As much fanfare accompanies Steam’s new refund policy, some speculate that the new structure is a bad omen for indie devs.
Oculus Rift PC Requirements Revealed
You’ll need higher-end hardware to run the Oculus Rift, which isn’t so surprising since it runs at 2160×1200 at 90Hz split over dual displays.
Creative Assembly Working On New Multi-Platform AAA Game
A new job listing inadvertently revealed that the Alien: Isolation devs are working on a brand new online AAA game for PS4, Xbox One and PC.
Windows 10 Lets You Stream Xbox One Games
Windows 10 will unify the Xbox One to PC together for cross-platform game streaming, multiplayer, and more.
GTA V On PC Delayed To March, Specs Released
Rockstar needs more time to “polish and trim” GTAV on PC, but in the meantime they’ve released full PC specs and a few new screenshots.
Explore Savings With Steam's Black Friday Sale
Ubisoft Reveals High PC Specs For Assassin's Creed Unity
Players will need higher-end PC’s in order to play Assassin’s Creed Unity, Ubisoft confirms.
Call Of Duty: Advanced Warfare PC System Requirements Revealed
In preparation of the release of its futuristic shooter, Activision rolls out Advanced Warfare’s PC requirements for easy gaming rig compatibility checks.
Xbox One vs PC: Entertainment Takes on The King of Gaming
PlayStation 4 vs PC: Which is Right For You?
Illinois University Hosts Nation's First Varsity eSports Arena
With the help of hardware vendor iBuyPower one Illinois University makes history by bringing eSports to the varsity level of competitive athletics.
Divinity Original Sin Review
Developer: Larian Studios Publisher: Larian Studios Release Date: June 30, 2014 Platform: PC Genre: Action RPG, Turn-based strategy MSRP: $39.99 Of Swords and Sourcery Divinity: Original Sin is one of the most ingenious and original games in recent years. It was crafted by Larian Studios, a Belgian dev team made up of just 40 souls that worked tirelessly to create their own dream game. The passion that went into Divinity: Original Sin remains a shining example of the craftiness that can be achieved when shredding the bonds of big-name publishers. To make this ambitious game, Larian turned to the fans instead of relying on publisher investments. The game’s
Buyout Rumors Cause Surge in GTA Publisher's Stock
The rumor mill has recently been busy belting out the latest bit of video games industry speculation: Call of Duty publisher Activision (NASDAQ: ATVI) might be planning to buy Take-Two Interactive (NASDAQ: TTWO). The rumors have tapered off over the last few days, but the supposed acquisition caused a surge in Take-Two Interactive’s stock. The publisher’s shares went up 4.14 percent (at a high of $23.66) in afternoon trades following the rumors. This is just short of its six-year high of $23.67 back in June. At time of press Take-Two’s shares are currently at $23.47 (down by 0.8%). According to Benchmark Analyst Mike Hickey, Activision buying out
Nvidia Announces Global 24-Hour PC Gaming Celebration
Hardware-maker Nvidia (NASDAQ: NVDA) is planning a massive celebration for PC gaming that will span the entire globe, and they want you to be a part of it. Nvidia’s global event is called Game24, and will feature 24-hours of uninterrupted content including dev interviews, game reveals, eSports competitions, giveaways and of course a whole ‘lotta gaming. The “PC gaming holiday” launches on Thursday, Sept. 18 at 6PM PST, and will be held in select cities across the world such as Los Angeles, Shanghai, Stockholm and London. Attendance and registration for the show are free of charge, and you can sign-up here. Below you can find a list of show locations in the United States:
What AAA-Devs Can Learn From Indies and F2P
The playing field of the gaming industry is changing. In a market dominated by reboots and sequels, more and more gamers are turning to indie and free-to-play games (commonly abbreviated as F2P) — and as a result the industry is making a paradigm shift. Key companies like Activision and EA are finding F2P and indies as major competitors to their streams of AAA releases, and in order to stay on top, they’ll need to embrace these sectors. But why move to indies when AAA is still reigning the charts ? What are the benefits of diversifying to incorporate indie-like titles and free-to-play franchises? AAA games are
Sierra Entertainment Is Reborn
Many gamers grew up playing Sierra Entertainment classics. By delivering memorable franchises like the immortal PC shooter Half-Life, the publisher had a hand at shaping that age of gaming. But like many industry greats, Sierra went defunct. Activision snapped them up back in 2008 and ever since it has been a subsidiary of the AAA-giant. Now it appears the label may be making a triumphant return. A new website for Sierra Entertainment teases that the landmark label may be coming back to our modern age of gaming. A brief video clip is seen on the page, along with hints that an official announcement is coming at this
Ryse and Fall: How Crytek Went From AAA Games Developer to Self-Publisher
Over the past year, Crytek has undergone many radical changes. Looking at the company now it’d be hard to recognize the developer of one of the most powerful graphics engines in the industry, or the creators of multiple big-name franchises like Far Cry and Crysis. Fractured by financial woes, Crytek was forced to adapt to a brand new business model or risk going kaput. In a few short months they went from renown games developer to in-house self-publisher, crafting smaller-scale free-to-play projects like Warface to stay afloat. But how did it come to this? In many ways Crytek’s story is a telling tale of the industry as a