Augmented Reality (AR), News, VR World

New Pico Neo VR Headset With Vive Wave Support Coming Soon

The original Pico Neo headset was, well, pretty forgettable. It was an Android gaming-centric VR headset that bundled all of its hardware into a small, SNES-esque gamepad, and decent tech specs. It released in 2016 to little fanfare, but now the Pico Neo is making a comeback with a truly standalone VR headset. The new Pico Neo comes with the same Snapdragon 835 chipset, but now has full head tracking and is compatible with Vive Wave, like the upcoming HTC Vive Focus. In addition to Vive Wave/Viveport support, the Neo headset will also have access to the Pico Store to download VR games and applications. Interestingly,

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Hardware, HTC, News, Virtual Reality (VR), VR World

Meet The HTC Vive Focus

HTCs latest announcement is a new headset, but it’s not the Vive 2 or anything. Not exactly. The new headset is called the HTC Vive Focus, and for the time being it seems to be aimed squarely at the Chinese, so how relevant it is for Western consumers is a valid question to ask. Even without Western availability, though, the Vive Focus is still worth talking about, for multiple reasons. First and foremost is that it’s a completely standalone headset, meaning that it functions separately from any smartphone or PC. Its internal hardware boasts, among other things, a high-res AMOLED display and a Snapdragon 835

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Breaking, Education, Entertainment, HTC, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Lifeliqe Partners with HTC Vive to Drive VR Education

Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use

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