Augmented Reality (AR), Breaking, Business, Event, GPU Technology Conference, News, Nvidia, startups, Virtual Reality (VR), VR World

NVIDIA GTC 2017 Opens VR Showcase Contest

nvidiaLogo

2016 will remain known as the year of the GPU. By looking into technology stocks, we can see that the growth of visualization, Virtual and Augmented Reality, Artificial Intelligence and Deep Learning drove GPU to the new heights. Central conference for GPU technologies remains the one organized by NVIDIA, entering its ninth year. From May 8-11, 2017, NVIDIA is getting ready to unveil vast number of news and features coming from the company and its ecosystem. GTC 2017 brings a very interesting opportunity for a few companies or teams that are working on creating new products for Virtual Reality or Augmented Reality. Conference organizers announced a contest where

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Breaking, Business, Entertainment, Exclusive, Gaming, Opinion, , Virtual Reality (VR)

The Future of VR and What it Means for Gaming

While it will be interesting to see can high-resolution Virtual Reality headsets such as the PIMAX 8K or Acer-IMAX-Starbreeze high-resolution StarVR re-enact the plot of TRON; but Virtual Reality is most certainly here and is set to revolutionize gaming faster than anything we’ve ever seen before. As youngsters, the N64 Rumble Pak was enough to blow our minds but we need something a bit more impressive nowadays to take out breath away – VR might just be what we’ve been looking for. Video game developers have been working over the last two decades to create games that look better than ever before and the rapid advancement of

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Analysis, Breaking, Business, Exclusive, , HTC, Oculus, Opinion, , , Sony, Technology Security

What Virtual Reality Could Mean for Privacy

During the 2017 edition of CES in Las Vegas, we’re starting to see an appearance of new Virtual Reality applications, as businesses see VR as a new medium. While the push for VR started in retail model, we’re now seeing that business-to-consumer model is the path forward. Many technologies are vying to be the next big thing, and Virtual Reality is one of the new mediums that can deliver that message. With HTC Vive, Oculus Rift, and PlayStation VR being the big three headsets in competition, there are also numerous other companies that are making the move into the virtual world – especially coming out

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Android, Business, Cloud Computing, , Google, Internet, iOS, Mobile, Mobile Computing, , Software Programs, startups, Virtual Reality (VR), VR World

Instagram’s Kevin Systrom Talks Virtual Reality

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Kevin Systrom, co-founder and CEO of Instagram recently talked about Virtual Reality and working with Mark Zuckerberg and Facebook in Bloomberg’s Studio 1.0. Instagram story started on Stanford University where Systrom was studying, and Facebook gave him an job offer. Kevin didn’t want to drop out of school, so he passed on the opportunity. During the college years, he got his first taste of the startup world after being chosen as one of twelve students to participate in the prestigious Mayfield Fellows Program. The fellowship led to his internship at Odeo, the company that eventually gave rise to Twitter. After graduating Stanford, he joined Google as an ‘Associate

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VR World

Gigabyte Launches VR Ready Liquid Cooled GTX 1080

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Gigabyte has unleashed their most powerful GeForce GTX 1080 graphics card in the consumer market, the GeForce GTX 1080 Xtreme Gaming Water Cooling. The latest graphics card is built to deliver the best possible performance with the extreme overclocking capabilities with a liquid cooled system. The extremely short product name “Gigabyte GeForce GTX 1080 Xtreme Gaming Water Cooling” might sound like a regular GTX 1080 slapped with a water block however that’s not the case. The latest card from Gigabyte is a GTX 1080 pumped up to the max with a monstrous PCB (Printed Circuit Board), fitted with top of the line components. The PCB features

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Gaming, Videos, Virtual Reality (VR)

Serious Sam Goes VR as Croteam Picks HTC Vive

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Croatian independent video game developer Croteam is best known for its Serious Sam franchise. Recently, they explained why they chose to develop Serious Sam for the HTC Vive platform, rather than other competitors. Earlier in the summer, Croteam caused a storm of comments by disclosing the strategies Oculus uses to secure exclusive titles. One such story included talking about a lifetime exclusivity clause – which means that Oculus-exclusive titles will never stop being exclusive. This was later debunked in an article on PC World: “Oculus did approach us with an offer to help fund the completion of Serious Sam VR: The Last Hope in exchange for launching first on the

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Breaking, Education, Entertainment, HTC, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Lifeliqe Partners with HTC Vive to Drive VR Education

Lifeliqe VR Space Exploration

Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use

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Augmented Reality (AR), , Gaming, Hardware, Virtual Reality (VR)

Oculus Connect Promises a New Era for VR

Oculus Logo GDC 2016

This year’s Oculus Connect brought us some really big news for the rising VR industry. Over two hours long keynote session with key executives from Facebook and Oculus covered everything from prices, release dates, new stuff brought into the VR, and more hardware and software news. Mark Zuckeberg started the session strongly by announcing an upcoming standalone VR headset. This 2017 mainstream Rift headset will be affordable, and something in between medium and enthusiast gear but limited Gear VR. It will have position tracking, which is the biggest differentiator between mobile and desktop VR experiences right now outside graphic fidelity. The headset is only in a prototype phase,

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Android, Gaming, Google, News

Google Pixel Launched – Pixel XL is 30% Slower than iPhone 7

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As widely expected Google announced the Pixel and Pixel XL, its first purely self-branded smartphones. They represent an attempt to put all of the power of its services in one sleek package, carrying nothing but Pixel branding on them. While perhaps not remarkable by themselves, the phones are part of Google’s big push into consumer hardware today which also includes Google Home, Google Wi-Fi, Daydream View, and more. Pixel phones (should we call them Pixels? Ed.) come with five main points for these phones: Google Assistant, Photography, Google Photos, Communications, and Virtual Reality. They have assistant built in, hardware optimizations for a great camera experience (DXOMark record broken!), they back up your photos

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Breaking, Business, News, startups, Virtual Reality (VR)

Matterport joins Virtual Reality with CoreVR

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Matterport, the company which got famous because their low-cost 3D Scanner that allows anyone to quickly and easily produce a realistic 3D model today announced the launch of CoreVR. This feature technology is a simple option to add VR support to any Matterport 3D Space, and that allows it to be one of the biggest, quickest, least expensive and easiest end-to-end system for delivering a VR experience of real-world space. With the launch of CoreVR, Matterport will enable CoreVR option for over 250,000 existing Matterport 3D Spaces free of charge and will continue to enable the CoreVR option for free for any 3D Space created through

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Breaking, Business, Hardware, Mobile, News, Samsung, Smartphones

More Problems and Great Sales for Samsung Galaxy Note 7

Samsung Galaxy Note 7

After a rocky start some Samsung Galaxy Note 7’s costumers are facing a new nightmare. This week brings new information from South Korean buyers who have already received their replacements complain about various issues with the phones, including overheating and battery problems such as fast battery draining and overheating. It’s not clear at this time how widespread the issues are, but they’re significant enough to make the news. On the other hand, given that Samsung’s recall is one of the most important things happening in tech this month, intense scrutiny is only to be expected. According to “The Wall Street Journal,” South Korean TV news network

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Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Mobile, News, startups, Virtual Reality (VR), Wearables

Perkins Coie Survey Reveals Obstacles to VR and AR World

Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one

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Business, Entertainment, Event, Gaming, News, startups, Virtual Reality (VR)

eSports Goes VR: Is Counter-Strike: GO Entering VR?

While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.

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Audio/Video, Augmented Reality (AR), Auto, Breaking, Entertainment, Hardware, Internet, Mobile, News, startups, Virtual Reality (VR), Wearables

360fly and RaceRender Linkup Brings Immersive Racing Videos

360fly RaceRender UI overlay on Track

“I think there are lot of things that can be done around gaming, VR [Virtual Reality] and AR [Augmented Reality].” said Greg Maffei, CEO of Liberty Media. “There’s an enormous amount of video feed and data that we have about the races that we are already capturing that we are not in any way processing incrementally for the dedicated fan, or opportunities around things like gambling.” When such words come from the co-owner of FIA Formula E Championship, and the new owner of Formula One World Championship i.e. F1 it is clear that the way how we consume sports is going to change in the future

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Augmented Reality (AR), Entertainment, Gaming, News, , Virtual Reality (VR), VR World, Wearables

How is VR Changing the Face of Alternative Online Entertainment?

Online browsing in Virtual Reality is coming

While Virtual Reality is an exciting new technology, it didn’t “BOOM” quite as it was expected to, mostly due to lack of innovative content which is expected in the fourth quarter of this year, as well as into the 2017 – look for Hollywood franchise tie-ins as VR experience centers roll out, such as the collaboration between Acer, IMAX and Starbreeze. As a technology, VR is certainly a revolutionary innovation, but it probably won’t become as mass-adopted as smartphones, for example. VR is here, and it has already started its quest to revolutionize entertainment as we know it. And it will have its effects on all

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CryEngine 5.3 is just around the corner

After an update on CryEngine roadmap we are revealing some interesting tidbits about their plans for the future of the CryEngine or, more importantly now in 5.3 patch which is scheduled to become available in mid-November. Biggest features coming to this particular iteration of the engine is definitely support for Vulkan graphics and rendering as well as physics, and support for Deprecate Lua and LLVM generated code helpers (C++ reflection). Also nice thing that caught our eyes is support for mobile GPUs via Vulkan. However their roadmap of course doesn’t stop there, it also looks ahead to tweaks in CryEngine 5.4 which is planned in

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News, Software Programs, startups, Virtual Reality (VR), VR World

Can Gleechi Step up the Game for VR in Human Machine Interaction?

Gleechi Virtual Hands

Swedish robotics specialists in Gleechi are working on a system to allow game developers to deliver realistic, real-time and dynamic interaction animations, so that your VR hands can finally grasp in-game objects like it should. For last eight years Gleechi was working on how to enable robots to use their hands more efficiently, and when VR made it big they realized that virtual reality have same problem robots have with using their hands. Some solutions for this problem in VR was that hands disappear, object jumps into your hands, unrealistic griping angles and even hands getting into object itself while holding. Now, Gleechi claim to be well

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Amazon, AMD, Breaking, E3, , Gaming, Graphics, Hardware, Intel, Nvidia, Virtual Reality (VR)

GeForce GTX 1070 and 1080 Shortage Until August?

Nvidia GeForce GTX 1070 and 1080 in short supply

With the conclusion of E3 2016 trade show, which took place last week in Los Angeles, California – many international guests went on for the hunt for several hot ticketed items – HTC Vive, Oculus Rift and of course, Pascal-based GeForce GTX 1070 and GTX 1080. The ‘retail’ mission was the only option after availability from online e-tailers simply did not transpire. HTC Vive is available in 3 out of five Microsoft stores we’ve checked, while Oculus Rift availability was tied to Intel’s Retail Experience. Best Buy in West Hollywood didn’t had Intel Retail Experience and there was no Rift, but the story changed in

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Analysis, Augmented Reality (AR), Breaking, Business, Entertainment, Exclusive, Gaming, News, Opinion, startups, Virtual Reality (VR), VR World, Wearables

How Hollywood and Razer Are Shaping the Future of VR?

Hollywood Sign. Credit: By Thomas Wolf, www.foto-tw.de

Electronic Entertainment Expo will open its doors from June 14-17 and with all the deliberate and non-deliberate leaks, there will be a significant lack of Virtual Reality and Augmented Reality gaming titles. Heads of Activision Blizzard, Electronic Arts and Take Two all said openly that they do not believe in VR. Still, they might be in for a nasty surprise as the entertainment industry known as Hollywood is actively looking to upstage the gaming industry and get back on the Entertainment throne. Several (un)related announcements came to the limelight over the past couple of days, and those announcements are what is shaping the future of content and

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AMD, Augmented Reality (AR), Breaking, Computex Taipei, Event, Hardware, Intel, News, Nvidia, Virtual Reality (VR)

Zotac to Launch a VR Mini PC Powerhouse

Zotac Magnus EN980 Final Design

Computex Taipei is upon us. Starting on Monday, over 150,000 people will descent onto the capital of Taiwan, a small independent country which is the home to manufactures of our digital life.  One vendor not coming out of Taiwan is ZOTAC International, a company operating out of Macau. This brother of Sapphire mostly manufacturers NVIDIA and Intel devices, while Sapphire Technologies is in charge of manufacturing AMD-powered components and devices. “This Computex comes at the right time for us to showcase our technical capabilities with award winning designs,” states Tony Wong, CEO, ZOTAC International. “We are extremely thrilled to introduce our lineup of solutions that exhibits our innovation and adventurous

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