Facebook has brought its beta social VR app, Spaces, to users of the HTC Vive. First announced in April, Spaces had previously only been available to users of the Oculus Rift. Spaces is among a handful of apps that combine social media with an immersive VR experience. Using the app, users can meet in VR; go Live; play games; make video calls; and create and share 3D objects, videos, and photos. These features are identical to those available to Rift users. Interestingly, however, the Spaces app is not available via the Steam store, and is instead being offered for direct download via Facebook’s website. “VR
A seemingly impressive VR development that came out of “stealth mode” this week remains short on details. Drawboard, which according to its Twitter account is based in San Francisco, appeared rather suddenly on the web last week. Its website is seeking pre-orders for a pen to be used in VR, offering features such as six degree-of-freedom, sub-millimeter tracking; 512 levels of pressure sensitivity; USB charging; and tactile feedback. The pen apparently “works with Windows Mixed Reality headsets or Rift/Vive via Leap Motion,” and will be available in a “limited production run” in early 2018. However, the current state of the product’s development is unclear, as
Facebook’s VR subsidiary started offering a pre-release version of Oculus Home, a virtual room that you can outfit pretty much however you want. Think of it as a computer-generated IKEA catalog which now turns to a fully customizable environment that you can decorate with furniture and various interactive objects. You’ll have a catalogue of several hundred items to pick from, but some will need to be unlocked by completing in-game achievements or other challenges. You will also be able to visit friends’ space, and Oculus says it’s working on a real-time hangouts feature for multiple users to build together. Oculus announced that Rift Core 2.0
Virtual Reality Gaming isn’t coming, it’s already here. With the introduction of Google Cardboard and the Daydream VR platform, Oculus and HTC discrete VR headsets and GearVR headsets for even smartphones like the Samsung’s Galaxy S7, the first tentative steps towards virtual reality gaming are being taken. With Facebook announcing its buy-in of virtual reality technology for a whopping $2 billion, Google has responded with its own VR system, a simple piece of cardboard that can turn your Android phone into a neat virtual reality headset. This all proves that VR gaming is here to stay. Already, the range and quality of available games is encouraging.
With the ongoing rollout of VR headsets over the course of 2016, we’ve begun to see dozens of games either released to the public or demo’d for release in the near future. In some cases, these games are essentially little puzzles or creative experiences designed to test out the fundamentals of VR; in others, they’re full-fledged, action-packed games akin to what we expect on major consoles. And inevitably, many of the more ambitious games have emerged at the forefront of our discussions about VR games. But with so many titles already announced and revealed, there are some very interesting games being overlooked. Here are three
We received word from WorldViz that they are putting the finishing touches on a Virtual Reality expansion for their PPT (Precision Position Tracking) system. Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. The new technology from WorldViz enables 50 by 50 meter tracking – that’s 164×164 foot, meaning a $15,000 price tag can cover multiple location inside a shopping mall, factory floor or for example, movie theaters. 2500 sq. meters i.e. 26,910 sq. feet are covered with a
Didn’t get a chance to watch Oculus’ Oculus Connect conference? Well, now you can watch the most important parts of the conference online thanks to Oculus’ own YouTube channel. There are hours and hours of Oculus Connect content below, so be prepared to watch a lot of Oculus Connect, however, a lot of people anticipated John Carmack’s keynote which is over an hour and a half long. There are also keynotes from Oculus’ CEO Brendan Iribe as well as their Oculus Chief Scientist, Michael Abrash. This is all possible thanks to Oculus selling 100,000 developer headsets to over 130 countries and enabling the VR industry.
This past Thursday (September 18th), Nvidia (NASDAQ: NVDA) hosted its GAME24 event from Hangar 8 at the Santa Monica Airport in Los Angeles. The event was billed as a “celebration of PC gaming”, and it certainly was. However, the main event was no secret to those in the press – the release of the new top end Maxwell GPUs: GTX 980 and GTX 970. Nvidia CEO Jen-Hsun Huang soon took the stage to welcome the attendees and to present Maxwell and the new technologies that come with it. Maxwell has a variety of improvements over the previous generation of GPU technology. Memory consumption has been drastically reduced,
This past Thursday (September 18th), Nvidia (NASDAQ: NVDA) hosted its GAME24 event from Hangar 8 at the Santa Monica Airport in Los Angeles. The event was billed as a “celebration of PC gaming”, and it certainly was. However, the main event was no secret to those in the press – the release of the new top end Maxwell GPUs: GTX 980 and GTX 970. This announcement was made in conjunction with the NDA expiry of the GTX 980 reviews, including our very own review of the GeForce GTX 980. Nvidia CEO Jen-Hsun Huang soon took the stage to welcome the attendees and to present Maxwell and the