Looking for a mobile VR experience but aren’t sure which phones support it and which do a better job? Below is VRWorld’s list of the best smartphones for the greatest VR experience. What limits the selections? But before we dive too deep into it, it’s important to know what limits the selections here. There are 3 main VR platforms for mobile users and they are: Google Cardboard – Supports most modern Android devices, but has limited capabilities (no motion controls), compared to competitors. Largest overall app ecosystem. Google Daydream – Supports many high-end flagship Android devices and offers motion controls. Good app ecosystem, but smaller than
New to VR? A beginner’s guide
Virtual reality (VR) produces a computer-generated environment–complete with realistic sights, sounds and other sensations–which a person can explore by wearing a special kind of headset and, in some cases, using certain props. Basically every VR experience will allow the user to feel as though they are in this simulated world and look around it, while more advanced systems allow for movement and interaction. While the ability of VR to provide valuable, realistic experiences without introducing real-world risks has found many fans across various industries (from healthcare to real estate), the most popular types of virtual reality content remain video games, movies and television. For those
Lenovo makes major push into education market
Lenovo this week announced that it is launching Lenovo Virtual Reality Classroom, a comprehensive VR educational system that leverages the company’s upcoming Mirage Solo headset. The move appears to mark a significant attempt by the company to make transformative inroads into educational markets. Available in the U.S. starting this April, with a fall launch slated for Canada, the Virtual Reality Classroom package includes: Lenovo Mirage Solo VR headsets; high-performance, pre-configured routing hardware; specialized content; a Lenovo tablet with specialized software for teacher use; a commercial warranty; top-tier product support; and either a custom cart or case with integrated charging (based on bundle size). The platform
The most anticipated VR headsets of 2018
Although we are likely to see incremental improvements to many popular VR headsets over the next twelve months, it appears some of the biggest VR news in 2018 may be focused on entirely new headsets from popular and less prominent manufacturers alike. Following is a summary of four pending devices that we feel are the most anticipated new headsets that will be released this year. Pimax 8K Having set a new funding record on Kickstarter for a VR project, the Pimax 8K appears ever-closer to winding up on the heads of its backers. The headset — the first to provide 8K resolution — is scheduled
Plex brings big screen social experience to VR
This week, client-server media player maker Plex, Inc. announced the availability of Plex VR, an app that brings the company’s product suite to Google Daydream-enabled VR devices. As explained on the company’s blog, the new app allows users to view Plex Media Server content while immersed in a VR environment. Not only does this equate to a “big screen” viewing experience for video content, including 3D and 360/180 video, but it also brings real-time social features to the platform. Those using Plex VR can join up to three friends in a virtual, “sleek” apartment or drive-in movie theater to watch the same content in real-time,
HTC Vive Focus ships in China, may have US debut after all
Consumer electronics company HTC officially started shipping pre-ordered Vive Focus VR headsets at an event earlier this week, in what was heralded as the “world’s first on-stage in-VR customer product delivery.” The company also announced that forty pieces of VR content, including several games, are already available for the Focus. The news comes via HTC’s China Regional President of VR, Alvin Wang Graylin. The Focus is HTC’s first stand-alone headset, and is based on the same Qualcomm Snapdragon 835 processor which will power Lenovo’s Mirage Solo headset announced at CES 2018. Akin to the pending Lenovo offering, HTC’s Vive Focus also offers a 6DoF technology
CES: Lenovo introduces quartet of new AR and VR technologies
Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and
CES: LooxidVR headset will track your eyes and brain
Tech startup Looxid Labs announced this week that it was awarded a Best of Innovation Award in CES 2018’s Virtual Reality category for its LooxidVR headset. Previous winners in the category have included Samsung, for their Gear VR headset, and Google, for their Tilt Brush 3D/VR painting system. LooxidVR is a mobile-based VR headset, similar in design to Samsung’s Gear VR and Google Daydream View, with the added features of having embedded EEG sensors and eye-tracking cameras. The result is that the headset can empower tracking its wearer’s brain activity, eye movement and pupil dilation. “It is really encouraging to see our technology and potential
CES: YI Technology and Google introduce VR camera
Imaging technology firm YI Technology today announced details of its YI Horizon VR180 Camera at CES 2018 in Las Vegas. The camera, created in collaboration with Google’s Virtual Reality team, is billed as an easy-to-use, stereoscopic 3D camera. The camera features seamless integration with YouTube and Google Photos, and is compatible with Google Cardboard, Google Daydream, PlayStation VR and other certified viewers. Notably, content created by the camera can also be viewed easily in 2D. “We truly believe that it should be easy for everyone to create and share virtual reality experiences,” said Sean Da, CEO of YI Technology. The camera supports 3D video at
CES: NextVR announces realism-boosting upgrades
NextVR, a leading provider of systems for broadcasting live sports and music events in virtual reality, yesterday previewed several upgrades to its technology platform. The announcement was made in conjunction with the opening of CES 2018 in Las Vegas. In what was billed as a “sneak peek,” NextVR unveiled three major initiatives: introducing Six Degrees of Freedom (6DoF) technology; improving fidelity of transmitted content; and adding augmented reality to their platform. NextVR is currently compatible with the Samsung Gear VR headset or Google Daydream View combined with an appropriate smartphone, PlayStation VR, or Windows Mixed Reality system. “VR is the most demanding visual medium ever
Lenovo Mirage Solo VR Headset Seen In FCC Filings, Powered By Daydream
Remember when HTC canceled their plans for a Daydream headset in favor of the Vive Focus? Fortunately for Google, it looks like not everyone is splitting from the pack: Lenovo‘s VR headset is still right around the corner, and it looks like it will also be powered by Daydream. This headset is called the Lenovo Mirage Solo, and comes bundled with a standard Daydream VR controller. As revealed by FCC filings uncovered by LetsGoDigital, the Mirage Solo is thoroughly revealed as a Daydream VR headset boasting a 4000mAh battery, support for various Wi-Fi bands (including 5.8 GHz) and support for Bluetooth 5.0. Unfortunately, there’s not
Doctor Who Comes to Virtual Reality
Doctor Who is one of the most massively-popular franchises out there, with a legacy spanning decades of TV and other media. Earlier this year, BBC released a web application called “Doctor Who Time Vortex 360“, which served as an interactive game that fans could play in their browsers. Time Vortex 360’s concept was controlling the TARDIS as it hurtled through space and time, and Time Vortex VR seems to follow the same concept. In addition to serving as a port to VR with extra features, Time Vortex VR is available on most popular headsets. All Daydream and Cardboard headsets are compatible, as well as the
Huawei’s VR Controller Seen In FCC Filing: Headset Closer Than We Think?
A Chinese smartphone manufacturer Huawei may not have extensive mainstream penetration in the West like Apple and Samsung do, but in 2016 they hit #9 in revenue for tech companies around the world. A lot of their success is based in China, and they often trade places with Apple as the 2nd largest smartphone manufacturer in the world. Huawei is a big name in the industry, to say the least. That they’re working on a Gear VR-styled headset has been known for a while: journalists at Road To VR went hands-on with a Huawei VR headset at CES 2017 earlier this year. Now, they’re developing their
Axonom brings CPQ-VR solution to mobile
Axonom, a provider of software that combines Configure Price Quote (CPQ) technology with VR, yesterday announced the release of their Powertrak VR Design Viewer for smartphones. The newly-released Powertrak VR Design Viewer builds upon Axonom’s foundation in non-mobile VR solutions for product configuration, configured product visualization, and room planning. “VR hardware tethered to a machine, like the HTC Vive, is very effective on the trade show floor but mobile VR can be used both on-site and shared to decision makers off-site,” said Mike Belongie, COO at Axonom. “It’s the most economical and compelling way to distribute immersive 3D product designs and floor space planning layouts
Intel and TNT partner to bring VR to basketball broadcasts
Chipmaker Intel and US-based television network TNT this week announced a partnership that will bring virtual reality to NBA fans, beginning with the 2018 NBA All-Star Game. The companies intend to use Intel’s True VR camera technology to enable fans to watch NBA games from multiple perspectives. This will allow viewers to virtually place themselves in a range of vantage points, including high in the stands and at courtside. Intel and TNT indicated this will provide an opportunity for those who cannot attend games in person to have what is essentially an in-the-stadium experience. In their announcement, the companies also said they will be using