VR World

Gigabyte Launches VR Ready Liquid Cooled GTX 1080

gigabyte-geforce-gtx-1080-xtreme-gaming-water-cooling-graphics-card_2-635x328

Gigabyte has unleashed their most powerful GeForce GTX 1080 graphics card in the consumer market, the GeForce GTX 1080 Xtreme Gaming Water Cooling. The latest graphics card is built to deliver the best possible performance with the extreme overclocking capabilities with a liquid cooled system. The extremely short product name “Gigabyte GeForce GTX 1080 Xtreme Gaming Water Cooling” might sound like a regular GTX 1080 slapped with a water block however that’s not the case. The latest card from Gigabyte is a GTX 1080 pumped up to the max with a monstrous PCB (Printed Circuit Board), fitted with top of the line components. The PCB features

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AMD, Breaking, Business, Gaming, News, Nvidia

Nvidia Credits AMD for Unifying Game Development

Nvidia Invites You to the Order of 10

During the Nvidia’s “Power of 10” event, Jen-Hsun Huang, Co-founder and CEO of Nvidia Corporation talked about the positive shift in mentality for game developers. Game development in the past segmented resources between consoles and PCs, often resulting in sub-par experiences on the more powerful hardware. PC-focused eSports today have an audience of over 300 million viewers, easily rivaling or even beating more established ‘real’ sports. In 2013, the situation for PC gaming was rather grim. The arrival of new, AMD powered consoles brought the x86 architecture back to Microsoft (Intel x86, IBM PowerPC, AMD x86), and marked the third architectural change for Sony (SGI MIPS, IBM PowerPC,

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AMD, Breaking, Computex Taipei, Gaming, Graphics, Hardware, News

AMD Polaris 10 GPU Specifications Revealed?

AMD Polaris 10 i.e. 67DF:C4

A technology rumor website recently published a story detailing the upcoming AMD Polaris 10 GPU, allegedly named “67DF:C4”. As it turns out, a bird sent us screenshots showing the details of the card. While we cannot go into more details in order to protect the source, we can confirm that AMD Polaris 10 engineering samples are varying in clock between 800 and 1050 MHz, depending on the partner. Our original Polaris 10 story is here. What we know so far is that Polaris 10 used to be known as Ellesmere, Baffin is Polaris 11 and Greenland is Vega 10. Apparently, the numbers 10, 11, 12 will not co-relate

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Breaking, Cloud Computing, Enterprise, GPU Technology Conference, Graphics, News, Nvidia, VR World

OTOY’s New Model Brings 20,000 GPUs into Cloud

OTOY's OctaneRender of Audi R8. Credit: Jan Kudelasek

From its early days, the main focus for OTOY was disruption of the visual effects industry (FX). Split between quick-but-unreliable rasterizing and slow-but-correct ray-tracing, both computer games and movies suffer from the same fate when it comes to rendering physically and perspective-correct worlds. OTOY is working on changing that through their Octane Renderer and Brigade, mixed RT/ROP engine. However, OTOY did not want to stop at creating a physically correct graphics engine. During our visit at the company’s HQ in 2013, OTOY was working on initial deployment of Kepler-based graphics cards, with an initial target of deploying 3,000 GPUs for their cloud rendering business. Under the

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Auto, Companies, Gaming, Hardware, Nvidia, Space and Science, VR World

The NVIDIA DRIVE PX Gets ATTT Award of Excellence

Nvidia-Wallaper-widescreen-2

The NVIDIA PX autonomous car development platform recently received the Award of Excellence in the Autonomous Driving/AI division. The accolades were handed earlier this week at the 7th Automotive Telecommunication Technology Tokyo exhibition, marking another achievement. It also showcases how the car industry is taking bigger and bigger steps towards autonomous driving. The award is the latest recognition of the key role GPUs – and the AI renaissance sparked by GPU-powered deep learning techniques – are playing as automakers race to offer more sophisticated capabilities. “With NVIDIA’s chips coming into the car industry, autonomous driving has suddenly become a reality,” said Takeshi Natsuno, head of the awards committee

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3D, AMD, Companies, Gaming, Hardware, VR World

Radeon Graphics: The Intersection of Speed and Sophistication in the DirectX 12 Era

AMD Radeon Pro Duo in MAINGEAR System

AMD announced their impressive roster of state-of-the-art DirectX 12 games and engines, each with extensive tuning for the Graphics Core Next (GCN) architecture at the heart of modern Radeon GPUs. This marks another milestone in the quest to adhere to newer game/application requests, creating a great showcase of performance and visual appeal. This also provides owners of the newest AMD Radeon graphic cards a chance to fully utilize all the advancements of DirectX 12 games, engines and design. This news comes in mid of recent talk and rumors about potential developments by AMD in the field of processors and graphics, giving the fans of the brand

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3D, Hardware, News, VR World

Updated MSI GeForce GTX 950 Graphic Cards Unveiled

msi-gtx_950_2gd5_oc-product_picture-box_card

Today, MSI updated their GeForce lineup. The introduction of the MSI GeForce GTX 950 models mark the newest addition to MSI’s line-up of NVIDIA GeForce GTX 900 series graphics cards. hey demonstrate just how power efficient NVIDIA’s Maxwell architecture can be, using only 75W power while still providing full GeForce® GTX 950 performance. Due to this extreme efficiency, the new MSI GeForce GTX 950 models require no additional power from PEG connectors, but are powered completely through the PCIe slot. The new MSI GeForce GTX 950 models offer gamers with moderate budgets a perfect choice with smooth and solid gaming performance at Full HD, especially

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AMD, Companies, VR World

AMD Takes 83% Share of Global VR System Market

AMD Radeon Pro Duo in MAINGEAR System

Today, at the 2016 Game Developer Conference, AMD announced some major shifts in the VR System market. According to AMD, the company will underscore its dominance of the global virtual reality systems market. It revealed new advances in hardware and software to further the reach of VR, and unveiled its new GPU certified program that simplifies adoption of VR technology for consumers and content creators. According to Jon Peddie Research as of March 11, 2016, AMD is estimated as powering 83% of the total addressable market for dedicated VR HMDs. “AMD continues to be a driving force in virtual reality,” said Raja Koduri, senior vice president and

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Breaking, Game Developer Conference (GDC), Graphics, Hardware, Nvidia, Software Programs

NVIDIA Updates GameWorks SDK for GDC 2016

NVIDIA Corporation Logo

For the first day of Game Developers Conference, NVIDIA launched the latest Software Development Kit (SDK) – GameWorks suite, version 3.1. This updated SDK includes three new rendering techniques for lighting and shadow along with a pair of new extensions for the NVIDIA PhysX library. The company also released the source code for Volumetric Lighting and its FaceWorks demo on GitHub. Volumetric Lighting is actually one of the three new rendering technologies provided in the updated SDK. This feature was first introduced in Fallout 4, and is a technique that simulates the behavior of light as it’s “scattered” through the air and atmosphere. NVIDIA is also introducing Hybrid Frustum

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Breaking, Cloud Computing, Graphics, Hardware, Nvidia, Software Programs, VR World

NVIDIA’s GTC 2016 To Focus on AI and VR

NVDA GTC Computer Vision

NVIDIA announced on Wednesday that IBM Watson Chief Technology Officer Rob High will deliver a keynote at the GTC 2016 – GPU Technology Conference in San Jose, California, next month. High will be joining other keynote speakers attending the conference including Toyota Research CEO Gill Pratt and Nvidia’s own CEO, Jen-Hsun Huang. Back in November 2015, IBM revealed that its Watson cognitive computing platform had begun using Nvidia’s Tesla K80 GPU accelerators. Working with NVIDIA, the company incorporated GPU-accelerated computing as-a-service capabilities into SuperVessel, a global cloud-based OpenPOWER ecosystem resource. Users now can instantly launch Caffe, Torch and Theano deep-learning frameworks from the SuperVessel cloud

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Breaking, Entertainment, Gaming, Graphics, Hardware, Software Programs, VR World

OTOY Ported CUDA to Non-NVIDIA Hardware

OTOY Render CUDA code running on AMD FirePro

VentureBeat reports that Los Angeles-based OTOY managed to reverse engineer Nvidia’s CUDA language to run on chips other than Nvidia’s own GPUs. That means programs written in the CUDA language can now run on GPUs provided by Intel, AMD, and ARM. Thus, software built for NVIDIA GPUs will work on a multitude of devices ranging from an AMD-based console (PlayStaton 4, Xbox One) to an Apple iPad or iPhone. The cloud rendering company launched in January 2009, and has developed a technology that uses “clusters of GPUs” in the cloud to render cinema-quality graphics that’s streamed to a client within a web browser. The company also provides

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AMD, Breaking, CPU, Enterprise, Exclusive, News

AMD ZEN CPU and APU Specs Confirmed?

AMD-Logo

It looks like 2016 is turning into a year of anticipation and redemption for AMD, not just to its consumers, but also to customers which purchased millions of dollars of AMD hardware in the past, and then felt left out. We all saw Oak Ridge National Laboratories, one of first Opteron adopters – ditching a decade old AMD collaboration for IBM+NVIDIA team up. Luckily for all involved, AMD seems to have finally “get their s*** together” and started a sales campaign which might be the most successful since Henri Richard led the sales team taking over more than 50% market share from Intel (albeit only in 4P and 8P

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Breaking, Graphics, News, Virtual Reality (VR)

GDDR5X Memory Shows Better Than Expected Results

Micron GDDR5X memory.

2016 will be marked with the arrival of two memory standards, which should spread across the mainstream and high-end / enthusiast line-up like fire. First, we have the HBM2, an improved version of HBM memory which debuted (and so far, only ships inside) with AMD R9 Fury family of cards. HBM2 promises a four times increase in capacity and double the memory bandwith – meaning a single card can go from 4GB and 512GB/s to 16GB and 1TB/s. Given the low volume of HBM and HBM2 memory, those two will probably remain only on enthusiast graphics cards, such as recently renamed Greenland, high-end Polaris graphics processor from AMD

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Breaking, CPU, Hardware, Intel, News

Intel Kills Overclocking on Non-K Skylake Processors

Intel Skylake-S

For the last couple of months, enthusiasts ‘on a budget’ were buying Intel processors based on latest ‘Skylake’ architecture and overclocked them to obtain extra performance. What made overclocking especially attractive was the possibility to overclock cheaper, ‘non-K’ processors using the old method of raising the base-clock (BCLK). Given that the company faced ‘Skylake crashes in Prime95’ affair, Intel decided to push microcode updates which would not just prevent Skylake-based CPUs from crashing but to prevent all non-K CPUs from overclocking as well. This update should not surprise anyone, as lack of any meaningful competition in the performance space meant the company was free to limit the overclocking capabilities. In order to overclock an Intel processor, you

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AMD, Companies

AMD Reveals World’s First Hardware-Virtualized GPU Product Line

AMD

AMD (NASDAQ: AMD) this week revealed the world’s first hardware virtualized GPU products — AMD FirePro™ S-Series GPUs with Multiuser GPU (MxGPU) technology. AMD’s ground-breaking hardware-virtualized GPU architecture delivers an innovative solution in response to emerging user experiences such as remote workstation, cloud gaming, cloud computing, and Virtual Desktop Infrastructure (VDI). In the virtualization ecosystem, key components like the CPU, network controller and storage devices are being virtualized in hardware to deliver optimal user experiences, but prior to today the GPU was not hardware virtualized. AMD MxGPU technology, for the first time, brings the modern virtualization industry standard to the GPU hardware. What does this mean?

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AMD, Graphics, Hardware, News, Rumors

AMD GPUs to Come from GlobalFoundries and TSMC?

Radeon Technologies Group Logo.

AMD received a substantial coverage at VentureBeat recently, with Dean Takahashi interviewing key executives in succession. First off was an in-depth interview with Lisa Su (CEO and Chairman of AMD), followed by an interview with Raja Koduri, Head (CEO?) of Radeon Technologies Group. RTG is AMD’s spin-off which you can compare with the spin-off of manufacturing division you now know as GlobalFoundries, just without a strong sovereign wealth fund (like Mubadala Development Company)… for now. In order to execute on a huge market opportunity in the form of Virtual Reality, RTG wants to make sure all the basics are covered. For starters, one of more painful episodes from the company

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Consumer Electronics Show (CES), Graphics, Hardware, News, Nvidia, Virtual Reality (VR), VR World

EVGA Launches ‘VR Edition’ Graphics Cards

EVGA GeForce GTX 980 Ti Backplate

Regardless of how fast the adoption of Virtual Reality happens, 2016 could be remembered as the ‘year of VR’, where a lot of companies will have to change their own design in order to create a VR experience. Adoption of VR requires significant changes to the product lineup, and the approaches could not be more different. Oculus Rift is based around stationary position, HTC Vive Pre bases itself around a living room experience (with unfortunate wires), Microsoft HoloLens concept has a whole on-your-head computer (but also requires a hook up to a very powerful multi-GPU server), etc. Regardless of what you may think about VR, the fact is that this

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3D, AMD, Consumer Electronics Show (CES), CPU, Graphics, Hardware, News, Nvidia, Virtual Reality (VR), VR World

AMD to Launch Polaris Graphics Architecture with a Mainstream Card

Radeon Technologies Group Logo.

Back in early December 2015, AMD invited their preferred media partners to brief them about the new company structure, where Radeon Technology Group (RTG, also known as ATI 2.0) will continue to bring products to market under the AMD banner until the (almost inevitable) spin-off occurs. In a run-up to CES 2016, which takes place in Las Vegas, NV, AMD made a formal announcement introducing the Polaris GPU architecture. In a video bewlo, Raja Koduri (head of RTG) spoke of innovation that was enabled by a logical transition from planar transistors (single-gate, i.e. 2-D) to multi-gate (i.e. 3-D) technology, with a variant of 3-D transistors being called FinFET. If

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3D, AMD, Companies, CPU, Graphics, Hardware, Internet of Things (IoT), VR World

Samsung Set To Produce 14nm Chips For AMD In 2016

AMD

According to HotHardware, Samsung is set to produce of 14nm chips for AMD, starting next year. This news comes as a bit of a surprise. AMD currently produces all its chips through one company, namely GlobalFoundries. In a nutshell, AMD now keeps all of their chip production with one single company – not a good business model in any situation. Taiwan Semiconductor Manufacturing Company (TSMC) also used to build chips for AMD. But after yield and supply woes were constantly happening, it forced AMD to look elsewhere for help, and right now it’s looking in the direction of Samsung. The idea is to have at least

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VR World

How NVIDIA GRID Is Bringing GIS to Any Device, Anywhere

Nvidia GTX 980M

Life just got easier if your company is one of the 300,000 relying on Esri solutions to visually understand and analyze location data. That’s because the Esri ArcGIS Desktop Virtualization Appliance with NVIDIA GRID graphics virtualization technology is here. Now, geographic information systems (GIS) applications, like Esri ArcGIS Pro, can be delivered to users in the field, on any connected device. Previously, using ArcGIS Pro had been confined to high-end workstations. With NVIDIA GRID, users anywhere get the same high-end experience, but the application stays hosted in the data center. Whether for city planning, military operations, facilities management or natural resource conservation, all sorts of organizations

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