At Computex 2018, Killer Networking is debuting Wireless xTend to improve the home networking experience. Here’s what you need to know. What is Killer Networking, and what do they offer? For the uninitiated, Killer Networking is a subsidiary of Rivet Networks, focused on manufacturing gaming-centric networking hardware included in high-end motherboards, gaming PCs and gaming laptops. The main feature that attracts people to Killer hardware is in its network prioritization features. Killer hardware will prioritize gaming and other low-latency traffic over, say, large file downloads or streaming video, which don’t need nearly as much prioritization as real-time gaming does. How does Wireless xTend change things?
How Ubiquity6 is changing AR apps
A common challenge for VR/AR apps is social features, but Ubiquity6 is changing that in a big way. Progress has been made prior, to be clear. VR has gotten applications like VRChat, while AR games like Pokemon Go benefit from encouraging an outdoors, real-life MMO gaming experience. The big difference is that, until now, neither AR or VR apps have effectively managed to pull off the same kind of social experience as this. What is Ubiquity6? Ubiquity6 is an AR app that maintains consistent AR environments across multiple devices. Most AR experiences are tied to a single device, so nobody will see the same thing
Meet Black Box, the world’s first virtual reality gym
Exercise and weight loss has always been a prominent part of virtual reality. In fact, the health-seeking mission started even earlier, with games like DDR and consoles like the Wii. The gaming industry has always been searching for an exercise stimulating solution with occasional success stories, like the one of Job Stauffer, then-Telltale Games employee, who lost 50 pounds playing a VR game. So it isn’t surprising to see VR industry “work-out” (pun intended) innovations in the fitness space as well. A Boise-based company Black Box, started by Ryan DeLuca and Preston Lewis, is attempting to disrupt the way you exercise. The duo has created Black Box
Improving the feel of virtual and augmented reality
Although VR headset technologies continue to improve, with a number of new technologies slated for release this year, and with a long-rumoured Apple AR device potentially in the works, it’s easy to lose sight of the fact that there are several more senses beyond sight and sound. And, because virtual taste technology appears to be nowhere near commercialization, and the only commercialized virtual smell technology remains in pre-order phase, sniffing virtual roses or eating a virtual slice of cheesecake are likely a long way off. Those looking for a bit more sensory engagement in virtual and augmented reality can take heart, however, because a number
Nintendo Labo, or how Google Cardboard changed everything
Nintendo Labo is the newest cool weird project from Nintendo. Labo is difficult to define, but perhaps the best way to describe it is an assortment of cardboard-based games and applications for the Nintendo Switch. Labo comes in kits, and there are two kits at the time of the announcement. The Variety Kit offers an RC Car, Fishing Rod, House, Motorbike and Piano. Each of these peripherals are built with a combination of Joy-cons, cardboard and the Switch itself. There’s also a Robot Kit, which creates a wearable robot suit reminiscent of the previously-canceled Project Giant Robot for Wii U. If the idea of cardboard-based
Doctor Who Comes to Virtual Reality
Doctor Who is one of the most massively-popular franchises out there, with a legacy spanning decades of TV and other media. Earlier this year, BBC released a web application called “Doctor Who Time Vortex 360“, which served as an interactive game that fans could play in their browsers. Time Vortex 360’s concept was controlling the TARDIS as it hurtled through space and time, and Time Vortex VR seems to follow the same concept. In addition to serving as a port to VR with extra features, Time Vortex VR is available on most popular headsets. All Daydream and Cardboard headsets are compatible, as well as the
December’s Top VR Gaming Announcements
Thanks to PSX (PlayStation Experience) and The Game Awards 2017, December has been chockfull of VR gaming announcements. We’ve gone through all of them and picked the most notable ones. New Game Announcements Vacation Simulator Platforms: PC, PSVR Launch Window: 2018 Vacation Simulator is billed as a sequel, since “after you job, you vacation”. In contrast to the small office environment of Job Simulator, players will tackle a full island of activities in this game, accompanied by a few robots. Judging by the trailer and Owlchemy Labs’ former work in the industry, this game is gonna be a good one. Accounting+ Platforms: PSVR, PC (eventually)
Sony unveils several new Playstation VR titles
As we previously anticipated, Sony announced a number of new titles on Monday for their now one-year-old Playstation VR platform. The announcements push the number of games available for the platform ever closer to the three hundred mark. Following is a brief overview of the titles unveiled Monday: Megalith Produced by Destructive Games, this is billed as “an action-packed hero shooter that transforms you into a titan, letting you use your massive size and firepower to compete with others in a quest to become a god.” Bow to Blood Developed by TribeToy, gamers will use VR to serve as “captain of a powerful airship,” set
Is VR Safe For Children? Leeds University Warns Against It
We’ve covered VR and how it relates to health quite a few times before, but this is one of the first times in recent memory that we’ve covered a negative concern. As covered by The Guardian, researchers at Leeds University have performed a study on twenty children aged between 8 and 12. These children were tasked with playing a virtual reality game for 20 minutes, after which they were physically examined for signs of problems with eyesight, nausea and so on. The results indicated a short-term disruption in “stereo-acuity”, which describes the ability to perceive depth. At least one child also suffered a brief case
Lucky Sevens From Sony Coming Monday
Looks like Sony is feeling pretty bold. At the upcoming Paris Games Week event, Sony will be unveiling 7 new games for the PS4, and at least a few of them are very likely to be PSVR titles. Proudly boasting in their blog post that “E3 was just the beginning”, Sony announces a livestream starting at 8 AM Pacific Time where they’ll provide updates on 21 games and announce seven new titles for PS4 and PSVR. Starting from 9 AM Pacific Time, they will cover these titles in detail with trailers and in-depth looks at each of them. If you aren’t in Paris, don’t worry: there
UK Gamers Will Have More Chances To Try Out PSVR
While Sony’s PSVR headset for their PS4 console has helped lower the pricing barrier of entry to the world of VR gaming, the fact remains that many people still have yet to experience VR. These people, in turn, have little incentive to pay a couple hundred dollars to get that experience. Fortunately, the industry is aware of this problem. VR arcades are popping up all over the place, offering a way to experience VR for the first time without spending hundreds, if not thousands of dollars on the required hardware. Gaming console and smartphone manufacturers took some inspiration from the growing popularity of the HTC
How to Really Improve Your Gaming Skills
At the risk of stating the obvious, the only way to improve your gaming skills is to play more games. Like riding a horse, or a bicycle, you get better with practice. Much the same is true with online gaming – whatever form it comes in. There are certain games that require skill and dexterity, and others that require a basic understanding of probability. First person shooter games such as Doom and BioShock Infinite require players to dodge enemy fire, while lining up the perfect kill shot. In all cases, mastery of a game requires practice. One of the best ways of acquiring the necessary
Radeon Graphics: The Intersection of Speed and Sophistication in the DirectX 12 Era
AMD announced their impressive roster of state-of-the-art DirectX 12 games and engines, each with extensive tuning for the Graphics Core Next (GCN) architecture at the heart of modern Radeon GPUs. This marks another milestone in the quest to adhere to newer game/application requests, creating a great showcase of performance and visual appeal. This also provides owners of the newest AMD Radeon graphic cards a chance to fully utilize all the advancements of DirectX 12 games, engines and design. This news comes in mid of recent talk and rumors about potential developments by AMD in the field of processors and graphics, giving the fans of the brand
Star Wars Battlefront Outer Rim DLC To Launch Next Week
Star Wars Battlefront Outer Rim DLC is coming next week! Gamers worldwide will be happy to know it’s been confirmed that the additional content will be released on PC, PlayStation 4 and Xbox One on March 22nd for all Season Pass owners. Everyone else, you’ll have to wait until 5th of April to purchase the DLC and play additional maps, play as new heroes, use new weapons and enjoy plenty of new features that are coming with this update. Electronic Arts is definitely making a great case for themselves and the Seasons Pass showcase. This was all revealed in an Outer Rim DLC stream made
Updated MSI GeForce GTX 950 Graphic Cards Unveiled
Today, MSI updated their GeForce lineup. The introduction of the MSI GeForce GTX 950 models mark the newest addition to MSI’s line-up of NVIDIA GeForce GTX 900 series graphics cards. hey demonstrate just how power efficient NVIDIA’s Maxwell architecture can be, using only 75W power while still providing full GeForce® GTX 950 performance. Due to this extreme efficiency, the new MSI GeForce GTX 950 models require no additional power from PEG connectors, but are powered completely through the PCIe slot. The new MSI GeForce GTX 950 models offer gamers with moderate budgets a perfect choice with smooth and solid gaming performance at Full HD, especially
New Unity Beta Released with Enhanced VR
Unity Technology’s Alex Lian announced during GDC 2016 that the latest public beta of the Unity engine is now available to download. Listed as version 5.4, the updated platform is now available to all developers, even those who are using Unity Personal Edition. The beta promises updated graphics, better performance, a tighter Unity IAP integration, and a “major” upgrade to VR rendering. “We listened to what you had to say about the quality of final releases, so in order to get more feedback on real life use before we push anything to final, we’ve decided to release Unity 5.4 as a beta,” Lian said in
PlayStation VR: Launching In October for $399
The annual Game Developers Conference is in full swing and we’re part of it. Today, Sony announced that PlayStation VR is launching in October. We’ve been eagerly expecting the first VR solutions for the console world, and this Japanese company is certainly making a big splash with their solution. Combine the wide array of gaming titles with excellent VR solutions and you’ve got a great winter coming up. As we said earlier, PlayStation VR headset will launch in October this year and it will come with a suggested retail price of USD $399 / CAD $549. This is one of the most affordable VR kits out there, an almost
NVIDIA Updates GameWorks SDK for GDC 2016
For the first day of Game Developers Conference, NVIDIA launched the latest Software Development Kit (SDK) – GameWorks suite, version 3.1. This updated SDK includes three new rendering techniques for lighting and shadow along with a pair of new extensions for the NVIDIA PhysX library. The company also released the source code for Volumetric Lighting and its FaceWorks demo on GitHub. Volumetric Lighting is actually one of the three new rendering technologies provided in the updated SDK. This feature was first introduced in Fallout 4, and is a technique that simulates the behavior of light as it’s “scattered” through the air and atmosphere. NVIDIA is also introducing Hybrid Frustum
Zotac Uses GeForce GPU for VR-Ready Mini-PC
Looking for a PC ready for virtual reality? If you’re not looking to build a Virtual Reality Computer, Zotac may have what you’re looking for with the upcoming launch of its MAGNUS EN980. It’s actually a ZBOX mini-PC that not only packs a VR punch, but presumably saves space on your desktop or living room tabletop. It also sports a NVIDIA GeForce GTX 980 GPU (mobile version?) and a sixth-generation Intel Skylake processor, making this unit a possible candidate for the upcoming Oculus Rift or HTC Vive VR headset. The company says the MAGNUS EN980 is its most powerful ZBOX unit to date that “goes beyond
Valve Releases Session 1, 2 of SteamVR Dev Roundtable
Last week, Valve Software published the first session of its SteamVR Developer Roundtable, featuring VR developers Justin Liebregts (Cloudlands Minigolf), Andy Moore (Fantastic Contraption), Dylan Fitterer (Audioshield), Richard Stitselaar (Arizona Sunshine), Dave Walsh (Elite Dangerous), and Joachim Holmér (Budget Cuts). These “pioneers” spent just over 26 minutes talking about their experience developing virtual reality games for the SteamVR platform and the upcoming HTC Vive. The video opens up with Andy Moore talking about Fantastic Contraption, a building game for VR. He says most people don’t know how mind-blowing VR can be because they mostly see screenshots. He makes a valid point: after jumping into a