Breaking, GPU Technology Conference, Nvidia, VR World

Nvidia Launches VR Ready for Professionals

Over the last couple of weeks we’ve seen a number of companies pronouncing that their ‘Mobile First’ strategies are dead, and they’re shifting their focus to develop a ‘VR First’ mindset. Good examples are Samsung, and CryTek approaches, which should lead to an ubiquitous adoption of VR experiences such as Six Flags roller-coaster experiences or movie-becomes-a-VR-experience. With the early success of HTC Vive, Oculus Rift and many other 3rd party vendors looking to find their their place under the (virtual) Sun, content creators are turning their focus on producing content for Virtual and Mixed Reality. Almost all of the content creation is done on a PC, most notably high-end (workstation) systems. Both AMD and Nvidia developed their VR middleware geared

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Breaking, Enterprise, Graphics, News, Nvidia

Nvidia Launches Updated Quadro M6000 with 24GB Memory

As the time for GPU Technology Conference approaches, Nvidia is starting to unveil products that will be hotly discussed in sessions. One such example is Quadro M6000 24GB. This graphics card comes as an answer to customer demands for more on-board memory, satisfying the demands across the board. For example Deadpool’s opening sequence was visualized on the Quadro M6000 12GB, using the same assets in the final render. Expanding on that, 24 GB of on-board memory enables the content creators to take one step further, as seen in the upcoming Angry Birds movie. “At Sony Pictures Imageworks, we regularly push the limits of our ability to display

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