VR World

Google releases new SDK for immersive audio

In an effort to assist developers in creating more immersive audio experiences in AR/VR environments, Google has today released a new spatial audio SDK called Resonance Audio. Building upon their Google VR Audio SDK, Resonance Audio is intended to provide improvements in modelling of complex sound environments, audio performance, and cross-platform functionality. Moving beyond basic 3D spatialization, Resonance Audio allows developers to fine-tune aspects of their sound sources — including controlling the direction of acoustic wave propagation. This allows, for example, a virtual guitar to sound quieter when positioned behind it rather than in front of it, or for it to be louder when facing

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Audio/Video, Hardware, Mobile Computing, VR World

Schiit Audio Introduces The Fulla USB DAC/Amp

Schiit Fulla-main-1000

Schiit Audio’s “Fulla” promises rich and crisp sound, and is made from US-sourced components too.

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Audio/Video, Hardware, Mobile Computing, Reviews

ASUS Xonar U7: An Audio Upgrade for All

xonar u7

ASUS is on-point with the Xonar U7 USB sound card.

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Audio/Video, VR World

Razer Launches The Leviathan Sound Bar

The gaming peripheral company Razer announced its new sound bar, the Leviathan.

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Gaming, VR World

SteelSeries Introduces Siberia Elite World of Warcraft Edition Headset

Improved Siberia Elite World of Warcraft Edition SteelSeries introduced a new and improved Siberia Elite headset, the World of Warcraft Edition for Warlords of Draenor. The WoW edition headset includes improvements such as a new microphone, boosted speaker drivers, and increased comfort. According to SteelSeries CTO Tino Soelberg: Our partnership with Blizzard Entertainment to create unique gear for the World of Warcraft community has culminated in this bold new version of our premium and award-winning headset—a perfect complement to Blizzard’s upcoming Warlords of Draenor expansion. Players deserve the best quality audio to experience the music and sounds of Draenor; this exclusive edition of the Siberia

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Business, Hardware, Mobile Computing, VR World

Raspberry Pi Launches New Model B+

Raspberry Pi B+

The Raspberry Pi Foundation today announced the final revision of the original Raspberry Pi development board. The Raspberry Pi development board since its introduction has actually sold over 3 million units globally, indicating the undoubtable success of the hardware platform. One of the major reasons why Raspberry Pi has been so successful is because of the relative inexpensiveness of the hardware itself and what it enables. At $35 a board, the Raspberry Pi allows for a fairly decent level of computing and graphics without needing to worry about the costs of building a full hardware platform or an operational PC. This is all powered by

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Business, Hardware, Rumors, VR World

Apple to Buy Beats for $3.2 Billion?

Beats by Apple

As rumors usually go, this one is a pretty juicy one coming from the Financial Times, who is usually pretty spot on with their M&A news, especially in tech. According to the Financial Times, Beats Electronics founded by Jimmy Iovine and Dr. Dre is currently in talks to be bought by Apple to the tune of $3.2 billion. This is compared to the sum that HTC paid back in 2011, $300 million. At that time, HTC actually had a majority share of Beats Electronics and was unsuccessfully using their branding on their phones like the HTC One to push their devices. HTC’s strategy with Beats

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3D, AMD, Companies, Graphics, Hardware, Intel, Software Programs

Badaboom’s CPU utilization issue explained

After the first look here, I managed to again speak with Sam and Mike of Elemental fame, who got back to me regarding my comments on high CPU utilization. I’ve experienced close to 100% load on AMD’s dual-core processor, while AMD’s quad-core worked normally. According to Elemental, CPU utilization can be high on a dual-core processor if you do low-resolution transcodes (which is kinda the natural purpose of this application). This is a natural latency between the CPU and the GPU that happens during moving frames between the GPU video memory and the CPU and its (system) memory. Guys haven’t experienced this on Intel platform,

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