There’s no shortage of funding for new and exciting companies which are focusing on providing a new experience for the consumers. One such examples is the “mainstreamization” of eSports, with tournaments receiving as much visitors as many mainstream sport events. That’s not all, as eSport streamers drove YouTube and Twitch to new heights in terms of videos being generated and followed. Building on its launch in 2016, SLIVER.tv signed numerous partnerships to bring their technology into eSports. The company signed agreements and started streaming numerous events, bringing brands such as DreamHack, ESL One and Intel Extreme Masters. Their focus on Counter-Strike: Global Offensive (CS:GO) and
Just two decades ago, if somebody prophesized that reality TV would have the lion’s share of airtime on some channels, a job posting for a soothsayer wouldn’t be too far behind. There’s something bizarre about tuning in to watch others do things we’re capable of doing ourselves, not so much the pro sports of this world but the bundling everybody in the same house (Real World) expanded to sitting on sofas (Big Brother) or partying (Jersey Shore), and the arguing that typifies an hour with the Kardashians. Thus, the question present itself – are eSports and the popular forms of entertainment – actual sports themselves? Twitch
From its humble beginnings, competitive gaming or eSports for short has become a mainstream stay. Regardless of are you or watching TV in Germany, entering a Business Class lounge in Istanbul, Turkey – you’ll see League of Legends or a similar eSports title playing on one of the screens, and even two gaming systems plus the consoles. Move to the United States, and you’ll see eSports players even being betted on, with services such as UNIKRN. Draftkings and Fan Duel need no introduction. ESPN today has an eSports channel… and yet, all of this pales in comparison to the destination I am currently heading to.
While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.
Virtual Reality Gaming isn’t coming, it’s already here. With the introduction of Google Cardboard and the Daydream VR platform, Oculus and HTC discrete VR headsets and GearVR headsets for even smartphones like the Samsung’s Galaxy S7, the first tentative steps towards virtual reality gaming are being taken. With Facebook announcing its buy-in of virtual reality technology for a whopping $2 billion, Google has responded with its own VR system, a simple piece of cardboard that can turn your Android phone into a neat virtual reality headset. This all proves that VR gaming is here to stay. Already, the range and quality of available games is encouraging.
Valve Corporation is an organization responsible for not one, but two of the most popular and influential eSports franchises: Counter-Strike: Global Offensive (aka CS:GO) and Dota 2. Given that Virtual Reality (VR) titles debuted strongly, and there are two VR titles in Steam’s Top 10 “Popular New Releases” category, it was a question of time before the potential of a tie-up between eSports and VR appears. Not surprisingly, VR has that potential to become the social tool like Nintendo Wii once was. In an article on Fortune, Chet Faliszek, game developer and Valve’s VR evangelist talked about the appeal of VR: “While we have The International and events where
It seems that streaming is ‘all the rage’ right now. Showcasing your skills, giving fans across the world access to your gaming and showing your neat tricks. This is basically what’s it all about. Thanks to AMD’s Gaming Evolved this is now even simpler and even more easy to use. We’ve talked a lot about the future of streaming/showcases of gameplay in recent months. For certain games, giving the individuals a first eye witness into the world of pro’s and other popular players is the way to go. Simply put, it increases the popularity and allows gamers, specially with certain titles, to earn more money than ever
Following his tenure by running Microsoft’s Venture Capital fund, well-known tech entrepreneur Rahul Sood and his friend Karl Flores started a project of his own, named Unikrn. Recently, the project exit the silent phase and it was revealed that Unikrn is a betting website for – eSports! With the growth in popularity of eSports, especially in countries like South Korea, Germany or the United States, final matches for games such as League of Legends reach seven and eight figure prize, cementing eSports as an upcoming trend globally. Given that it is a question of time before eSports becomes mainstream – we were not surprised to see Unikrn closing a Series
We’ve been covering the International DOTA 2 Championships since they announced the prize pool for the event. Initially, Valve, the makers of DOTA 2, put up $1.6 million of their own money for the event and gamers have contributed to the prize pool for the event through the purchasing of the Dota 2 International Championships Compendium. DOTA 2 is a MOBA game (Massively Online Battle Arena) much like League of Legends, which is one of the more popular of the two and is made by Riot Games. DOTA 2 has only officially been out for a year or so (but has been in beta since
Robert Morris University-Illinois, a small private university in Chicago, will offer eSports scholarships later this year. Beginning this fall, the scholarships will cover up to 50 percent of tuition and room and board; which is worth up to $19,000 per student. This is the first substantial scholarship of its kind in the U.S. The school plans on offering 45-50 athletic scholarships to competitive League of Legends gamers. League of Legends has 70 million players per month and in terms of hours played, it was the most popular video game in the U.S. and Europe in 2012. RMU is also looking into hiring a coach for
At Computex 2014, Kingston had a lot of products to show attendees at their HyperX suite which also featured Kingston’s HOT (HyperX OC Takeover) where overclockers competed for a share of $10,000 in prize money. The rest of the floor was shared by Kingston’s various new products, some never seen before, and others updated since CES. The main stage was where Kingston would show off these products as well as host their League of Legends competition. We got a private tour of all of the products that Kingston currently has to offer, including the lowdown on how the company is rebranding their HyperX line of
Today, the day before Computex 2014 officially starts, Nvidia held their very first Gamer’s Day across the street from Taipei’s famous Taipei 101 at ATT 4 Fun’s 7th floor Show Box. The company had trucks driving around the area making the public and Computex attendees alike aware of the all-day festivities which started at 11 am and went til 7 pm. While we didn’t get a chance to stay for the whole event, we did spend quite a bit of time walking around the venue and watching the festivities unfold, mostly in Mandarin. The focal point of the event was the professional League of Legends
The DOTA 2 International competition has already begun in the regional competitions and the final will be in July from the 18th and 21st in Seattle’s KeyArena. However, in order to fund the competition, Valve has decided to encourage the community to purchase compendiums for $9.99 which will allow them to increase the prize pool by $2.50. The International Compendium is a digital booklet that allows gamers to interact with the DOTA 2 tournament. DOTA 2 players will also earn more rewards as they are able to level up their Compendium by watching games, collecting player cards and making tournament predictions The awesome thing about Valve’s