Business, Companies, Entertainment, News, Virtual Reality (VR)

AMC created VR App that helps you turn into zombie

Now you can experience the full terror of turning into a zombie from “The Walking Dead” in AMC’s new virtual-reality app. The 360-degree scene, which will feature Jeffrey Dean Morgan and Seth Gilliam, will debut on the app following the upcoming season-eight premiere. The scene, produced by Moth + Flame, was directed by Greg Nicotero, an executive producer and special effects makeup supervisor on the series, and co-directed by Kevin Cornish. The app, available now for iOS, Android, Gear VR and Google Daydream, will give users the ability to step into the worlds of The Walking Dead and other AMC shows. Viewers will be able to experience virtual

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Companies, Entertainment, News, Sport, Virtual Reality (VR), VR World

Arsenal team left feeling sick after VR practice

Dutch company Beyond Sports is behind the unique method and created the Analysis Suite for the Gunners, decked out with TV’s, VR headsets and a small ‘pitch’. However, it seems that Arsenal’s first team aren’t keen on the technology after regular use at the start of the season often left them feeling sick. The Gunners commissioned Beyond Sports to build them an analysis suite to allow users to recreate any moment of a match in VR in the hope it would boost performance but it seems that after regular use at the start of the campaign, the club is now focusing on using it to help younger players

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Analysis, Artificial Intelligence, Business, News, Virtual Reality (VR)

IDC: Robotics, AR and VR are bolstering ICT spending

Worldwide information and communications technology (ICT) spending is set to accelerate over the next five years, thanks to the growth of new technologies including the Internet of Things (IoT), robotics, augmented and virtual reality (AR/VR), and cognitive computing and artificial intelligence (AI). The forecast is part of IDC’s latest Worldwide Black Book forecast. What this forecast shows is a tale of two ICT markets. The traditional IT and telecom spend will stagnate and move toward a handful of cloud computing giants. Traditional IT spending will grow 3 percent to 4 percent annually through the next 5 years. Telecom spending will grow 1 percent per year.

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Augmented Reality (AR), Business, Companies, Microsoft, News, Virtual Reality (VR), VR World, Wearables, Windows

Microsoft Presenting Easy-To-Use Virtual Reality Experience

Microsoft is trying to nudge laptop and deskbound computers to interact with the three-dimensional world. The company on Tuesday started rolling out its latest bundle of updates to the Windows 10 operating system with features clustered around a bet that people will use their PCs to experience 3-D virtual worlds. Dubbed the Fall Creators Update, the package will make its way in waves to the more than 500 million Windows 10 users starting this week. Business users have the ability to delay updates. This technology “will forever unleash the creativity of people and organizations around the planet,” Alex Kipman, a Microsoft technical fellow working on Windows

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Entertainment, News, Virtual Reality (VR), VR World, Wearables

VR keep on fighting racism

An assistant professor of social work at Columbia University, Cogburn and her team have been creating a project named 1000 Cut Journey in collaboration with Stanford’s Virtual Human Interaction Lab, which is led by Jeremy Bailenson. According to Endgadget, this is the first time showcasing at the Brown Institute for Media Innovation. With the use of an HTC Vive virtual reality headset users are put in the body of a black man, Michael Sterling, at four different stages of his life. Titled in reference to the gruesome torture method of death by a thousand cuts, each scene in the experience is a composite of real-life stories, garnered

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aerospace, Business, Companies, Entertainment, News, Nvidia, press releases, Space and Science, Virtual Reality (VR), VR World

Nvidia Finally Announced its VR Platform Holodeck

Nvidia announced this week that it has opened early access to Nvidia Holodeck, its intelligent virtual reality platform, for select designers and developers. Nvidia Holodeck brings designers, developers and their customers together from anywhere in the world to discover, build and explore creations in a highly realistic, collaborative and physically simulated VR environment. The platform’s immersive, photoreal experience drives creativity, provides a faster and more accurate understanding of a scene or model, streamlines the review process and reduces the need for physical prototyping. Because of its realistic graphics, accurate real-world physics and multi-user collaboration, Holodeck is already used as a powerful design lab for AI agents

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Companies, Entertainment, News, Oculus, Videos, Virtual Reality (VR), VR World

Pixar Announces its Coco VR Launching in November

Pixar, the iconic studio that brings happiness on the children faces (ok, and that of a not-so-children-anymore) finally announced its first-ever VR experience at Facebook’s fourth Oculus Connect virtual reality (VR) developer conference. “Coco VR” will launch on Oculus Rift and Gear VR headsets in November 22nd. Directed by Toy Story 3’s Lee Unkrich, Coco is new adventure about a young musician, Miguel (Anthony Gonzalez), who finds himself in the Land of the Dead with some family history hunting to do. The VR experience will let you wander around the Land of the Dead, playing a skeleton, picking up items, interacting with characters and casually dancing on stage with your fellow skeletons. Plus,

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Augmented Reality (AR), Breaking, Business, Companies, , Mobile, News, Oculus, press releases, , Sony, Virtual Reality (VR), VR World, Wearables, Wearables

Zuckerberg Introduced new $199 Oculus Go

Facebooks very own CEO, Mark Zuckerberg introduced a new $199 headset, Oculus Go, and permanently cut the price for the flagship Rift to $399 as he talked up VR’s potential. “At every step along the way, the future is built by people who believe it can be better” he said. In a blog post, the company said the new price for its immersive headset will be available for a “limited time” as part of a summer sale. In January, Oculus co-founder Palmer Luckey said that even at the initial $599 price tag, the Rift headset didn’t offer Oculus a profit. This isn’t the first price drop

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Business, Companies, Entertainment, Hardware, News, Virtual Reality (VR), VR World

Nokia stops Ozo Development

Nokia says it will stop development of its Ozo virtual reality camera, leading to 310 job losses in Finland, the US, and the UK. The company says the change is due to the slower-than-expected development of the VR market, and that it will instead focus on patent licensing and digital healthcare. Nokia Technologies is laying off up to 310 people as part of the move. Nokia Networks is unaffected. The reductions will happen mainly in the U.S., U.K. and Finland, the company said, and account for about 35 percent of the 1,090 employees in Nokia Technologies, as the unit overseeing VR efforts (along with Health and licensing of

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Augmented Reality (AR), Business, Companies, Entertainment, Event, News, startups, Virtual Reality (VR), VR World, Wearables

Magic Leap and Madefire delivering VR Comic

Secretive augmented-reality start-up Magic Leap is partnering with online comic book publisher Madefire to deliver mixed reality comics to Magic Leap’s devices when they launch. According to Rolling Stone, the news sort of snuck out during a Friday night New York Comic-Con panel with a deliberately vague name: “The Future of Comics in New Realities.” Madefire already has VR apps for the Oculus Rift and Samsung Gear VR, but Magic Leap advisor Andy Lanning has revealed a couple of key differences at the con. The Magic Leap version will apparently feature spatial sound and comics will appear much crisper and more readable on it. So far, Magic

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Artificial Intelligence, Augmented Reality (AR), Back to School, Education, Google, News, Virtual Reality (VR), VR World

Thanks to VR, Teachers Could (Finally) become Millionares

Robot classroom assistants and virtual reality learning could see “celebrity teachers” make millions, experts claim. Technology is set to play a vital role in helping the 263 million children globally who are not in school, delegates at the annual Headmasters’ and Headmistresses’ Conference (HMC) heard. Mark Steed, the director of Dubai private school Jess, said the format was already being used by some teachers to offer global internet-based seminars, earning millions of pounds in the process. He pointed to a Korean teacher who offers online lessons on “cramming” learning and made $8m (£6m) in one year. Teachers in the Middle East , Egypt and UAE

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Analysis, Augmented Reality (AR), Biotech, Business, Companies, Entertainment, News, Oculus, startups, Virtual Reality (VR), VR World, Wearables

New VR Startups are Helping People with Phobias

In Oxford, according to the Guardian, there is a new startup that is trialling VR for all kinds of conditions, from phobias to pain management to post-traumatic stress disorder (PTSD). Can you imagine being professional war pilot and still be afraid of heights? Or, worse, to be afraid of something that cannot possibly harm you? I am scared of grasshoppers and moths. Not just scared. I don’t scream like a girl. If I see one on my building stairs, I’ll rather be jumping from the tenth floor. So yes, I’m really glad that people like Daniel Freeman exist. Freeman is a professor of clinical psychology

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Apple, Augmented Reality (AR), Business, Companies, Google, HTC, Microsoft, News, VR World

Digital marketing will grow to more than $162 billion

According to an International Data Corporation report, the digital reality market will grow from $5.2 billion last year to more than $162 billion in 2020. Corporate CEOs in any field would be hard-pressed to find a multibillion-dollar industry with an anticipated compound annual growth rate (CAGR) of 181.3% over the 2015–2020 forecast period in any sector other than digital reality. Also, established by HTC earlier this year, the Virtual Reality Venture Capital Alliance, or VRVCA, is an organisation comprising of VR-invested firms and companies who believe VR is the next big medium. With HTC at the forefront, the VRVCA has set aside US$12 billion to grow VR, with investments

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Companies, News, Virtual Reality (VR), VR World

Roland Emmerich Launched Social VR Company

Independence Day filmmaker Roland Emmerich and entrepreneur and producer Marco Weber are diving deep into virtual reality by launching the virtual reality company VRenetic, which will specialize in “accessible, social-media enabled 360-degree streaming.” The company is privately held and headquartered in West Hollywood and Emmerich is its chairman and co-founder. On Tuesday, the duo came out of stealth with VRenetic, a new VR startup that aims to launch a social VR live streaming app dubbed VResh later this fall. “The focus is on accessibility, on social media,” Weber, who serves as the company’s CEO, said in an interview with Variety this week. Many in Hollywood have embraced VR to make cinematic entertainment with an immersive twist. “We

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Companies, Entertainment, News, Virtual Reality (VR), VR World

You Can Now Visit Athens With a Little Help from VR

If you are, like myself, a lover of an ancient architecture, you will sure love the new Lithodomos VR story. If you ever wanted to visit Athens there is a way: parts of ancient Athens like it appeared 2,000 years ago, thanks to this Australian startup is here for you. Think photorealistic and archeologically accurate renditions of famous structures — including the acropolis and agora — delivered straight to your VR headset. “From the beginning, we’ve had one goal: bringing the ancient world to life for everyone,” said Simon Young, Co-founder and CEO of Lithodomos VR. The company’s latest release for Greece features photorealistic, archaeologically correct reconstructions

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Business, Companies, Microsoft, News

Microsoft aquires AltspaceVR

AltspaceVR, the virtual reality social network that hosts events like stand-up comedy or presidential debate-watching parties, is now part of Microsoft. After a sudden shutdown due to a drop in funding in July, Microsoft obviously has now come to the rescue. The Altspace team joined the software giant a few days ago, and is now being tasked with “building the world’s preeminent mixed reality community,” according to Microsoft’s mixed reality lead Alex Kipman, who called Altspace “a pioneer in social mixed reality” Tuesday. As of July, the startup detailed that it had just 35,000 monthly active users. Following the shutdown announcement, the startup let go a significant number of

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Analysis, Augmented Reality (AR), Business, Entertainment, , Google, HTC, News, Samsung, Sony, Virtual Reality (VR), VR World, Wearables

IDC: AR/VR Market Rising more than 100%

Worldwide revenues for the augmented reality and virtual reality (AR/VR) market are forecast to increase by 100% or more over each of the next four years, according to the latest update to the Worldwide Semiannual Augmented and Virtual Reality Spending Guide from the International Data Corporation (IDC).  Their forecast calls for the combined AR and VR headset market to reach 13.7 million units by the end of the year, and 81.2 million by 2021 with a compound growth rate of 56.1 percent. The majority of the market will belong to VR, which will account for nine out of 10 headsets until 2019, but AR will pick up

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Gaming, News, Space and Science

VR Astronaut Training Exists Now. What’s Going On?

This story of VR astronaut training begins, like many others, on Reddit. On February 26th, 2015, the developers of the indie VR title Earthlight unveiled the first prominent screenshots of their game, which blew away audiences due to sheer attention to detail. Overnight, the post became a sensation, and although we didn’t know it yet, the poster woke up the following morning to Reddit PMs from NASA laboratories. To the sufficiently well-versed in U.S. federal agencies, this shouldn’t be too much of a surprise. Primitive Virtual Reality has been used by the U.S. Military and NASA for literal decades. While the earliest forms of their simulations were,

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Business, Companies, Entertainment, Gaming, Hardware, Intel, News, Virtual Reality (VR), VR World, Wearables

Intel Making Cases for Wireless VR Experience

While VR is off to a slow start, in Intel they have a strong belief that it will catch on in the long run. Intel recently pivoted away from a tech demo that it called Project Alloy, a stand-alone VR headset, to something entirely different. The first generation of VR headsets, such as the Oculus Rift and the HTC Vive, are connected to powerful personal computers via wires. Everybody wants those wires to go away, but how you tackle the issue matters. Now, Intel said that they are trying to make the case for wireless PC-based high-end virtual reality. Last week, their  Virtual Reality Center of Excellence

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Artificial Intelligence, Augmented Reality (AR), Auto, Business, Companies, Hardware, Microsoft, News, Virtual Reality (VR), VR World, Wearables

Microsoft HoloLens optimizes Ford designs

Microsoft; HoloLens; Ford Motor Company

Ford has started equipping its designers with Microsoft’s HoloLens, the augmented reality technology Microsoft is rolling out for commercial and industrial applications. While the companies are purchasing $5,000 HoloLens Commercial Suite headsets, the components themselves are subject to change for specific customers. We’ve heard stories of customers that bought HoloLens Commercial Suite and received (now cancelled) 2nd generation. Then again, all of this is a warm-up for the 3rd generation HoloLens, planned for a commercial market launch as early as next year. This is not new in the world of car industry since HoloLens headset has been slowly pivoting towards commercial markets over the past year. NASA, Volvo, Lowe’s, Audi, and

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