In Oxford, according to the Guardian, there is a new startup that is trialling VR for all kinds of conditions, from phobias to pain management to post-traumatic stress disorder (PTSD). Can you imagine being professional war pilot and still be afraid of heights? Or, worse, to be afraid of something that cannot possibly harm you? I am scared of grasshoppers and moths. Not just scared. I don’t scream like a girl. If I see one on my building stairs, I’ll rather be jumping from the tenth floor. So yes, I’m really glad that people like Daniel Freeman exist. Freeman is a professor of clinical psychology
Logtown Studios is an indie VR gaming developer that is entering the scene with Cloudborn, a first-person VR climbing title for HTC Vive and Oculus Rift. Those who have been following the VR gaming scene for a while will notice immediate similarities to The Climb, a game from Crytek (the developers of Crysis) utilizing the CRYENGINE to offer a realistic, Oculus-exclusive climbing title. Cloudborn takes the basic gameplay aspects of The Climb and tries to take it in a new direction by offering a larger-scaled world with stylized cel-shaded graphics reminiscent of titles like The Legend of Zelda: Breath of the Wild or Wind Waker.
While it will be interesting to see can high-resolution Virtual Reality headsets such as the PIMAX 8K or Acer-IMAX-Starbreeze high-resolution StarVR re-enact the plot of TRON; but Virtual Reality is most certainly here and is set to revolutionize gaming faster than anything we’ve ever seen before. As youngsters, the N64 Rumble Pak was enough to blow our minds but we need something a bit more impressive nowadays to take out breath away – VR might just be what we’ve been looking for. Video game developers have been working over the last two decades to create games that look better than ever before and the rapid advancement of
While Virtual Reality is an exciting new technology, it didn’t “BOOM” quite as it was expected to, mostly due to lack of innovative content which is expected in the fourth quarter of this year, as well as into the 2017 – look for Hollywood franchise tie-ins as VR experience centers roll out, such as the collaboration between Acer, IMAX and Starbreeze. As a technology, VR is certainly a revolutionary innovation, but it probably won’t become as mass-adopted as smartphones, for example. VR is here, and it has already started its quest to revolutionize entertainment as we know it. And it will have its effects on all
After spending the past ten days in Hollywood, we met with numerous industry members who are working on next generation of Virtual Reality content. There’s little doubt that we are witnessing the dawn of a new medium, with Hollywood leading the charge when it comes to content development. As an industry, we need immersive experiences that will show what VR brings to the table and so far, there are two experiences one should go through: WeVR’s “theBlu” for HTC Vive and Crytek’s “The Climb” for Oculus Rift. For a pure enjoyment, theBlu experiences simply are the best way to immerse a person in virtual reality,