Augmented Reality (AR), Business, Entertainment, Exclusive, Internet, News, Opinion, , Virtual Reality (VR), VR World, Wearables

Top Five Industries That Offer Best VR Experiences

When growing up watching Star Trek: Next Generation they introduced us to the world of the Holodeck, a room where the show could take a person anywhere they wanted to go, and do whatever they wanted. This of course is the dream of mixed realities which are starting to gain traction, with the first one being the Virtual Reality. While we’ve had attempts on believable VR for years, the technology has been in its infancy and not really convincing. Things are changing now, and believable worlds are becoming virtually real. With powerful devices like the HTC Vive and Oculus Rift, as well as more mainstream

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Breaking, Business, CPU, Gaming, Hardware, News, Virtual Reality (VR)

ASUS Expedition Targets eSports and VR Cafes

Gaming is not just popular in China, it’s more widespread than mainstream sports. For example, there are over 540 million registered gamers in China. United States has 325.5 million, while European Union has 510.1 million people. Unlike its western counterparts, massive number of gamers in China play not in their homes, but rather in locations such as iCafes i.e. ‘internet cafes’. According to a report from Niko Partners, the research company in Asian Games Market Intelligence, in 2015 there were 146,000 icafes with 20 million daily users. In 2016., revenues from mobile, PC and console games in China exceeded $26 billion. Besides the mobile gaming, internet cafe is

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Analysis, Biotech, Breaking, Education, Entertainment, HTC, News, Oculus, , Samsung, Virtual Reality (VR)

Who is Trying to Make Key App for VR?

It’s hard to avoid the hype around virtual reality (VR) headsets like the HTC Vive, Oculus Rift or its mobile counterpart, Samsung Gear VR; much of that excitement is focused on console, mobile, and PC gaming. However, the technology has applications in most industries. Let’s take a quick look at some of the more significant developments in VR elsewhere in the world, in travel i.e. tourism, medicine, and virtual replacements for smokey casinos. Travel / Tourism Travelling without leaving your seat is one of the big ideas behind VR headsets so it’s perhaps no surprise that Destination BC (British Columbia, Canada) and Visit Australia are

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Analysis, Breaking, Business, Exclusive, , HTC, Oculus, Opinion, , , Sony, Technology Security

What Virtual Reality Could Mean for Privacy

During the 2017 edition of CES in Las Vegas, we’re starting to see an appearance of new Virtual Reality applications, as businesses see VR as a new medium. While the push for VR started in retail model, we’re now seeing that business-to-consumer model is the path forward. Many technologies are vying to be the next big thing, and Virtual Reality is one of the new mediums that can deliver that message. With HTC Vive, Oculus Rift, and PlayStation VR being the big three headsets in competition, there are also numerous other companies that are making the move into the virtual world – especially coming out

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Breaking, Gaming, News, startups, Virtual Reality (VR), VR World

OVERKILL VR Gets a 2.0 Update With New Features

overkillvr_1420x830-1200x701

It seems like it was last week that we published an article about new update on the Overkill VR game, and now – we are doing it again. Game Troopers team is really doing their best to continuously enhance the title with a more realistic and fun experience. If you are interested, here is the content of their new update. First off,  Overkill VR now has two new locations. They are called Quarry (three levels) and the Factory (six new levels). Given that this week saw the worldwide release of Oculus Touch, the patch also brings necessary changes to the game in order to make Overkill

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Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Hardware, News, startups, Virtual Reality (VR), VR World

Virtuix Faces Problems and Does the Right Thing

Virtuix Omni pre-production unit at E3

Current situation with clumsy VR hardware and quite unpolished VR content is somewhat improving. Big money is being thrown on the table and the whole movement is being propelled forward. However, the goal of seamless experience is far away and only the strongest will endure until the finishing line. Virtuix is a relatively small company that came into the limelight several years ago, raising over a million dollars on Kickstarter. Virtuix is addressing one of the key obstacles for the immersion into the VR: Freedom of movement inside virtual presence. Motion sickness, room-scale space constraints and unnatural navigation schemes like teleportation that inherently break immersion and spoil the

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Breaking, Gaming, Graphics, Hardware, HTC, News, startups, Virtual Reality (VR)

HTC Enables Wireless Vive VR Design, New Features for 2017

HTC Vive X: TPCast Vive Wireless Transceiver

While the second generation handsets from HTC and Oculus are getting shape hidden from the public eye, there are significant changes being announced or previewed for the upcoming Holiday season. The new controllers were ‘leaked’ a while ago, and should arrive as bundled and separate purchase (for people that have already purchased the Vive). Still, the biggest hurdle for the mass adoption of VR is, or it was, the necessity of a wired connection between the headset and computer. Headset must receive a very high bandwidth picture, so high that a signal from the computer to the headset had to be done by wire, using fastest

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3D, Breaking, Business, Companies, CPU, Exclusive, Hardware, Memory & Storage Space, Reviews, startups, Virtual Reality (VR), VR World

Hands On Review: PIMAX 4K VR Headset

PIMAX 4K VR Headset Front

Several weeks ago, we posted the story on the very first 4K VR headset, coming from PIMAX. Apparently, the name of the company is “Maximum Pi” based on mathematical skills of the founder, but the similarity with a well known Canadian company – (P)IMAX is just too close. Given that headsets are bound to go into higher resolutions and refresh rates, we were intrigued can the relatively unknown manufacturer from Shenzhen beat the well established players on the market. First off, the packaging – the retail package is smaller than one might expect – significantly smaller than HTC Vive, and about a quarter smaller than Oculus Rift. Inside

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Breaking, Education, Entertainment, HTC, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Lifeliqe Partners with HTC Vive to Drive VR Education

Lifeliqe VR Space Exploration

Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use

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Breaking, Business, Cloud Computing, News, startups, Virtual Reality (VR)

Can Pixvana FOVAS Technology Resolve Resolution Issues in VR?

Pixvana SPIN VR content platform

Virtual Reality. Reality, immersion, virtual space in which you can walk around. On the level of awareness, what does it means to look real? VR is hope of more intense experience. The ‘wow’ sense of presence. The question really is… is VR finally ready to make a big impact on the world? Resolution and data bandwidth requirements represent one of key obstacles that break the illusion of immersion in VR content. With the new generation of immersive content, the industry needs to solve this new and harder engineering challenges. Pixvana is startup company focused on developing a cloud-based video-processing at the speed of delivery over

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Breaking, Gaming, News, Rumors, Virtual Reality (VR), Wearables

Is Oculus Touch Priced at USD 199?

Oculus Logo GDC 2016

Even though they’re not the only VR headsets on the market, HTC Vive and Oculus Rift attract the most attention and command the mainstream media presence. When announced, Oculus Rift launch price of $599 presented a main advantage over HTC Vive’s $799. In markets such as the European Union, that price went as high as Euro 699 (Rift) vs. 899 (Vive). Translated into USD, $785 vs. 1010. From the very start, explanation for the Vive price was that the package enables “room scale VR,” with the included tracking solution (Lighthouse) and a pair of motion controllers, while the Oculus Rift only comes with a Microsoft Xbox controller.

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Business, Entertainment, Event, Gaming, News, startups, Virtual Reality (VR)

eSports Goes VR: Is Counter-Strike: GO Entering VR?

While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.

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Augmented Reality (AR), Breaking, Graphics, Hardware, Mobile, News, Virtual Reality (VR), Wearables

MSI Backpack Brings Freedom into VR

MSI VR One Battery Pack Performance

One of key detractors for a complete immersion into virtual reality experience is the presence of cables which hinder your digital movement. Hence, the question for the VR industry is… what is freedom and how one becomes free? If you ask that question to someone from MSI, he or she would just smile and gave you something… backpack alike. You would than realize that suddenly it’s possible to have your cake and eat it too. It is possible to hunt dragons next to your sleeping girlfriend or boyfriend without waking her (or him). Actually, not just one pack but several big, ugly packs of dragons. What

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Breaking, Exclusive, Graphics, Hardware, News, startups, Virtual Reality (VR), VR World

Meet the First 4K VR Headset

PIMAX 4K VR Headset Front

While the initial development of VR HMD’s (Head Mounted Devices i.e. headsets) is coming out of United States, Taiwan and Singapore, it is widely expected that the next generation of VR devices, and most progress will come out of China. There are over a hundred headset manufacturers, and while some have doubtful track record – there are many manufacturers that see VR as  the ticked for their “place in the Sun”. One such vendor is PIMAX. Thanks to David from Gearbest VR equipment etail store, we learned of an exciting headset coming out of Shenzhen, China. PIMAX 4K UHD Virtual Reality Headset could the the

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Augmented Reality (AR), Breaking, Intel, Microsoft, News, Operating Systems, Software Programs, Virtual Reality (VR), VR World, Windows

Microsoft Windows 10 Holographic Edition to Run on 2017 PCs

Microsoft Windows 10 Holographic Edition

Following the troublesome release of Windows 10 Anniversary Edition, which “bricked” tens of millions of webcams around the world, Microsoft is turning its attention to “Windows 10 Holographic Edition”. Unlike the HoloLens stand-alone computer, Holographic Edition will run on PCs, targeting discrete VR HMDs such as HTC Vive, Oculus Rift and a numerous upcoming headsets based on OSVR and Intel’s own Project Alloy. However, we would not advise you to expect rosy marketing statements to come true, promising Windows 10 Holographic Edition to run: “on an inexpensive and tiny Intel NUC at 90 fps.” Because that ‘tiny and inexpensive’ NUC is a 600 dollar Skylake-S based NUC6i7KYK, and secondly –

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Augmented Reality (AR), Breaking, Hardware, Intel, Mobile, News, Virtual Reality (VR), Wearables

Intel Doubles Down on VR and AR, Calls it Merged Reality

Intel’s Craig Raymond displays the Project Alloy virtual reality headset during the Day 1 keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Aug. 16, 2016. Intel CEO Brian Krzanich’s keynote presentation offered perspective on the unique role Intel will play as the boundaries of computing continue to expand. (Credit: Intel Corporation)

Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Exactly a year ago, that investment expanded with the launch of Open Source Virtual Reality or OSVR. Today, Razer is bringing Hacker Development Kit 2.0 to the market, and Intel announced their first lovechild codenamed Project Alloy. Project Alloy is best described as a VR Headset in the class of HTC Vive or Oculus Rift, but with the ability to “cut the VR cord”, since it features mobile processing similar to the

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Breaking, E3, Entertainment, Gaming, Graphics, News, Virtual Reality (VR), VR World

Is Everest VR the Most Immersive VR Experience?

Solfar Everest VR

In just a few weeks, the world of Virtual Reality Experiences (VRX) is going to get super immersive add-on. The first fully featured, 1.5 to 2 hour experience is coming to HTC Vive through Steam, Valve’s online store and undoubtedly world’s #1 e-tailer for games. Everest VR is being touted as one of key experiences which should drive the adoption of VR into mainstream. Together with The Climb for Oculus Rift, it probably represents the path forward for VRX. If we are to describe VRX in short, it would be a “cinematic or animated experience you can play”, but it is not a conventional game

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Breaking, Gaming, News, , Virtual Reality (VR)

Three Interesting VR Games No One is Talking About

Valve's The Lab VR mini-games

With the ongoing rollout of VR headsets over the course of 2016, we’ve begun to see dozens of games either released to the public or demo’d for release in the near future. In some cases, these games are essentially little puzzles or creative experiences designed to test out the fundamentals of VR; in others, they’re full-fledged, action-packed games akin to what we expect on major consoles. And inevitably, many of the more ambitious games have emerged at the forefront of our discussions about VR games. But with so many titles already announced and revealed, there are some very interesting games being overlooked. Here are three

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Breaking, Graphics, Hardware, News, Nvidia, Virtual Reality (VR)

Not all GeForce GTX 1070 and 1080 are VR Ready

The website promises "next-gen VR Experiences" for the Pascal GPU

When Nvidia launched the Pascal-based GeForce GTX 1070 and 1080, the company touted Virtual Reality as one of key pillars of the “Power of 10” line-up. As the time moves on, we’re starting to see more custom models that offer its potential buyers more bang for buck. Sadly, according to reports from Nvidia’s official forums, Reddit and our colleagues at Tom’s Hardware – it looks like prospective owners of GeForce GTX 1070/1080 might experience issues when connecting the card to HTC Vive. The GeForce GTX 1070 and GTX 1080 both come with identical display configuration – three DisplayPort 1.4, single HDMI 2.0b and DVI ports. If you use

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Breaking, Business, E3, Entertainment, Gaming, Graphics, Hardware, Interviews, startups, Virtual Reality (VR), VR World

Jake Rowell: How The best VR Experience Came to Life

WeVR theBlu: Whale Encounter

After spending the past ten days in Hollywood, we met with numerous industry members who are working on next generation of Virtual Reality content. There’s little doubt that we are witnessing the dawn of a new medium, with Hollywood leading the charge when it comes to content development. As an industry, we need immersive experiences that will show what VR brings to the table and so far, there are two experiences one should go through: WeVR’s “theBlu” for HTC Vive and Crytek’s “The Climb” for Oculus Rift. For a pure enjoyment, theBlu experiences simply are the best way to immerse a person in virtual reality,

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