Gaming, News, Nvidia, Virtual Reality (VR), VR World

Researchers using eye-tracking to exploit saccadic suppression in VR

Story and Image Source: RoadToVR At Nvidia’s GTC 2018 conference, researchers from Nvidia, Adobe, and Stony Brook University showed off a new system for redirected walking. This redirected walking uses quirks of human vision to get a user to think they’re walking in a larger VR space than the room they’re in would allow. The way this system works is by exploiting saccadic suppression. Saccades refer to rapid eye movements, and saccadic suppression refers to the period of blindness we experience when this happens, which can be counted in milliseconds. With high-end eye-tracking technology, this saccadic suppression can be detected and used to rotate the

Read More...

Analysis, Hardware, News, Virtual Reality (VR), VR World

BodyNav tackles movement in VR without motion sickness

Movement in VR is a hotly-contested subject. Those lucky enough to get their hands on the latest and greatest virtual reality hardware are split into multiple camps on this debate, but the biggest two of them are: Pro-analog — those who prefer traditional in-game movement methods (like analog sticks) to simulate walking, running, etc. Pro-teleport — those who prefer more VR-centric movement methods, like teleportation. If you’re interested in learning more about VR motion sickness, check out this video from Super Bunnyhop. The reason for the difference in opinions is motion sickness, which occurs when your perceived movements don’t match up with signals from your

Read More...