard what was said during the keynote video. Original Story Following the Unity Training Day on Halloween, October 31st, Unity launched pretty awesome features during the opening keynote for Unite Los Angeles 2016 conference. From Unity to Facebook we could hear a lot about new tools and features to provide enhanced graphics, performance, and production processes across console, mobile, VR and AR development, including Timeline, a new video player, and Octane Render. Also we found out more about New and
Earth vs. Social: Facebook is the Largest Nation in the World
Facebook often claims they are the largest social network in the world. Even though there are many non-humans on the list (pets), the undeniable fact is that Facebook has more people using its services than there are people living in China. If we would extrapolate the numbers of social media users and real world countries, we would get quite an interesting list. Thus, we decided to compile data from Wikipedia, showing the list of citizens in largest countries in the world, and an August 2015 report from We Are Social, a British-based analyst firm which focuses on tracking trends in the world of social media. The results
Facebook Gives Nielsen Access to Your Private Chat Messages
Definitions of ‘Social Media’, ‘Social Network’ and ‘Private’, ‘Personal’ are increasingly becoming distant as two continents moving apart. We received news from Electronic Frontier Foundation that Facebook enabled Nielsen, a TV ratings company – to scan information from your public and private posts and messages if the filters detect you’re discussing something about television. If you posted something about a TV show or discussed it with your friends, Nielsen plans to record it and use it for their industry-standard ratings reports. The conversations will be marked separately, as ‘Social Content Ratings’. According to Facebook, the company claims they will collect information in anonymous way, only pasting and sending content
Facebook Content Police Censors Image from a German Museum
The clash of cultures is inevitable once you move beyond your own borders. A lot of American companies had issues being present in China, for example – and that lead to bans of particular companies. Watching YouTube or being on Facebook (NYSE:FB) in China is impossible without a friendly VPN/Proxy server, because those companies refused to ‘play ball’ with the Chinese authorities. And yes, all the companies which were targeted would often criticize their policy and refused to abide to censorship. Yet, every once a while, a slight ‘what the he…’ happens when the censorship scissors of Facebook’s Political Correctness Police appears. This time, a
Facebook Goes AAA with VR Content, Bundles EVE: Valkyrie with Oculus Rift
The success or death of a platform depends on the content that platform provides. While Facebook is now being used by over 1.4 billion people around the globe, the social media platform would not become nowhere as near as popular if there wasn’t for several multi-billion enterprises that were built on the content which used Facebook to spread – FarmVille might be a laugh, but the game was at one point – the most popular ‘multiplayer’ game on face of the planet, and the same story followed by Candy Crush Saga. Last year, Facebook made a two billion dollar bet on the next platform to expand its
Facebook Bank: Introduces Micro Payments up to $10,000
If we remove the borders on this planet, the number of Facebook netizens would place it as the largest country in the world. With over 1.44 billion users, it is larger than China (1.39 billion) or India (1.25 billion). As the Facebook platform matured over time, the company added more and more features which are akin to living in a country. You have ability to communicate with your neighbors through all (digital) means – text, voice, video; attend sport events, watch movies (currently relying on link sharing) and voice out your opinions. The next step of maturing the platform was somewhat easy to predict, but hard