Google, Mobile, News, Virtual Reality (VR), VR World

Stories You Might’ve Missed: JPEG XS, VR180 and more

During the first half of April, JPEG introduced the JPEG XS format and a good few other stories broke. We weren’t able to cover these at the time, but we can now: this is Stories You Might’ve Missed. Google opens their proprietary VR180 format, JPEG introduces JPEG XS First up is Google, with their VR180 format. This is a photo/video format made for use with VR headsets, allowing easy capture of photo and video at 180 degrees. With hardware supporting VR180 launching soon, it’s important that developers and manufacturers are able to utilize the technology to its fullest extent. If you want more details on

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Analysis, Augmented Reality (AR), Internet, Mobile, News, Virtual Reality (VR), VR World

Verizon tests 5G network at the Super Bowl through VR

Time’s arrow never stops marching forward, and neither does technological advancements. Verizon has pushed the envelope at the Super Bowl, mixing “5G” mobile network alongside VR to do some pretty incredible things, even by 2018 standards. What is 5G and what is it capable of? 5G, as its name implies, is the 5th generation of mobile network technologies. While 4G offers speeds comparable to modern home Internet connections, 5G offers speeds and latencies equal to or better than these connections. Once it actually enters the market, different networks will have different performance under 5G. However, this should lead to across-the-board improvements in mobile network performance.

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Hardware, HTC, News, Virtual Reality (VR), VR World

HTC Vive Pro adds hand-tracking and more through new cameras

The HTC Vive Pro boasts numerous improvements over its predecessor, the HTC Vive, but its new dual cameras are particularly interesting. HTC was intentionally vague about them at CES, so it left many enthusiasts speculating. According to Vive VP Raymon Pao, the cameras are stereoscopic and only have a VGA resolution. As originally developed, they were just there as a safety feature to help people stop themselves from bumping into things. Where things changed was when developers got their hands on it. Speaking to Engadget, Pao says the cameras are able to capture depth data within two meters. An unnamed Japanese developer used the dual

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Hardware, News, Virtual Reality (VR), VR World

Kopin Bringing Their OLED Microdisplays To VR/AR Headsets

A long time ago, the machine you’re using to read this article would’ve been large enough to fill an entire room. Moore’s Law dictates that as time goes on, processing power increases and physical size decreases. Just as this applies to the smartphone in your hand or the PC on your desk, this also applies to Virtual Reality headsets and display technologies. Meet Kopin. Kopin manufactures what they call OLED microdisplays. These are essentially tiny OLED screens with huge resolution numbers. Their “Lightning” microdisplays, for instance, boast 2048 x 2048 resolution (per eye) at a 120 Hz refresh rate. This is well beyond the HTC

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Back to School, Breaking, Hardware, News, Rumors, Samsung, Virtual Reality (VR), VR World, Wearables

Samsung’s Odyssey VR Headset Is On The Horizon

Samsung Odyssey VR

An odyssey is an epic journey, and Samsung’s Odyssey VR headset seems to be the latest upcoming step in theirs. The Odyssey VR headset has been long time coming (since the leak of its name in early 2016), and a number of leaks have indicated that its formal announcement is coming very soon. Let’s tackle a few of these. One of the most interesting comes from WalkingCat on Twitter. Earlier this week, they managed to find and post images of what may be the Odyssey, which turns out to be a Windows Mixed Reality headset. Supporting the idea that this leak may be for the

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