While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and
VR Bicycle Ride – No Matter the Weather
Imagine working out on a stationary bike, winding your way through courses based on real roads while your bike adjusts to your speed, gear, and resistance. Then imagine racing against fellow riders in virtual reality. VirchyBike LITE, available on Kickstarter, promises to deliver those experiences and more. “Indoor cycling is one of the most popular cardio exercises, so there are many indoor bikes in the market. However, many are expensive and ineffective at motivating users to work out consistently. We believe that indoor bikes should promote fun and dynamic exercise,” VirchyBike LITE founder and CEO Jaehyun Shin said in a statement. “With VirchyBike, we strive to maximize the indoor
Curiscope VR managed to raise $1M in Kickstarter campaign
Curiscope, a U.K. augmented and virtual reality content startup, has raised a $1 million seed round led by LocalGlobe, the seed VC firm founded by Saul and Robin Klein. Ascension Ventures, Force over Mass, ustwo Adventure, and Richard Fearn also participated. The backing follows crowdfunding campaigns on Kickstarter and Indiegogo last year for the company’s The Virtuali-Tee product, an augmented reality experience that combines a t-shirt and app to let you explore part of the human body. Curiscope other’s product out in the wild is a virtual reality experience called Great White Sharks. Specifically, The Virtuali-Tee is described as a high-quality t-shirt, partnered with a free app,
Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking
A year ago, small Japanese company Xenoma launched its concept dubbed e-skin, clothing fit with wires that enable positional and gesture tracking without the use of external cameras. The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter. “Connected clothing will be the most natural way for people to interact with others and their smart devices in the future,” said Ichiro Amimori, Co-Founder & CEO of Xenoma. “e-skin apparel is completely different from
Oculus Rift Retail Box is Bigger than we Expected
When Oculus announced the final specification and launch details of Rift VR headset on CES 2016, the company also announced they will be returning to the carrying case in which Oculus shipped the first Development Kit (DK1). At the Game Developers Conference 2016, we visited the Oculus booth and saw the retail packaging live. First and foremost, materials are of premium quality, and you feel you’re getting your 600 USD worth. But no, you’re not getting the DK1’s protective box. The box is actually bigger than the first or second developer kit (DK1, DK2 or Crescent Bay). The reason for that is simple – previous prototypes did not feature the
Teach Coding to 3-Year-Old Kids Using Cubetto
Want your kids to be successful millionaires when they grow up? There’s a cool Kickstarter project called Cubetto that promises to teach coding to boys and girls ages three and up. They create their first program by simply using a colorful set of blocks, meaning kids won’t need the ability to read or speak a specific language. It’s a hands-on experience that, according to the project, combines Montessori learning principles with computer programming concepts. The Cubetto Playset includes Cubetto, a board, sixteen blocks (four green ‘Forward’, four red ‘Right’, four yellow ‘Left’, and four blue ‘Function’), a 1x1m world map, and a story book. Cubetto
Virtuix Ships Its First Omni Platform
Virtuix Inc. said on Wednesday that it has delivered its first Omni platform to an individual who backed the Kickstarter campaign on its first day. That means production is finally in full swing after the project first launched back in June 2013. The Virtuix Omni is built for virtual reality gaming. It consists of a concave platform and a support ring that attaches to the base to keep you in position. The base features grooves that special Omni shoes slide into. The platform doesn’t move, thus you’re essentially walking in place and stepping forward at the same time. I took the Virtuix Omni for a
The Rise and Rise of Kickstarter Indie Games
The Kickstarter economy has its critics, but it has revolutionized the gaming industry creating a strong “indie” niche to counter blockbuster titles.
After 16 Years Descent Returns: New Footage Unearthed
Pebble Time Crowdfunds $1M in 49 Minutes, $6.8M in a Day
Smartwatch maker Pebble Tech finds crowdfunding to be a viable means to raise capital, increase margins and improve its visibility as a grassroots effort.
Kickstarter: 3.3M Backers Funded 22K Projects in 2014
Kickstarter reports breaching the $1 billion pledge level in 2014, along with funding $444 million worth in successful projects, of which tech gets the biggest share.
Kickstarter Mota Project is Aimed at GoPro as Stock Slips
Mota, a successful company founded 15 years ago, is hawking a Kickstarter project aimed at GoPro owners. GoPro’s stock price isn’t affecting Mota’s enthusiasm for developing an accessory for the adventuresome camera wearer. The already established company wants you to help it develop a wireless battery charger for the GroPro Hero cameras. The new product would allow you to recharge your camera without removing it from its housing. You probably are already familiar with Mota founded by Michael and Kevin Faro. The company makes imaginative products for mass marketing in wearables, portable power, and playful flying objects, such as drones and helicopters. Don’t forget its
Mionix Goes To Kickstarter With Its Sensor Packed Mouse
Rocket Ranger Reloaded Launches Kickstarter Campaign
Cinemaware wants to bring the Rocket Ranger back with a crowdfunding project for a new game.
iBox Nano: The Itty Bitty 3D Printer
he worlds smallest, quietest, and least expensive 3D printer is trying to become a full fledged product on Kickstarter.
Kickstarter Suspends Anonabox Campaign for Lies
Anonabox was supposed to be an open sourced anonymizer that enabled people to quickly and easily browse the internet anonymously — except it was all a farce.
About Face Aims to End Sweaty Oculus Rifts Once and for All
Thanks to a brand new Kickstarter campaign, virtual reality has become a whole lot more comfortable.
THE ROCKI ROAD Part 3 – LOST & FOUND
This is a follow-up to The ROCKI ROAD series Part 1 – Life After Kickstarter Shall Begin at CES, published on the day ROCKI’s Kickstarter closed successfully on December 20th, 2013. The intention was to blog about the ups and downs of start-up life as it happens. A glimpse into ROCKI making its transition from Kickstarter to a start-up with the ambition to be a major technology company, grabbing the opportunity to change the world of music and technology. Running a successful project is one thing and running a successful company is another. Will ROCKI be a one hit wonder? Or is there more in its
The ROCKI Road Part 1 – Life After Kickstarter Shall Begin at CES
Hi there, welcome to ‘The ROCKI Road’, a blog about life as a start-up – the excitement, the disappointments and also the blood, sweat and tears. I?m Nick, Nick NM Yap, CEO and Founder of ROCKI. Thank you for coming onboard The ROCKI Road journey with me. Instead of a long intro about the start-up (ROCKI), we?ll plunge into what?s happening now – real-time – true start-up style, no time to waste. And if necessary we can always do a Spielberg-style Prelude Episode #0 later that explains everything before :-). With thousands of things popping up everywhere all the time screaming for attention, there?s always