Analysis, Breaking, Business, Gaming, Microsoft, Windows

Tim Sweeney Rightfully Attacks Microsoft over Windows Store

‘Poor’ Microsoft. The company simply doesn’t know how to do a right move without offending, or simply infringing the rights of its consumers. First Microsoft shoveled Windows 10 Upgrade down everyone’s throats (Windows 7, 8, 8.1 all push Windows 10 upgrade as almost-mandatory), and then started doing potentially anti-trust acts. Windows 10 Store lacks any serious AAA titles – be that gaming or an applications, and it is not getting better with titles that are being released now. The list of AAA gaming titles that experienced severe user-friendly failure test over the past couple of weeks is astounding: Gears of War 10th Anniversary – performance on AMD is

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Breaking, Graphics, Mobile, Mobile World Congress, News, Samsung, VR World

Unreal Engine 4 Drives Insane Mobile Graphics

Recently, Nizar Romdan (Director, Developer Ecosystem ARM) made a somewhat spectacular, yet expected claim that graphics processor on mobile phones will overtake the current generation of consoles by 2017. He’s not the first – Jen-Hsun Huang often claims that NVIDIA Tegra processors rival desktop processors or graphics on gaming consoles. While theoretical statements based on numbers are all nice and dandy, realities are that we haven’t seen ‘console-level’ or ‘desktop-level’ performance on mobile parts. Coming to the fore is Tim Sweeney (CEO and Founder, Epic Games), whose code wizards created the ProtoStar demo for Samsung Galaxy S7 smartphone. ProtoStar is a demo based on Unreal Engine 4.10, and

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Breaking, Game Developer Conference (GDC), Gaming, News, Virtual Reality (VR)

Epic Games Shows Unreal Creation in Virtual Reality

In 1998, a company then known as Epic MegaGames introduced Unreal Engine editor which enabled their customers and enthusiasts to build world levels in three dimensions, causing a revolution in how the games were made. Their approach to building digital worlds was nothing short of revolutionary, and have set the trend for others to follow. Fast forward to 2016, and we’re starting to see middleware and product design tool vendors to discuss how can VR be used for more efficient product development. For example, PTC acquired Vuforia while Dassault launched a Life Sciences (medial) tool using Virtual Reality. But what we’ve seen so far, Epic Games takes the cake. In their ‘come to the GDC’

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2015, 3D, Entertainment, Event, Game Developer Conference (GDC), Gaming, Virtual Reality (VR)

Tim Sweeney: Virtual Reality will Literally Change the World

In a recent interview, Tim Sweeney detailed recent developments in Epic Games, as well as his visions of the future.

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Uncategorized

University of Illinois streams its Parallel@Illinois seminars

Expanding on its role as CUDA Center of Excellence, University of Illinois in Urbana-Champaign is launching a 13-week seminar with focus on parallel computing. Well, GPU Computing, that is. Parallel@Illinois is the name for the whole project of GPU Computing, and this seminar was organized by prof. Sanjaj J. Patel and Wen-mei Hwu. Under a not-so-scientific moniker Need For Speed Seminar Series, this 13-week course will feature domestic alumni such as Mark Hasegawa-Johnson, Dan Roth, Narendra Ahuja, Stephen Boppart, John C. Hart, Tom Huang and Seth Hutchinson, and guests such as Keith Thulborn (UI Chicago),  Sam Blackman (Elemental), Nikola Bozinovic (MotionDSP), Mark Johns (Tapulous) and

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3D, AMD, Companies, Graphics, Software Programs

Nvidia plans to bridge the 32-bit and 64-bit divide

When you are designing a workstation product, you’re not designing what your engineers want, but rather what the customer will buy.  Workstation market is much more conservative than consumer one, and a lot of design changes have to be made in order to accomodate this, still much smaller market. Currently, the biggest headache in the workstation world is 32-bit and 64-bit operating systems. While the FX community already went for 64-bit operating system, a lot of organizations are resisting to change and remain in the 32-bit world with its applications and broad compatibility. This was a big challenge for both ATI and Nvidia, who went

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