The HTC Vive Pro boasts numerous improvements over its predecessor, the HTC Vive, but its new dual cameras are particularly interesting. HTC was intentionally vague about them at CES, so it left many enthusiasts speculating. According to Vive VP Raymon Pao, the cameras are stereoscopic and only have a VGA resolution. As originally developed, they were just there as a safety feature to help people stop themselves from bumping into things. Where things changed was when developers got their hands on it. Speaking to Engadget, Pao says the cameras are able to capture depth data within two meters. An unnamed Japanese developer used the dual
Google releases new SDK for immersive audio
In an effort to assist developers in creating more immersive audio experiences in AR/VR environments, Google has today released a new spatial audio SDK called Resonance Audio. Building upon their Google VR Audio SDK, Resonance Audio is intended to provide improvements in modelling of complex sound environments, audio performance, and cross-platform functionality. Moving beyond basic 3D spatialization, Resonance Audio allows developers to fine-tune aspects of their sound sources — including controlling the direction of acoustic wave propagation. This allows, for example, a virtual guitar to sound quieter when positioned behind it rather than in front of it, or for it to be louder when facing
Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking
A year ago, small Japanese company Xenoma launched its concept dubbed e-skin, clothing fit with wires that enable positional and gesture tracking without the use of external cameras. The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter. “Connected clothing will be the most natural way for people to interact with others and their smart devices in the future,” said Ichiro Amimori, Co-Founder & CEO of Xenoma. “e-skin apparel is completely different from
New NVIDIA DesignWorks Features Put the World of VR and 360 Video in Developer’s Hands
Have you ever wanted to have 360 videos on the palm of your hand? Have you wanted to wanted to watch anything from game-plays, TV Shows, documentaries and even some other random videos? You can with Littlstar, a content distribution network that’s using immersive VR and 360-degree video powered by the NVIDIA DesignWorks, Video Codec SDK. This week at the GPU Technology Conference, NVIDIA launched new updates to DesignWorks, helping developers take advantage of an entire suite of tools and technologies designed for cutting-edge 360-degree video and VR. With DesignWorks, Littlstar streams video from major brands like Sony Music, The Economist, CNN and Showtime. Individuals can
NVIDIA Updates GameWorks SDK for GDC 2016
For the first day of Game Developers Conference, NVIDIA launched the latest Software Development Kit (SDK) – GameWorks suite, version 3.1. This updated SDK includes three new rendering techniques for lighting and shadow along with a pair of new extensions for the NVIDIA PhysX library. The company also released the source code for Volumetric Lighting and its FaceWorks demo on GitHub. Volumetric Lighting is actually one of the three new rendering technologies provided in the updated SDK. This feature was first introduced in Fallout 4, and is a technique that simulates the behavior of light as it’s “scattered” through the air and atmosphere. NVIDIA is also introducing Hybrid Frustum
Amazon Enters Game Engine Industry with a Bang
In a move that might push gaming industry to new boundaries, Amazon just launched free game engine. A game engine that will enable game developers to create a AAA gaming experience through a Internet browser such as Google Chrome, Mozilla Firefox etc. The story of Lumberyard started when Gunfire Games showcased their skill to a number of Amazon executives. They used CryTek’s game engine to create a workable prototype of a multiplayer shooter in mere three months, using limited resources. This got Amazon interested and the company created Lumberyard business division (to work alongside Amazon Games), teaming up with CryTek on creating a game engine which would integrate all the services that Amazon
Google Officially Names Android M as Marshmallow
For as long as this operating system existed, it was either codenamed or officially named for candies. Thus, it is no surprise that Google is yet again going for the sugar candy name for the Android 6.0, which is scheduled to debut soon. Called Marshmallow, it will feature the next step in the evolution of the mobile system, designed to provide speed, ease of use and advanced features for the users. “Whether you like them straight out of the bag, roasted to a golden brown exterior with a molten center, or in fluff form, who doesn’t like marshmallows? We definitely like them! Since the launch of the M Developer
Pre-orders For The Apple Watch Start In April, Prices Start At $349
Apple Spring Forward Event: Apple TV, CarPlay and Health
Apple TV, CarPlay, Apple Pay and Health all get highlighted during Apple’s Spring forward event.
Sony Releases SDK for SmartEyeGlass
We always have known at some point that a true, direct rival would soon rise to compete with Google Glass, and it has indeed come in the form of Sony’s SmartEyeGlass. Now, the company has finally opened the smart eyewear for developers to tinker, with the release of its SDK. First appearing as a simple prototype earlier this year last CES 2014, Sony’s SmartEyeGlass was reintroduced again a few weeks back at the beginning of September, during IFA 2014. Despite having the same concept, one of the most obvious differences of the SmartEyeGlass to the Google Glass is its display. Both use special projectors to
Sony Releases SDK for SmartEyeGlass
We always have known at some point that a true, direct rival would soon rise to compete with Google Glass, and it has indeed come in the form of Sony’s SmartEyeGlass. Now, the company has finally opened the smart eyewear for developers to tinker, with the release of its SDK. First appearing as a simple prototype earlier this year last CES 2014, Sony’s SmartEyeGlass was reintroduced again a few weeks back at the beginning of September, during IFA 2014. Despite having the same concept, one of the most obvious differences of the SmartEyeGlass to the Google Glass is its display. Both use special projectors to