Augmented Reality (AR), News, Oculus, Sport, Virtual Reality (VR)

Father-son duo bring VR to lacrosse training

While VR training tools are already relatively commonplace for players and coaches in many professional sports, such technologies are not often seen at the high-school, college and amateur level. When it comes to lacrosse — and as VRWorld has learned, possibly other sports in the near future — that may be changing, thanks to the father and son team at Nelson Design Group. Doug, a high school lacrosse coach with nearly two decades of experience, and his son, who is well-versed in software development, have combined their efforts to create a comprehensive lacrosse goalie practice system. Leveraging an Oculus headset, their software allows lacrosse goalies

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HTC, News, Oculus, Smartphones, Virtual Reality (VR)

HTC ends year on sour fiscal note

Smartphone and VR headset manufacturer HTC ended the year with a steep decline in revenue, according to a news release issued by the company last week. The company announced unaudited consolidated revenue for December 2017 of $4.02 billion TWD (approximately $136 million USD), and total unaudited consolidated revenue from January to December 2017 of $62.12 billion TWD (approximately $2.1 billion USD). Those revenue numbers represent a 29% month-to-month decline and 36% year-over-year decline. Reports indicate that HTC’s yearly revenue marks its worst performance in over a decade. Some of the revenue decline may be due to aggressive price cuts during 2017, which saw both HTC

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Augmented Reality (AR), , HTC, News, Oculus, Virtual Reality (VR)

Facebook Spaces now available on Vive, other platforms pending

Facebook has brought its beta social VR app, Spaces, to users of the HTC Vive. First announced in April, Spaces had previously only been available to users of the Oculus Rift. Spaces is among a handful of apps that combine social media with an immersive VR experience. Using the app, users can meet in VR; go Live; play games; make video calls; and create and share 3D objects, videos, and photos. These features are identical to those available to Rift users. Interestingly, however, the Spaces app is not available via the Steam store, and is instead being offered for direct download via Facebook’s website. “VR

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, News, Oculus, Rumors, Virtual Reality (VR), VR World

Oculus files patent application for curved display in VR headsets

According to multiple sources, Oculus has filed a patent application for a VR headset that uses curved displays. The application was filed in August, but was published by the WIPO at the end of November. Although it is unclear whether the patent will be granted, and additionally unclear as to when a curved-display Oculus headset may be manufactured, the technology would help resolve a number of issues with VR headsets using conventional flat displays. First, using a curved display can simplify the construction of VR headsets; while standard flat-panel displays require sometimes quite sophisticated lens systems to account for optical distortion, a curved display can

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Companies, Entertainment, , News, Oculus, Virtual Reality (VR), Wearables

Facebook’s Oculus Home gives you your own VR mancave

Facebook’s VR subsidiary started offering a pre-release version of Oculus Home, a virtual room that you can outfit pretty much however you want. Think of it as a computer-generated IKEA catalog which now turns to a fully customizable environment that you can decorate with furniture and various interactive objects. You’ll have a catalogue of several hundred items to pick from, but some will need to be unlocked by completing in-game achievements or other challenges. You will also be able to visit friends’ space, and Oculus says it’s working on a real-time hangouts feature for multiple users to build together. Oculus announced that Rift Core 2.0

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Augmented Reality (AR), Dell, HP, HTC, News, Oculus, Sony, Virtual Reality (VR)

Global quarterly VR headset shipments achieve new record

Uptake of virtual reality hardware continues its upward trend, according to the latest numbers from independent market analysis firm, Canalys. In a report issued Monday, the company indicated that total global shipments of VR headsets set a new milestone, exceeding one million units during the just completed 3rd quarter. Meanwhile, Sony, Oculus, and HTC continue to dominate the VR hardware marketplace, with an 86% combined market share. One driver of headset acquisitions was a temporary-turned-permanent price cut by Oculus in Q3, who matched Playstation’s VR headset price point at $399. This precedes the upcoming release of Oculus’ $199 Go standalone headset, expected next year. “VR

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Gaming, Holiday Shopping Guides, HTC, News, Oculus, Sony, Virtual Reality (VR), VR World

HTC Vive, Oculus Rift and PSVR All Getting Black Friday Discounts

Holiday bells are jingling and everyone’s getting excited about celebrating the Winter holidays with their loved ones. A part of those festivities, at least in the United States, is to spend the day immediately after Thanksgiving engaging in free-for-all brawls in markets all over the country for Black Friday sales. Virtual reality and virtual reality gaming is not an exception from this craze. While Black Friday is still a few weeks out, many businesses are already announcing VR-centric bundles and Black Friday discounts for those who want to jump into VR gaming while saving a little bit of cash. This, in addition to the recent

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Companies, Entertainment, News, Oculus, Videos, Virtual Reality (VR), VR World

Pixar Announces its Coco VR Launching in November

Pixar, the iconic studio that brings happiness on the children faces (ok, and that of a not-so-children-anymore) finally announced its first-ever VR experience at Facebook’s fourth Oculus Connect virtual reality (VR) developer conference. “Coco VR” will launch on Oculus Rift and Gear VR headsets in November 22nd. Directed by Toy Story 3’s Lee Unkrich, Coco is new adventure about a young musician, Miguel (Anthony Gonzalez), who finds himself in the Land of the Dead with some family history hunting to do. The VR experience will let you wander around the Land of the Dead, playing a skeleton, picking up items, interacting with characters and casually dancing on stage with your fellow skeletons. Plus,

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Artificial Intelligence, Augmented Reality (AR), Business, Companies, Entertainment, Event, , News, Oculus, Virtual Reality (VR), VR World

Facebook to Open AI Lab in Montreal

Facebook announced that in the future, they want to replace clicking buttons and tapping on screens with natural conversations. The idea, according to Mike Schroepfer, Facebook’s chief technology officer, is that users could ask Facebook for an update on a family member, the news or even to suggest a friend they haven’t seen in while they might want to catch up with. “I think of it as a full-time, 24/7 personal assistant that helps me stay connected with all the things I care about in the world. That is beyond the reach of current technology” Schroepfer said. Now, a Montreal-based team will be working to

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Analysis, Augmented Reality (AR), Business, Entertainment, , Google, HTC, News, Samsung, Sony, Virtual Reality (VR), VR World, Wearables

IDC: AR/VR Market Rising more than 100%

Worldwide revenues for the augmented reality and virtual reality (AR/VR) market are forecast to increase by 100% or more over each of the next four years, according to the latest update to the Worldwide Semiannual Augmented and Virtual Reality Spending Guide from the International Data Corporation (IDC).  Their forecast calls for the combined AR and VR headset market to reach 13.7 million units by the end of the year, and 81.2 million by 2021 with a compound growth rate of 56.1 percent. The majority of the market will belong to VR, which will account for nine out of 10 headsets until 2019, but AR will pick up

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Breaking, Business, Google, Hardware, Mobile, Mobile Computing, News, Samsung, Smartphones, Virtual Reality (VR), Wearables, Wearables

Samsung Disables Google Daydream VR on Galaxy Phones

While Samsung always had a clear plan that Google and its Android are just some of operating systems the company ships their products with, the company never disabled features that come with Android… until now. When Samsung Galaxy S8 arrives on the market on April 21st, it will probably take the crown of the world’s most powerful Android smartphone on the market… facing a different situation. At the moment, compared to Google’s Daydream, Samsung’s Gear VR is more rounded and polished. However, users that opt for Oculus’s mobile i.e. GearVR platform won’t be able to use Google’s own VR platform, known as Daydream. Just like YouTube platform

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Augmented Reality (AR), Game Reviews, Gaming, Virtual Reality (VR)

Seven Top Games For Oculus VR Platform

There are quite a few games that were presented at the Oculus Connect event, which took place last week. Among a sea of titles, there were several that caught my eyes and in the end, we picked seven titles that are hitting all the sweet spots on the market, from dreamy adventures to action games. They show the maturing of Oculus VR platform, and need to provide sufficient interest to guarantee sustainability of Oculus as such. Given the quality of titles coming out of Oculus Studios, we’re not too worried as some titles are mighty impressive. Luna First game is called Luna, made by some of

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Augmented Reality (AR), , Gaming, Hardware, Virtual Reality (VR)

Oculus Connect Promises a New Era for VR

This year’s Oculus Connect brought us some really big news for the rising VR industry. Over two hours long keynote session with key executives from Facebook and Oculus covered everything from prices, release dates, new stuff brought into the VR, and more hardware and software news. Mark Zuckeberg started the session strongly by announcing an upcoming standalone VR headset. This 2017 mainstream Rift headset will be affordable, and something in between medium and enthusiast gear but limited Gear VR. It will have position tracking, which is the biggest differentiator between mobile and desktop VR experiences right now outside graphic fidelity. The headset is only in a prototype phase,

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Entertainment, Graphics, Hardware, Virtual Reality (VR), VR World

StarVR 5K Headset Launches with IMAX in Q4 2016

Acer, Starbreeze and IMAX recently announced the official rollout of the StarVR headset. This headset comes with the second highest resolution on the market (8.29 Million pixels from PIMAX is the record) but offers the highest optics characteristics on the market. The resolution of 5120×1440 pixels amounts to 3.69 million pixels per eye, almost three times more than what HTC and Oculus offer today (2.84x more). When you pair this resolution with an 210 degree, ultra-wide field of view and other contemporary features you get what might be the best VR experience out of 2016 device range. The range and the levels of freedom are making VR experiences as

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Augmented Reality (AR), Breaking, Entertainment, Gaming, Opinion, , , Virtual Reality (VR)

The World of Mobile VR After Pokemon Go

Virtual Reality Gaming isn’t coming, it’s already here. With the introduction of Google Cardboard and the Daydream VR platform,  Oculus and HTC discrete VR headsets and GearVR headsets for even smartphones like the Samsung’s Galaxy S7, the first tentative steps towards virtual reality gaming are being taken. With Facebook announcing its buy-in of virtual reality technology for a whopping $2 billion, Google has responded with its own VR system, a simple piece of cardboard that can turn your Android phone into a neat virtual reality headset. This all proves that VR gaming is here to stay. Already, the range and quality of available games is encouraging.

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Breaking, Gaming, News, , Virtual Reality (VR)

Three Interesting VR Games No One is Talking About

With the ongoing rollout of VR headsets over the course of 2016, we’ve begun to see dozens of games either released to the public or demo’d for release in the near future. In some cases, these games are essentially little puzzles or creative experiences designed to test out the fundamentals of VR; in others, they’re full-fledged, action-packed games akin to what we expect on major consoles. And inevitably, many of the more ambitious games have emerged at the forefront of our discussions about VR games. But with so many titles already announced and revealed, there are some very interesting games being overlooked. Here are three

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Amazon, AMD, Breaking, E3, , Gaming, Graphics, Hardware, Intel, Nvidia, Virtual Reality (VR)

GeForce GTX 1070 and 1080 Shortage Until August?

With the conclusion of E3 2016 trade show, which took place last week in Los Angeles, California – many international guests went on for the hunt for several hot ticketed items – HTC Vive, Oculus Rift and of course, Pascal-based GeForce GTX 1070 and GTX 1080. The ‘retail’ mission was the only option after availability from online e-tailers simply did not transpire. HTC Vive is available in 3 out of five Microsoft stores we’ve checked, while Oculus Rift availability was tied to Intel’s Retail Experience. Best Buy in West Hollywood didn’t had Intel Retail Experience and there was no Rift, but the story changed in

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Augmented Reality (AR), Breaking, Business, Entertainment, Exclusive, Graphics, Interviews, startups, Virtual Reality (VR)

Can Virtually Live Replace Pay Per View Television?

Couple of years ago, we witnessed a trend of “cutting the cord”, i.e. canceling the cable subscription in the United States. Still to this date, cable subscription is the primary way how majority of households receives its TV channels. Their offering got expanded with the advance of expensive PPV (pay-per-view) programs, such as UFC / MMA fight nights and the shift of Formula 1 World Championship from FTA (free-to-air) to the PPV model. The arrival of Virtual Reality headsets is bringing another possibility – unlike TV, which puts you in a passive position – VR can make you ‘a part of the match’, or a ‘part of

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VR World

New Motion Tracking Enables 50×50 Meter VR Spaces

We received word from WorldViz that they are putting the finishing touches on a Virtual Reality expansion for their PPT (Precision Position Tracking) system. Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. The new technology from WorldViz enables 50 by 50 meter tracking – that’s 164×164 foot, meaning a $15,000 price tag can cover multiple location inside a shopping mall, factory floor or for example, movie theaters. 2500 sq. meters i.e. 26,910 sq. feet are covered with a

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3D, Breaking, Gaming, News, Virtual Reality (VR), VR World

Best VR Experience? Crytek’s The Climb will Give You Vertigo

During the E3 2015 show, we managed to play a beta version of Crytek’s “The Cliff”, a Virtual Reality experience that will play tricks with your senses. This ‘game’ can serve either as a cure of fear of heights, or make you scared of heights to the point where you will no longer look down. 10 months later, Crytek released the final version of the game. The Climb places you in a role of an extreme free solo rock climber, taking on some of most difficult climbs you can imagine. All the in-game locations are inspired by the real world, and they will make you feel like when Tom Cruise climbed the Dead

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