2018, Artificial Intelligence, Augmented Reality (AR), Cloud Computing, Companies, Consumer Electronics Show (CES), Google, Hardware, HTC, Mobile, News, Qualcomm, Smartphones, Virtual Reality (VR)

CES: Lenovo introduces quartet of new AR and VR technologies

Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and

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2018, Consumer Electronics Show (CES), Google, Hardware, News, Samsung, Virtual Reality (VR)

CES: LooxidVR headset will track your eyes and brain

Tech startup Looxid Labs announced this week that it was awarded a Best of Innovation Award in CES 2018’s Virtual Reality category for its LooxidVR headset. Previous winners in the category have included Samsung, for their Gear VR headset, and Google, for their Tilt Brush 3D/VR painting system. LooxidVR is a mobile-based VR headset, similar in design to Samsung’s Gear VR and Google Daydream View, with the added features of having embedded EEG sensors and eye-tracking cameras. The result is that the headset can empower tracking its wearer’s brain activity, eye movement and pupil dilation. “It is really encouraging to see our technology and potential

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2018, Consumer Electronics Show (CES), Google, Graphics, Hardware, News, Virtual Reality (VR)

CES: YI Technology and Google introduce VR camera

Imaging technology firm YI Technology today announced details of its YI Horizon VR180 Camera at CES 2018 in Las Vegas. The camera, created in collaboration with Google’s Virtual Reality team, is billed as an easy-to-use, stereoscopic 3D camera. The camera features seamless integration with YouTube and Google Photos, and is compatible with Google Cardboard, Google Daydream, PlayStation VR and other certified viewers. Notably, content created by the camera can also be viewed easily in 2D. “We truly believe that it should be easy for everyone to create and share virtual reality experiences,” said Sean Da, CEO of YI Technology. The camera supports 3D video at

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2018, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Mixed Reality (MR), News, Samsung, Smartphones, Sport, Virtual Reality (VR)

CES: NextVR announces realism-boosting upgrades

NextVR, a leading provider of systems for broadcasting live sports and music events in virtual reality, yesterday previewed several upgrades to its technology platform. The announcement was made in conjunction with the opening of CES 2018 in Las Vegas. In what was billed as a “sneak peek,” NextVR unveiled three major initiatives: introducing Six Degrees of Freedom (6DoF) technology; improving fidelity of transmitted content; and adding augmented reality to their platform. NextVR is currently compatible with the Samsung Gear VR headset or Google Daydream View combined with an appropriate smartphone, PlayStation VR, or Windows Mixed Reality system. “VR is the most demanding visual medium ever

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News, Virtual Reality (VR)

Lenovo Mirage Solo VR Headset Seen In FCC Filings, Powered By Daydream

Remember when HTC canceled their plans for a Daydream headset in favor of the Vive Focus? Fortunately for Google, it looks like not everyone is splitting from the pack: Lenovo‘s VR headset is still right around the corner, and it looks like it will also be powered by Daydream. This headset is called the Lenovo Mirage Solo, and comes bundled with a standard Daydream VR controller. As revealed by FCC filings uncovered by LetsGoDigital, the Mirage Solo is thoroughly revealed as a Daydream VR headset boasting a 4000mAh battery, support for various Wi-Fi bands (including 5.8 GHz) and support for Bluetooth 5.0. Unfortunately, there’s not

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Entertainment, Gaming, Mobile, News, Virtual Reality (VR), VR World

Doctor Who Comes to Virtual Reality

Doctor Who is one of the most massively-popular franchises out there, with a legacy spanning decades of TV and other media. Earlier this year, BBC released a web application called “Doctor Who Time Vortex 360“, which served as an interactive game that fans could play in their browsers. Time Vortex 360’s concept was controlling the TARDIS as it hurtled through space and time, and Time Vortex VR seems to follow the same concept. In addition to serving as a port to VR with extra features, Time Vortex VR is available on most popular headsets. All Daydream and Cardboard headsets are compatible, as well as the

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Business, Companies, Hardware, News, Virtual Reality (VR), VR World

Huawei’s VR Controller Seen In FCC Filing: Headset Closer Than We Think?

A Chinese smartphone manufacturer Huawei may not have extensive mainstream penetration in the West like Apple and Samsung do, but in 2016 they hit #9 in revenue for tech companies around the world. A lot of their success is based in China, and they often trade places with Apple as the 2nd largest smartphone manufacturer in the world. Huawei is a big name in the industry, to say the least. That they’re working on a Gear VR-styled headset has been known for a while: journalists at Road To VR went hands-on with a Huawei VR headset at CES 2017 earlier this year. Now, they’re developing their

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Android, iOS, Mobile, News, Virtual Reality (VR)

Axonom brings CPQ-VR solution to mobile

Axonom, a provider of software that combines Configure Price Quote (CPQ) technology with VR, yesterday announced the release of their Powertrak VR Design Viewer for smartphones. The newly-released Powertrak VR Design Viewer builds upon Axonom’s foundation in non-mobile VR solutions for product configuration, configured product visualization, and room planning. “VR hardware tethered to a machine, like the HTC Vive, is very effective on the trade show floor but mobile VR can be used both on-site and shared to decision makers off-site,” said Mike Belongie, COO at Axonom. “It’s the most economical and compelling way to distribute immersive 3D product designs and floor space planning layouts

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Companies, Intel, News, Virtual Reality (VR), VR World, Wearables

Intel and TNT partner to bring VR to basketball broadcasts

Chipmaker Intel and US-based television network TNT this week announced a partnership that will bring virtual reality to NBA fans, beginning with the 2018 NBA All-Star Game. The companies intend to use Intel’s True VR camera technology to enable fans to watch NBA games from multiple perspectives. This will allow viewers to virtually place themselves in a range of vantage points, including high in the stands and at courtside. Intel and TNT indicated this will provide an opportunity for those who cannot attend games in person to have what is essentially an in-the-stadium experience. In their announcement, the companies also said they will be using

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