Indeed.com boasts itself as the world’s #1 job site, and many people would agree with you. Because of Indeed’s size and scale, you can make a lot of interesting points by analyzing job posting and hiring trends through Indeed. A blog post from Indeed themselves has highlighted a number of gaming-centric trends on its site, but especially AR and VR. According to Indeed’s blog post, virtual reality and augmented reality jobs have shot up by 93% since 2015. This is a staggering increase over just three years, and with the release of Ready Player One and constantly-improving VR hardware, this number is sure to increase.
SteamVR adds resolution scaling feature for HTC Vive and other headsets
A common staple of PC gaming is the ability to change resolution and other graphical settings in accordance with your own machine’s performance levels. Despite how common this is in PC gaming, it’s actually surprisingly scarce in VR gaming (PC and console alike) due to the way that most VR titles are made to target a specific hardware configuration. A new feature for SteamVR hopes to alleviate this by adding a resolution-scaling feature to SteamVR. Screenshot credit: TechRadar.com The implementation of this feature opens up possibilities in two different directions. In one direction are people on the lower-end of the VR spec (GPU especially), who
Stories You Might’ve Missed: HTC 5G VR, CLOVR and more
Today in stories you might’ve missed, we’ll be covering stories that broke from March 1st to March 8th that we didn’t cover in their own articles. Big names like HTC and Intel made headlines this week, and even a Kickstarter project called CLOVR got a day in the limelight as well. To find out why, keep reading! HTC CEO believes that 5G can turn any compatible smartphone into a VR powerhouse Cher Wang, founder and CEO of HTC, believes that 5G networks can turn any entry-level VR device into something comparable to an HTC Vive. Considering HTC’s authority in VR- especially with their aforementioned Vive
How Ready Player One may impact sale of new VR products
Ready Player One, a movie directed by Steven Spielberg adapted from a sci-fi novel of the same name by Ernest Cline, is making waves. This is no secret. If you’ve spent time on the Internet lately, chances are you’ve probably heard the buzz. Whether the buzz is about its box office performance or criticisms of its poster, you’ve probably heard a thing or two. It’s a simple enough hero’s journey crammed full of pop culture love, and it seems to be something that people are enjoying. So, how is it relevant to our site, VR World? Well, a key part of Ready Player One is
BodyNav tackles movement in VR without motion sickness
Movement in VR is a hotly-contested subject. Those lucky enough to get their hands on the latest and greatest virtual reality hardware are split into multiple camps on this debate, but the biggest two of them are: Pro-analog — those who prefer traditional in-game movement methods (like analog sticks) to simulate walking, running, etc. Pro-teleport — those who prefer more VR-centric movement methods, like teleportation. If you’re interested in learning more about VR motion sickness, check out this video from Super Bunnyhop. The reason for the difference in opinions is motion sickness, which occurs when your perceived movements don’t match up with signals from your
Top 10 VR Games Of 2017
While 2016 was the year of indie VR games launching alongside the HTC Vive, 2017 saw a huge jump forward in budget as releases from major, AAA developers and publishers shook the VR scene. Now that we’ve entered 2018, it’s time to look back at the year’s top 10 VR games. Top 10 VR Games of 2017 10. Star Trek Bridge Crew (PSVR, Vive, Rift, Windows Mixed Reality) More Info: Steam, Ubisoft Star Trek: Bridge Crew isn’t jam-packed with content, but it does offer plenty for players to do. Like many multiplayer games, the real value in Bridge Crew comes through unique multiplayer experiences, not
Montreal Virtual Reality Market shines light to city’s movement in AR/VR
November saw the third instalment of the Montreal Virtual Reality Market – an industry gathering held in Montreal. With over 50 virtual- and augmented reality companies located in the city, Montreal is well positioned to burst in the VR industry: four engineering schools, massive video gaming industry (Ubisoft, EA, A2M, Gameloft to name a few), world-renowned filmmaking and developed IT market surely makes for a lot of qualified skills floating around here. We visited the event nestled at Societe Des Arts Technologique (Technological Arts Society) to check up with the AR/VR startups coming out of this French-speaking city and converse with some of them. Drone
Interview With Joseph Johnson, Owner of a Colorado Springs VR Arcade
After looking into local VR arcades in my area, I found one- Epic VR– based in the nearby Citadel Mall of Colorado Springs. After a brief email exchange with the owner of the place, I scheduled an interview with him in the middle of October. VR arcades offer quite a lot for people who can’t afford to buy full-fledged gaming setups and VR headsets, but still want to dip their toes into the next level of immersion in gaming. For this reason, I decided that an interview with the local owner of a VR arcade could prove educational, both for myself and for you, our
Zotac to Launch a VR Mini PC Powerhouse
Computex Taipei is upon us. Starting on Monday, over 150,000 people will descent onto the capital of Taiwan, a small independent country which is the home to manufactures of our digital life. One vendor not coming out of Taiwan is ZOTAC International, a company operating out of Macau. This brother of Sapphire mostly manufacturers NVIDIA and Intel devices, while Sapphire Technologies is in charge of manufacturing AMD-powered components and devices. “This Computex comes at the right time for us to showcase our technical capabilities with award winning designs,” states Tony Wong, CEO, ZOTAC International. “We are extremely thrilled to introduce our lineup of solutions that exhibits our innovation and adventurous
The Three Games I Want to Play in VR This Year
Virtual Reality (VR) has undergone an amazing evolution in the last two decades. Can anyone recall the bulky headsets I’ve seen in the 1990s, which offered a less than ideal experience. I’ve tried Fortix VFX-1, which was a capable device, released well ahead of its time, which could have started a VR revolution back then – but failed to become a mainstream technology. But today VR is living its renaissance, with headsets like Oculus Rift and its likes, and can bring on a new revolution. Especially in gaming. The problem with the headset above was the fact that it asked a very steep price, but those were
Valve Opens Applications For VR Development Kits
Developer kits will be free of charge, but supplies are limited.
AMD’s Liquid VR SDK Aims to Take the Lag Out of VR
The Liquid VR SDK promises to makes the VR experience much more smooth.