In my 30-year career as an IT hardware expert, I’ve seen thousands of roadmaps, leaked, manage-leaked and official alike. Many were on target, yet still quite a few headed for the “failed” dustbin. Among all of them, Intel’s “tick-tock” plan was probably the most ambitious one in terms of attempted consistency and predictability. Knowing the multiple interlinked uncertainties of semiconductor process, CPU architecture, ecosystem changes and others, it was a wonder in itself that it lasted for several years, until the major slippages occurred in the Sandy Bridge generation. From then on, not only there were major delays introduced to the high end lines as the
Sony demonstrates Gran Turismo 5 in 4K resolution
Past couple of weeks brought two big anniversaries. Gran Turismo dinged 10 years in October, and then Half Life celebrated its won 10 years. Both games changed the world of their respective platforms. Personally, I’ve stated numerous times that the only game I would play on PS3 was Gran Turismo series (borrowed PSOne to finish GT1 and GT2, bought/sold PS2 for GT3 and now considering getting that legacy-enabled PS3 for GT3, GT4, GTHD and GT5 ;-). During Downshift Session 2008 event, Polyphony Digital held an impressive demonstration, showing Gran Turismo 5 (I guess Prologue) in 4K resolution. Sony provided the SRX-S110 digital cinema projector, outputting