AMD, Companies, Cryptocurrency, Graphics, Hardware, News

AMD: We are ramping our GPU production

Because of the increasing market demand, AMD said that they are planning to increase production of graphics cards which are currently in short supply. Recently they launched RX Vega GPU that you simply can not buy anymore because of the raising popularity inside of the crypto mining community. AMD admitted that their Radeon cards were also in short supply and said that the “guilty ones” were exactly the mining applications. Therefore, the company promised to increase production and said that they are hoping to satisfy the growing demand without disappointing any of its customers. “The graphics channel is very low, and we are certainly working

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3D, Amazon, Augmented Reality (AR), CPU, Graphics, Hardware, HTC, Internet, Mobile Computing, News, Virtual Reality (VR)

Smartphones gain PC-strength VR capabilities via new codec

NGCodec, a company that specializes in developing algorithms, silicon logic and FPGA implementations for cloud video processing, this week announced the availability of their potentially transformative cloud-based encoding technologies via the Amazon AWS Marketplace. The company’s RealityCodec acts as a low-delay H.265/HEVC encoder, which allows much of the processing load of VR video streams to be shifted into the cloud. The codec also boasts sufficiently low latency that it can reliably deliver VR streams to untethered, mobile, VR head-mounted displays. “We have worked diligently to bring our advanced video codecs to the Amazon Cloud and to demonstrate the potential for cloud media and virtual reality,”

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Companies, Entertainment, Gaming, Graphics, News, Nvidia, press releases, Virtual Reality (VR)

NVIDIA aligns with the Force with new video cards

Fans of Star Wars who desire high-end graphics hardware can look forward to NVIDIA’s imminent release of two collector’s edition GPUs: the new Jedi Order™ and Galactic Empire™ editions of their TITAN Xp line. The cards utilize NVIDIA’s Pascal-based GP102 GPU technology, featuring 33,840 CUDA cores running at 1.6GHz and 12GB of GDDR5X memory running at 11.4Gbps. This equates to 12TFLOPs of processing power — more than sufficient for highly-demanding applications at the highest detail settings, and well-suited for VR use cases (such as the Trials on Tatooine VR experience). But, besides high performance is a commitment to style, with the cards mirroring the light

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Artificial Intelligence, Auto, Business, Companies, News, Nvidia, press releases, transportation, VR World

Nvidia announced Pegasus – New Platform for Driverless Cars

Silicon Valley graphics chipmaker Nvidia, announced a new, more powerful computing platform for use in autonomous vehicles. The company claims its new system, code named Pegasus, can be used to power Level 5, fully driverless cars without steering wheels, pedals, or mirrors. Deutsche Post DHL Group, the world’s largest mail and logistics company, and ZF [ZFF.UL], a top automotive parts supplier, plan to deploy a fleet of autonomous delivery trucks based on the new chips, starting in 2019, NVIDIA said for Reuters. The third generation of NVIDIA’s Drive PX automotive line is a multi-chip platform the size of car license plates with datacenter-class processing power.

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AMD, Breaking, Business, Enterprise, Hardware, News, Virtual Reality (VR)

AMD’s CEO Lisa Su: Virtual Reality Could Grow to 100 million Users in 5 Years

AMD is focused. Those three words best describe AMD’s quarterly results, growing in revenue from $1.03 to 1.22 billion (YoY). Biggest gain was recorded in the Radeon and Ryzen business, i.e. Computing and Graphics. That business segment grew 51%, recording full quarter of RYZEN revenue, and of course, growth in eSports and surprisingly to Wall Street, cryptocurrency demand. In an recorded interview with Sushie Gharib from Fortune, AMD CEO Lisa Su stated that “there is no one thing in magic, when it comes to turning around large corporations, but it is all about focus.” Gong back to the drawing board with CPU and GPU roadmaps

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Breaking, Graphics, Hardware, News, Software Programs

Futuremark Brings Vulkan API to 3DMark

Founded in 1997, Futuremark is a company that continuously develops one of the greatest benchmark tools for measuring performance of computer hardware and software. Formerly known as ORB (Online Result dataBase), Futuremark today owns the world’s largest and most comprehensive hardware performance database with over 50,000,000 available benchmark results, mixing thousands of different CPU’s, GPU’s and mobile devices. Until recently, it was impossible to offer apples-to-apples comparison between different devises as they all used different API (Application Programming Interface). Luckily, with the work of The KHRONOS Group, Vulkan API is now gaining in popularity. In order to keep with times, Futuremark added Vulkan support their 3DMark

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3D, Analysis, Audio/Video, Breaking, Business, Enterprise, Event, Graphics, Hardware, News, Nvidia, VR World

New NVIDIA Quadro Family Plans to Heavily Monetize Pascal GPUs

NVIDIA’s scenario about the GeForce / Quadro / Tesla line-up experienced a lot of turnover over the past couple of years. The sequence of “launch as GeForce, downclock as Tesla, optimize and launch as Quadro,” changed into “launch as Tesla, optimize as GeForce and be reliable as Quadro”. With Pascal, story turned to be almost the same. NVIDIA introduced GP100 as Tesla in April 2016, followed with GP102 chip as Titan X (no longer branded as GeForce), Quadro P6000 and Tesla P40. At the same time, the GP104/106/107 did not experience the same sequence, with only GP104 debuting as Quadro P5000 and Tesla P40. Second day of

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VR World

Happy New Year!

We wish to congratulate a Happy New Year 2017 to all of our readers. These lines are being typed at 36,000 feet over the Continental U.S. as a small team is en route towards Las Vegas, Nevada. CES being pushed to the first week of January means our New Year celebrations were cut short in order to make it to the plane in time. We started our journey as Bright Side of News* in March 2009, and witnessed many changes in the industry. The arrival of mixed realities such as Augmented, Mixed and Virtual Reality brought forward an idea to re-invent ourselves and take a

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VR World

Gigabyte Launches VR Ready Liquid Cooled GTX 1080

Gigabyte has unleashed their most powerful GeForce GTX 1080 graphics card in the consumer market, the GeForce GTX 1080 Xtreme Gaming Water Cooling. The latest graphics card is built to deliver the best possible performance with the extreme overclocking capabilities with a liquid cooled system. The extremely short product name “Gigabyte GeForce GTX 1080 Xtreme Gaming Water Cooling” might sound like a regular GTX 1080 slapped with a water block however that’s not the case. The latest card from Gigabyte is a GTX 1080 pumped up to the max with a monstrous PCB (Printed Circuit Board), fitted with top of the line components. The PCB features

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AMD, Breaking, Business, Gaming, News, Nvidia

Nvidia Credits AMD for Unifying Game Development

During the Nvidia’s “Power of 10” event, Jen-Hsun Huang, Co-founder and CEO of Nvidia Corporation talked about the positive shift in mentality for game developers. Game development in the past segmented resources between consoles and PCs, often resulting in sub-par experiences on the more powerful hardware. PC-focused eSports today have an audience of over 300 million viewers, easily rivaling or even beating more established ‘real’ sports. In 2013, the situation for PC gaming was rather grim. The arrival of new, AMD powered consoles brought the x86 architecture back to Microsoft (Intel x86, IBM PowerPC, AMD x86), and marked the third architectural change for Sony (SGI MIPS, IBM PowerPC,

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AMD, Breaking, Computex Taipei, Gaming, Graphics, Hardware, News

AMD Polaris 10 GPU Specifications Revealed?

A technology rumor website recently published a story detailing the upcoming AMD Polaris 10 GPU, allegedly named “67DF:C4”. As it turns out, a bird sent us screenshots showing the details of the card. While we cannot go into more details in order to protect the source, we can confirm that AMD Polaris 10 engineering samples are varying in clock between 800 and 1050 MHz, depending on the partner. Our original Polaris 10 story is here. What we know so far is that Polaris 10 used to be known as Ellesmere, Baffin is Polaris 11 and Greenland is Vega 10. Apparently, the numbers 10, 11, 12 will not co-relate

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Breaking, Cloud Computing, Enterprise, GPU Technology Conference, Graphics, News, Nvidia, VR World

OTOY’s New Model Brings 20,000 GPUs into Cloud

From its early days, the main focus for OTOY was disruption of the visual effects industry (FX). Split between quick-but-unreliable rasterizing and slow-but-correct ray-tracing, both computer games and movies suffer from the same fate when it comes to rendering physically and perspective-correct worlds. OTOY is working on changing that through their Octane Renderer and Brigade, mixed RT/ROP engine. However, OTOY did not want to stop at creating a physically correct graphics engine. During our visit at the company’s HQ in 2013, OTOY was working on initial deployment of Kepler-based graphics cards, with an initial target of deploying 3,000 GPUs for their cloud rendering business. Under the

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Auto, Companies, Gaming, Hardware, Nvidia, Space and Science, VR World

The NVIDIA DRIVE PX Gets ATTT Award of Excellence

The NVIDIA PX autonomous car development platform recently received the Award of Excellence in the Autonomous Driving/AI division. The accolades were handed earlier this week at the 7th Automotive Telecommunication Technology Tokyo exhibition, marking another achievement. It also showcases how the car industry is taking bigger and bigger steps towards autonomous driving. The award is the latest recognition of the key role GPUs – and the AI renaissance sparked by GPU-powered deep learning techniques – are playing as automakers race to offer more sophisticated capabilities. “With NVIDIA’s chips coming into the car industry, autonomous driving has suddenly become a reality,” said Takeshi Natsuno, head of the awards committee

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3D, AMD, Companies, Gaming, Hardware, VR World

Radeon Graphics: The Intersection of Speed and Sophistication in the DirectX 12 Era

AMD announced their impressive roster of state-of-the-art DirectX 12 games and engines, each with extensive tuning for the Graphics Core Next (GCN) architecture at the heart of modern Radeon GPUs. This marks another milestone in the quest to adhere to newer game/application requests, creating a great showcase of performance and visual appeal. This also provides owners of the newest AMD Radeon graphic cards a chance to fully utilize all the advancements of DirectX 12 games, engines and design. This news comes in mid of recent talk and rumors about potential developments by AMD in the field of processors and graphics, giving the fans of the brand

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3D, Hardware, News, VR World

Updated MSI GeForce GTX 950 Graphic Cards Unveiled

Today, MSI updated their GeForce lineup. The introduction of the MSI GeForce GTX 950 models mark the newest addition to MSI’s line-up of NVIDIA GeForce GTX 900 series graphics cards. hey demonstrate just how power efficient NVIDIA’s Maxwell architecture can be, using only 75W power while still providing full GeForce® GTX 950 performance. Due to this extreme efficiency, the new MSI GeForce GTX 950 models require no additional power from PEG connectors, but are powered completely through the PCIe slot. The new MSI GeForce GTX 950 models offer gamers with moderate budgets a perfect choice with smooth and solid gaming performance at Full HD, especially

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AMD, Companies, VR World

AMD Takes 83% Share of Global VR System Market

Today, at the 2016 Game Developer Conference, AMD announced some major shifts in the VR System market. According to AMD, the company will underscore its dominance of the global virtual reality systems market. It revealed new advances in hardware and software to further the reach of VR, and unveiled its new GPU certified program that simplifies adoption of VR technology for consumers and content creators. According to Jon Peddie Research as of March 11, 2016, AMD is estimated as powering 83% of the total addressable market for dedicated VR HMDs. “AMD continues to be a driving force in virtual reality,” said Raja Koduri, senior vice president and

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Breaking, Game Developer Conference (GDC), Graphics, Hardware, Nvidia, Software Programs

NVIDIA Updates GameWorks SDK for GDC 2016

For the first day of Game Developers Conference, NVIDIA launched the latest Software Development Kit (SDK) – GameWorks suite, version 3.1. This updated SDK includes three new rendering techniques for lighting and shadow along with a pair of new extensions for the NVIDIA PhysX library. The company also released the source code for Volumetric Lighting and its FaceWorks demo on GitHub. Volumetric Lighting is actually one of the three new rendering technologies provided in the updated SDK. This feature was first introduced in Fallout 4, and is a technique that simulates the behavior of light as it’s “scattered” through the air and atmosphere. NVIDIA is also introducing Hybrid Frustum

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Breaking, Cloud Computing, Graphics, Hardware, Nvidia, Software Programs, VR World

NVIDIA’s GTC 2016 To Focus on AI and VR

NVIDIA announced on Wednesday that IBM Watson Chief Technology Officer Rob High will deliver a keynote at the GTC 2016 – GPU Technology Conference in San Jose, California, next month. High will be joining other keynote speakers attending the conference including Toyota Research CEO Gill Pratt and Nvidia’s own CEO, Jen-Hsun Huang. Back in November 2015, IBM revealed that its Watson cognitive computing platform had begun using Nvidia’s Tesla K80 GPU accelerators. Working with NVIDIA, the company incorporated GPU-accelerated computing as-a-service capabilities into SuperVessel, a global cloud-based OpenPOWER ecosystem resource. Users now can instantly launch Caffe, Torch and Theano deep-learning frameworks from the SuperVessel cloud

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Breaking, Entertainment, Gaming, Graphics, Hardware, Software Programs, VR World

OTOY Ported CUDA to Non-NVIDIA Hardware

VentureBeat reports that Los Angeles-based OTOY managed to reverse engineer Nvidia’s CUDA language to run on chips other than Nvidia’s own GPUs. That means programs written in the CUDA language can now run on GPUs provided by Intel, AMD, and ARM. Thus, software built for NVIDIA GPUs will work on a multitude of devices ranging from an AMD-based console (PlayStaton 4, Xbox One) to an Apple iPad or iPhone. The cloud rendering company launched in January 2009, and has developed a technology that uses “clusters of GPUs” in the cloud to render cinema-quality graphics that’s streamed to a client within a web browser. The company also provides

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AMD, Breaking, CPU, Enterprise, Exclusive, News

AMD ZEN CPU and APU Specs Confirmed?

It looks like 2016 is turning into a year of anticipation and redemption for AMD, not just to its consumers, but also to customers which purchased millions of dollars of AMD hardware in the past, and then felt left out. We all saw Oak Ridge National Laboratories, one of first Opteron adopters – ditching a decade old AMD collaboration for IBM+NVIDIA team up. Luckily for all involved, AMD seems to have finally “get their s*** together” and started a sales campaign which might be the most successful since Henri Richard led the sales team taking over more than 50% market share from Intel (albeit only in 4P and 8P

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