While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.
Valve Corporation is an organization responsible for not one, but two of the most popular and influential eSports franchises: Counter-Strike: Global Offensive (aka CS:GO) and Dota 2. Given that Virtual Reality (VR) titles debuted strongly, and there are two VR titles in Steam’s Top 10 “Popular New Releases” category, it was a question of time before the potential of a tie-up between eSports and VR appears. Not surprisingly, VR has that potential to become the social tool like Nintendo Wii once was. In an article on Fortune, Chet Faliszek, game developer and Valve’s VR evangelist talked about the appeal of VR: “While we have The International and events where
Following his tenure by running Microsoft’s Venture Capital fund, well-known tech entrepreneur Rahul Sood and his friend Karl Flores started a project of his own, named Unikrn. Recently, the project exit the silent phase and it was revealed that Unikrn is a betting website for – eSports! With the growth in popularity of eSports, especially in countries like South Korea, Germany or the United States, final matches for games such as League of Legends reach seven and eight figure prize, cementing eSports as an upcoming trend globally. Given that it is a question of time before eSports becomes mainstream – we were not surprised to see Unikrn closing a Series
Robert Morris University-Illinois, a small private university in Chicago, will offer eSports scholarships later this year. Beginning this fall, the scholarships will cover up to 50 percent of tuition and room and board; which is worth up to $19,000 per student. This is the first substantial scholarship of its kind in the U.S. The school plans on offering 45-50 athletic scholarships to competitive League of Legends gamers. League of Legends has 70 million players per month and in terms of hours played, it was the most popular video game in the U.S. and Europe in 2012. RMU is also looking into hiring a coach for
At Computex 2014, Kingston had a lot of products to show attendees at their HyperX suite which also featured Kingston’s HOT (HyperX OC Takeover) where overclockers competed for a share of $10,000 in prize money. The rest of the floor was shared by Kingston’s various new products, some never seen before, and others updated since CES. The main stage was where Kingston would show off these products as well as host their League of Legends competition. We got a private tour of all of the products that Kingston currently has to offer, including the lowdown on how the company is rebranding their HyperX line of
Today, the day before Computex 2014 officially starts, Nvidia held their very first Gamer’s Day across the street from Taipei’s famous Taipei 101 at ATT 4 Fun’s 7th floor Show Box. The company had trucks driving around the area making the public and Computex attendees alike aware of the all-day festivities which started at 11 am and went til 7 pm. While we didn’t get a chance to stay for the whole event, we did spend quite a bit of time walking around the venue and watching the festivities unfold, mostly in Mandarin. The focal point of the event was the professional League of Legends