This week with Stories You Might’ve Missed, we’ll be covering the announcement of the Snapdragon XR1, as well as Google and LG’s new VR display technology. If you haven’t seen these segments before, Stories You Might’ve Missed is our dedicated segment for relevant stories that we didn’t cover this past week. Below are the stories themselves, as well as links to sources so you can read more if they caught your interest. Qualcomm introduces Snapdragon XR1, their first VR/AR-centric chipset Qualcomm’s interest in XR (Xtended Reality- blanket term for AR, VR, etc) is no secret. We’ve spoken to them directly about it before. At the
The first VR Google Doodle, Back to the Moon, is here
Google Doodles have existed for a long time now, but just a few days ago, the very first VR Google Doodle is finally here. The Doodles serve to spice up Google’s main page every day, and in the past they’ve been quite innovative. As of May 3rd, virtual reality has come to Google Doodles. The first VR Google Doodle: Back to the Moon You can view the first Google Doodle with compatible devices. If you have a proper VR headset and want an even better experience, head here to download it for Android, iOS or HTC Vive. Back to the Moon, in addition to being
Stories You Might’ve Missed: JPEG XS, VR180 and more
During the first half of April, JPEG introduced the JPEG XS format and a good few other stories broke. We weren’t able to cover these at the time, but we can now: this is Stories You Might’ve Missed. Google opens their proprietary VR180 format, JPEG introduces JPEG XS First up is Google, with their VR180 format. This is a photo/video format made for use with VR headsets, allowing easy capture of photo and video at 180 degrees. With hardware supporting VR180 launching soon, it’s important that developers and manufacturers are able to utilize the technology to its fullest extent. If you want more details on
The best smartphones for a great VR experience
Looking for a mobile VR experience but aren’t sure which phones support it and which do a better job? Below is VRWorld’s list of the best smartphones for the greatest VR experience. What limits the selections? But before we dive too deep into it, it’s important to know what limits the selections here. There are 3 main VR platforms for mobile users and they are: Google Cardboard – Supports most modern Android devices, but has limited capabilities (no motion controls), compared to competitors. Largest overall app ecosystem. Google Daydream – Supports many high-end flagship Android devices and offers motion controls. Good app ecosystem, but smaller than
Oculus AR rumors abound, Rift gets Google Chrome support
Is Oculus AR just around the corner? The tech community thinks so. Thanks to a small change to its Terms of Service on April 19th, many tech journalists are convinced that Oculus has an Augmented Reality-related surprise just around the corner. There are multiple stacks of compelling evidence. The one that raised alarm was the added mention of AR to Oculus’ updated documents, but since Oculus is owned by Facebook, it doesn’t stop there. Initiatives like Facebook AR Studio show a clear interest in AR from the folks over at Facebook, and the close-knit nature of AR and VR technology makes Oculus a perfect fit.
Star Wars Ray-Tracing Demo and Google’s Maps API at GDC
In this Stories You Might’ve Missed segment, we’ll be covering the final week of March, from the 25th to 31st. Quite a few interesting stories broke in this time, so buckle up while we run you through them. (Also, Skyrim VR launched for PC yesterday if you’re interested in checking it out.) Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo If the video above looks visually-pleasing, get this: it’s rendered in real-time. Visuals like this used to take hours, if not days, to render. So how is this possible? Through a technology called real-time ray-tracing. Nvidia is pushing real-time ray-tracing for its
Google to release ARCore during the Mobile World Congress
2017 has been a busy one for VR/AR teams at Google, with company’s continued push into the space with Google Cardboard, AR for Pixel phones and, most recently, ARCore framework. The latter was announced mid-2017, and after all of this time in development, ARCore is finally ready to start shipping to developers and manufacturers. The framework will allow developers to more easily develop augmented reality applications for supported Android phones. While Google seems to want to make ARCore near-universal, there’s a fair chance that it will only launch for a select few devices for the time being, with the Pixel and Galaxy series being a
NBA partnership brings immersive basketball experience to fruition
A previously-reported partnership between Intel, the NBA and television network TNT has been brought to fruition, with the release of a VR app for watching basketball games, highlights and recaps in VR. Released in time for this weekend’s NBA All Star game, the TNT VR app integrates Intel’s True VR technology to provide an immersive experience that simulates being at the arena as a spectator. Although the app is free, those hoping to watch full games will need to sign in using their cable provider credentials. The software is compatible with a range of VR platforms, and is available from the Oculus and Google Play
eBay announces plans for new AR tools, AI development
eBay has joined the ranks of retailers dipping their toes in the augmented and virtual reality waters, according to a Fortune report. The online marketplace announced that it is currently developing an AR kit in order to add AR features to its website later this year. One proposed feature will allow shoppers to see how an item would look or fit in its intended space–such as by overlaying the image of tires on a car–before making a bid or a purchase. Another feature will let sellers choose the proper box size when packaging merchandise by showing images of the different size options over the item
New to VR? A beginner’s guide
Virtual reality (VR) produces a computer-generated environment–complete with realistic sights, sounds and other sensations–which a person can explore by wearing a special kind of headset and, in some cases, using certain props. Basically every VR experience will allow the user to feel as though they are in this simulated world and look around it, while more advanced systems allow for movement and interaction. While the ability of VR to provide valuable, realistic experiences without introducing real-world risks has found many fans across various industries (from healthcare to real estate), the most popular types of virtual reality content remain video games, movies and television. For those
Google bring AR Stickers to Motion Stills…to mixed reception
Google’s interest in VR is no secret. From the wildly-successful Google Cardboard (and the movement it inspired), to their push for 360 content on YouTube, it’s clear that Google thinks VR is the future. This affinity extends to AR as well, and for right now it looks like Google is looking to compete with social media giants like Snapchat in the AR arena. At the tail-end of 2017, Snapchat started pushing AR tie-ins and a full-blown Lens Studio for AR effect creation. For its Pixel phones, Google launched AR Stickers as a demonstration of the power of the Pixel camera. The app and its eponymous
Google’s VR sculpting software adds new features
On Monday, Google announced upgrades and several new beta features to its Google Blocks VR object sculpting software. The improvements build upon the six-month-old platform’s features, making it easier to use and also responding to feature requests from users. New items include three alternatives to the original “desert” theme modelling environment and improved snap-to-object and mesh-snapping functionality. More comprehensive features can also be enabled by users, with the caveat that they are considered in beta, and as such may have some unresolved bugs. These include: a non-coplanar face mode; a loop subdivision feature; edge, face and vertex deletion; worldspace grids; a volume insertion ruler; an
The most anticipated VR headsets of 2018
Although we are likely to see incremental improvements to many popular VR headsets over the next twelve months, it appears some of the biggest VR news in 2018 may be focused on entirely new headsets from popular and less prominent manufacturers alike. Following is a summary of four pending devices that we feel are the most anticipated new headsets that will be released this year. Pimax 8K Having set a new funding record on Kickstarter for a VR project, the Pimax 8K appears ever-closer to winding up on the heads of its backers. The headset — the first to provide 8K resolution — is scheduled
Nintendo Labo, or how Google Cardboard changed everything
Nintendo Labo is the newest cool weird project from Nintendo. Labo is difficult to define, but perhaps the best way to describe it is an assortment of cardboard-based games and applications for the Nintendo Switch. Labo comes in kits, and there are two kits at the time of the announcement. The Variety Kit offers an RC Car, Fishing Rod, House, Motorbike and Piano. Each of these peripherals are built with a combination of Joy-cons, cardboard and the Switch itself. There’s also a Robot Kit, which creates a wearable robot suit reminiscent of the previously-canceled Project Giant Robot for Wii U. If the idea of cardboard-based
CES: YI Technology and Google introduce VR camera
Imaging technology firm YI Technology today announced details of its YI Horizon VR180 Camera at CES 2018 in Las Vegas. The camera, created in collaboration with Google’s Virtual Reality team, is billed as an easy-to-use, stereoscopic 3D camera. The camera features seamless integration with YouTube and Google Photos, and is compatible with Google Cardboard, Google Daydream, PlayStation VR and other certified viewers. Notably, content created by the camera can also be viewed easily in 2D. “We truly believe that it should be easy for everyone to create and share virtual reality experiences,” said Sean Da, CEO of YI Technology. The camera supports 3D video at
Google bringing 1 million VR expeditions to Middle Eastern students
It looks like nothing is immune to the spread of virtual reality. Education certainly isn’t, and as part of Google’s push for VR in education, the company is bringing its “VR Expeditions” to students in the Middle East. VR Expeditions allow virtual tours of locations all around the world, which provides a more interactive learning experience for students. To make this possible, Google is partnering with Munfarid, a VR/AR-centric Middle Eastern company. The partnership between the two has produced the VRXOne kit, which includes headsets for students and a tablet for instructors to control the experience. With the help of Google Expeditions, Munfarid plans to
Google dances away from Tango
Google has announced that they are moving on from Tango, their augmented reality platform, in favour of their newer ARCore platform. The announcement came via Twitter last Friday. “We’re turning down support for Tango on March 1, 2018,” the Tango team said in a Tweet. “Thank you to our incredible community of developers who made such progress with Tango over the last three years. We look forward to continuing the journey with you on ARCore,” they concluded. Tango’s fate appears to be largely a result of software becoming more capable. While Tango required cameras and IR sensors to locate and orient itself to objects in
Artificial Intelligence Helps NASA Discover New Planets
The Kepler space telescope was launched in 2009, and, since then has produced more than 30,000 signals measuring light from stars to search for possible planets in distant parts of the galaxy. With a little help of telescopic data, astronomers have found more than 3,500 planets, up from 329 known before the Kepler mission. Now artificial intelligence is helping to find even more. Last week, researchers from Google and University of Texas at Austin Christopher Shallue and Andrew Vanderburg, announced that a machine-learning algorithm had discovered two new planets, Kepler 80g and Kepler 90i. Shallue, a senior software engineer with Google’s research team Google AI, came
YouTube VR comes to Steam Early Access, issues ensue
YouTube is the biggest video distribution platform in the world, but it’s still prone to issues. Every major update to the site results in some backlash or another, and this often extends to YouTube implementations on other platforms as well. Today, that platform is SteamVR. So what happened? The YouTube VR application on Google Daydream lets users browse YouTube in a 3D space with full 360-degree visuals, allowing 360 videos to be watched in VR. This same application was ported from Daydream to SteamVR, and unfortunately, the Steam counterpart doesn’t seem to function quite as smoothly. For some users, the YouTube VR app outright doesn’t
Investors Guide: Investing in AI and AR Stocks is the New Gold
The year is coming to an end and if you were thinking about investing in tech companies – now may be the right time. The bullish market still lasts (eighth years in a row now), and this year was pretty good for investors despite the threats of a nuclear or potential trade war and/or crypto currencies rising . Through the end of November, the S&P 500 Index gained 21%. The Dow Jones Industrial Average was up 25%, and the Nasdaq Composite surged 27%. Big technology companies in the Nasdaq 100 Index, tracked by the popular QQQ ETF, have jumped 32% since January. Take AR for