For the first day of Game Developers Conference, NVIDIA launched the latest Software Development Kit (SDK) – GameWorks suite, version 3.1. This updated SDK includes three new rendering techniques for lighting and shadow along with a pair of new extensions for the NVIDIA PhysX library. The company also released the source code for Volumetric Lighting and its FaceWorks demo on GitHub. Volumetric Lighting is actually one of the three new rendering technologies provided in the updated SDK. This feature was first introduced in Fallout 4, and is a technique that simulates the behavior of light as it’s “scattered” through the air and atmosphere. NVIDIA is also introducing Hybrid Frustum
Virtual Reality is hot for 2016 Emerging Companies Summit
Ever since its inception during what was a dark hour of world economy, Emerging Companies Summit became an integral part of NVIDIA’s GPU Technology Conference, bringing interesting startups into the limelight. Companies such as Elemental Technologies (acquired by Amazon for $296 million), Dave Perry’s GAIKAI (acquired by SONY for $380 million), Natural Motion (acquired by Zynga for $527 million), Oculus (acquired by Facebook for $2 billion) as well as automotive UI pioneer Rightware – all presented at this side event. 2016 Edition will be held on April 6 and last for 12 hours, from 9AM to 9PM (and probably well into the night at the Awards Ceremony). For this year, Emerging