AMD, Breaking, Business, Companies, Graphics, Hardware, News, Nvidia

New Mining-Oriented GPUs from AMD, NVIDIA Launching Soon

As new cryptocurrencies become available, as is the case of Ethereum and Zcash, more and more people try their luck in mining. Even the difficulties increased in BitCoin (BTC), the record growth over the past 12 months (365 days ago, BTC traded at $579.35. Today it trades at $2783.43) got people investing in purchasing mining computers. This increased interest in mineable cryptocurrency has led to a virtual lack of availability in shops of high performance video cards, and specifically all AMD-based GPUs since 2009, from 7000-series until today’s RX580 videocards from AMD. These cards are basically nowhere to be found. We received comments from some of

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AMD, Apple, Breaking, Business, Entertainment, Intel, News, Nvidia

News Roundup

In today’s roundup, we look at the most interesting news around the world. AMD’s Financial Analyst Day PDFs Available for Download http://ir.amd.com/phoenix.zhtml?c=74093&p=irol-analystday AMD’s Financial Analyst Day was marked with the stock shooting for the stars one day, and then crashing down the other, as investors didn’t got the expected Intel announcement. Intel is currently operating in dangerous territory with a month-to-month agreement with NVIDIA, after the original contract expired on March 31st, 2017. Intel has to sign either with AMD or NVIDIA, or face the (legal) music again. But forgetting about the legal wranglings, if you’re an enthusiast or want to see what AMD is cooking for

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Breaking, Business, Education, Event, GPU Technology Conference, News, Nvidia, startups, VR World

NVIDIA Deep Learning Institute Aims to Train 100,000 Developers this Year

NVIDIA announced the company plans to train as many as 100,000 developers through the Deep Learning institute over the course of this year (2017). According to NVIDIA, the surging demand for deep learning developers will require the company to train ten times as many developers as they did in 2016. IDC estimates that 80% of all applications will feature an AI component by 2020 and NVIDIA aims to be at the head of this push in the industry. The Deep Learning institute has trained developers around the world at sold-out public events, at onsite training with companies such as Adobe, Alibaba and SAP, at government research

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Breaking, Business, Enterprise, Event, GPU Technology Conference, Hardware, News, Nvidia, press releases, startups, VR World

SkyScale Announces the World’s Fastest Cloud Computing Service

At the GPU Technology Conference, SkyScale announced the launch of its world-class, ultra-fast multi-GPU hardware platforms in the cloud, available for lease to customers desiring the fastest performance available as a service anywhere on the globe. But for the beggining, who is SkyScale? Just a week ago, One Stop Systems spun off SkyScale as their wholly-owned subsidiary, with the target being to create a world-class environment for their customers. This way, OSS and SkyScale have a production environment with a functional data center on-site, and when they develop the next generation of GPU compute, or flash storage systems, they can compare it with a production

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Audio/Video, Augmented Reality (AR), Breaking, Event, GPU Technology Conference, News, Nvidia, press releases, Software Programs, Virtual Reality (VR), VR World

NVIDIA Announces Bigger, Better Toolkit for VR Developers

GPU Technology Conference 2017 is premier, NVIDIA just announced first set of VR news coming from the conference. Maybe the highlight of today is that the company is releasing VRWorks Audio and 360 Video software development kits. With this move NVIDIA is making VR more immersive, and VR development easier. So lets recap all that came to our knowledge today: VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. It enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality. Key components of VRWorks are being

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Augmented Reality (AR), Business, Companies, Exclusive, GPU Technology Conference, News, Nvidia, startups, Virtual Reality (VR)

Finalists Announced for NVIDIA VR Content Showcase 2017

With a record number of applicants, NVIDIA just announced the finalists for its VR Showcase at the upcoming festival of  GTC 2017. From over 120 startups, 10 companies have been chosen to compete for a chance to win up to $30,000.00 in cash and prices. These companies have created new and novel ways to use VR/AR content to better the world. The finalists will have the opportunity to pitch their ideas and concepts on stage for 5 minutes with 3 minutes allotted for questions. All the finalists will have exclusive exposure for marketing, public relations, and venture capital. GTC 2017 will offer multiple sessions on

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Augmented Reality (AR), Breaking, Business, Event, GPU Technology Conference, News, Nvidia, startups, Virtual Reality (VR), VR World

NVIDIA GTC 2017 Opens VR Showcase Contest

2016 will remain known as the year of the GPU. By looking into technology stocks, we can see that the growth of visualization, Virtual and Augmented Reality, Artificial Intelligence and Deep Learning drove GPU to the new heights. Central conference for GPU technologies remains the one organized by NVIDIA, entering its ninth year. From May 8-11, 2017, NVIDIA is getting ready to unveil vast number of news and features coming from the company and its ecosystem. GTC 2017 brings a very interesting opportunity for a few companies or teams that are working on creating new products for Virtual Reality or Augmented Reality. Conference organizers announced a contest where

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AMD, Apple, Breaking, Hardware, Microsoft, News, Nvidia, Operating Systems, OSx, Windows

Did Microsoft Fix its Biggest Mistake?

Microsoft is ending its ‘free Windows 10’ upgrade program. Ever since the company announced the availability of Windows 10 and a free upgrade for the older versions, the company was adamant it will only offer free upgrade program ‘for a limited amount of time’. That free upgrade program ends on July 29th, 2016. While there is a loophole that can keep your systems running on Windows 7,  8 and 8.1 and still get the Windows 10 upgrade, discovered thanks to ZDNet: “When you upgrade from Windows 7 or Windows 8.1, the Windows 10 setup program checks your current activation status and reports the result to the activation

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Auto, Breaking, GPU Technology Conference, News, Nvidia

NVIDIA Shows Fully Pascal-based DRIVE PX 2

Back on CES 2016, Jen-Hsun Huang unveiled the Nvidia DRIVE PX 2, a mobile supercomputer which now serves as a base for development of self-driving vehicles from the likes of Volvo, BMW, Mercedes-Benz, General Motors and many others. DRIVE PX 2 comes with an impressive set of specifications, which are delivering no less than 24 TOPS and 8 TFLOPS SP performance. The first DRIVE PX 2 system delivered to the customers actually used Maxwell-based MXM modules, i.e. it used a combination of first generation Pascal-based Tegra silicon with a known value, the GM206 graphics processor. Fast forward to three months later, Jen-Hsun was back on the stage

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Auto, Breaking, Entertainment, GPU Technology Conference, News, Nvidia

First Roborace Race Car Detailed

Roborace, organization behind the world’s first autonomous racing championship released the very first specifications for a vehicle that will start racing alongside Formula E championship, either during 2016/2017 or 2017/2018 season. The vehicle will use modified Formula E drive train from Season 1, and weighing in approximately 20% more than a Formula E car (898 kg with the driver): More details about the robocar: Weight: 1000 kg (2200 lbs) Length: 4.8 m (15’9”) Width: 2.0 m (6’7”)#Roboracepic.twitter.com/T6mqKvrJ8u — Roborace (@roboracing) April 8, 2016   Roborace car is 20cm shorter (8″) than an Formula E car, 20cm (8″) narrower, yet should deliver the same power (details are still unannounced) as Spark

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Breaking, Enterprise, GPU Technology Conference, Hardware, News, Nvidia

Nvidia Mezzanine NVLink Connector, Tesla P100 Pictured

In  a way, the 2016 GPU Technology Conference represented a ‘coming of age’ for Nvidia, where the company finally established their first proprietary standard that gained immediate industry traction with none other than IBM. The NVLink interconnect, and the Mezzanine connector represent the first custom interfaces (outside of BGA packaging for their silicon) Nvidia designed. Given that IBM’s OpenPOWER conference is taking place at the same time as GTC, we searched for more details about the Mezzanine connector and the NVLink itself, and stumbled on quite an interesting amount of details. First and foremost, ever Pascal (Tesla P100) and Volta (Tesla V100) product that utilizes the NVLink

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Auto, Companies, Gaming, Hardware, Nvidia, Space and Science, VR World

The NVIDIA DRIVE PX Gets ATTT Award of Excellence

The NVIDIA PX autonomous car development platform recently received the Award of Excellence in the Autonomous Driving/AI division. The accolades were handed earlier this week at the 7th Automotive Telecommunication Technology Tokyo exhibition, marking another achievement. It also showcases how the car industry is taking bigger and bigger steps towards autonomous driving. The award is the latest recognition of the key role GPUs – and the AI renaissance sparked by GPU-powered deep learning techniques – are playing as automakers race to offer more sophisticated capabilities. “With NVIDIA’s chips coming into the car industry, autonomous driving has suddenly become a reality,” said Takeshi Natsuno, head of the awards committee

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Breaking, Game Developer Conference (GDC), Graphics, News, Nvidia, startups, Virtual Reality (VR), Wearables

GameFace Labs VR: Works Standalone and on the PC

During the Game Developers Conference, we encountered a young hardware development team named GameFace Labs. This small but rising startup is working on creating an ultimate VR experience, enabling you to use the device while you’re moving, and once you’re home – you can connect it to the PC. Unlike any other product on the market, there is no ‘collision of worlds’. HTC Vive and Oculus Rift are experiences that require a PC and are intended for internal use, while mobile headsets like the Samsung’s GearVR work wherever you are. With this concept, GameFace Labs wants to cover both angles. The concept behind the retail device will be to offer ultimate mobile

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Entertainment, Gaming, Graphics, Hardware, Software Programs, VR World

New Unity Beta Released with Enhanced VR

Unity Engine

Unity Technology’s Alex Lian announced during GDC 2016 that the latest public beta of the Unity engine is now available to download. Listed as version 5.4, the updated platform is now available to all developers, even those who are using Unity Personal Edition. The beta promises updated graphics, better performance, a tighter Unity IAP integration, and a “major” upgrade to VR rendering. “We listened to what you had to say about the quality of final releases, so in order to get more feedback on real life use before we push anything to final, we’ve decided to release Unity 5.4 as a beta,” Lian said in

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Breaking, Game Developer Conference (GDC), Graphics, Hardware, Nvidia, Software Programs

NVIDIA Updates GameWorks SDK for GDC 2016

For the first day of Game Developers Conference, NVIDIA launched the latest Software Development Kit (SDK) – GameWorks suite, version 3.1. This updated SDK includes three new rendering techniques for lighting and shadow along with a pair of new extensions for the NVIDIA PhysX library. The company also released the source code for Volumetric Lighting and its FaceWorks demo on GitHub. Volumetric Lighting is actually one of the three new rendering technologies provided in the updated SDK. This feature was first introduced in Fallout 4, and is a technique that simulates the behavior of light as it’s “scattered” through the air and atmosphere. NVIDIA is also introducing Hybrid Frustum

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Entertainment, Gaming, Graphics, Hardware, VR World

Zotac Uses GeForce GPU for VR-Ready Mini-PC

Looking for a PC ready for virtual reality? If you’re not looking to build a Virtual Reality Computer, Zotac may have what you’re looking for with the upcoming launch of its MAGNUS EN980. It’s actually a ZBOX mini-PC that not only packs a VR punch, but presumably saves space on your desktop or living room tabletop. It also sports a NVIDIA GeForce GTX 980 GPU (mobile version?) and a sixth-generation Intel Skylake processor, making this unit a possible candidate for the upcoming Oculus Rift or HTC Vive VR headset. The company says the MAGNUS EN980 is its most powerful ZBOX unit to date that “goes beyond

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Breaking, Cloud Computing, Graphics, Hardware, Nvidia, Software Programs, VR World

NVIDIA’s GTC 2016 To Focus on AI and VR

NVIDIA announced on Wednesday that IBM Watson Chief Technology Officer Rob High will deliver a keynote at the GTC 2016 – GPU Technology Conference in San Jose, California, next month. High will be joining other keynote speakers attending the conference including Toyota Research CEO Gill Pratt and Nvidia’s own CEO, Jen-Hsun Huang. Back in November 2015, IBM revealed that its Watson cognitive computing platform had begun using Nvidia’s Tesla K80 GPU accelerators. Working with NVIDIA, the company incorporated GPU-accelerated computing as-a-service capabilities into SuperVessel, a global cloud-based OpenPOWER ecosystem resource. Users now can instantly launch Caffe, Torch and Theano deep-learning frameworks from the SuperVessel cloud

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Breaking, Entertainment, Gaming, Graphics, Hardware, Software Programs, VR World

OTOY Ported CUDA to Non-NVIDIA Hardware

VentureBeat reports that Los Angeles-based OTOY managed to reverse engineer Nvidia’s CUDA language to run on chips other than Nvidia’s own GPUs. That means programs written in the CUDA language can now run on GPUs provided by Intel, AMD, and ARM. Thus, software built for NVIDIA GPUs will work on a multitude of devices ranging from an AMD-based console (PlayStaton 4, Xbox One) to an Apple iPad or iPhone. The cloud rendering company launched in January 2009, and has developed a technology that uses “clusters of GPUs” in the cloud to render cinema-quality graphics that’s streamed to a client within a web browser. The company also provides

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Analysis, Auto, Breaking, Business

72% of All Cars to be Connected by 2021?

It is estimated that in 2015 over 88 million new cars were bought. Almost 53 million came out of just six manufacturers:  Toyota, Volkswagen Group, General Motors, Renault-Nissan, Hyundai and Ford. If you add five million from FCA (Fiat Chrysler Automobiles), that’s almost 60 million vehicles. It is of no surprise that traditional PC and mobile names such as NVIDIA, Qualcomm, Intel all see the automotive industry as a key battlefield. Tens of millions of processors promise advanced telemetry, self-driving or automated driving capabilities, new level of infotainment, and ‘always online’ vehicles. In a research document called Automotive Safety and Autonomous Driving Service,  ABI Research put out a

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Breaking, Business, News, Nvidia, startups

Virtual Reality is hot for 2016 Emerging Companies Summit

Ever since its inception during what was a dark hour of world economy, Emerging Companies Summit became an integral part of NVIDIA’s GPU Technology Conference, bringing interesting startups into the limelight. Companies such as Elemental Technologies (acquired by Amazon for $296 million), Dave Perry’s GAIKAI (acquired by SONY for $380 million), Natural Motion (acquired by Zynga for $527 million), Oculus (acquired by Facebook for $2 billion) as well as automotive UI pioneer Rightware – all presented at this side event. 2016 Edition will be held on April 6 and last for 12 hours, from 9AM to 9PM (and probably well into the night at the Awards Ceremony). For this year, Emerging

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