Capcom is one of the leading names in the video game industry since 1979. they are on the gaming market, making it one of the most famous video games. From first arcade machine games to VR gaming, Capcom is successful in everything that technology puts in front of them. Resident Evil Franchise Resident Evil franchise has 17 titles, and the last one is about to launch later this year. The first sequel came out in 1993. After that, resident Evil Biohazard was for the Play Station One console and Sega Saturn. From 1993 to 2021. Resident Evil sequels followed popular gaming consoles as they got
What Does the New 128GB Oculus Quest 2 Bring to the Table?
On August the 9th, Facebook announced that the Oculus Quest 2 VR Headset storage would double from 64GB to 128GB. Don’t get confused – it’s not a free upgrade for all the existing users. It simply means that for the same price (300 US dollars), users will get 128GB of storage rather than 64GB. And the only way for users who already bought their headsets to increase their storage is to buy the new ones since Oculus storage doesn’t support memory expansion. Storage size counts a lot when it comes to VR. One thing that is interesting to watch is how VR will interact with
VR: Future of Movie Industry
Virtual reality is present in the gaming industry for some time now. VR production studios have special recording equipment, which allows them to create VR adventure experiences for users. Virtual reality gaming on PlayStation demands VR equipment, VR headset, camera bundle, and controllers. This trend is getting more attention for the last two years, and gaming companies are developing new games and enhancing equipment. So, can VR step out gaming comfort zone into something new? How to combine VR and the movie industry (film) into something new and interactive? Can you imagine watching 102 Dalmatians with your children in VR or have a stressful night
Tottenham Hotspur’s Exciting New App Shows How VR is Changing Sport
Just a few short years ago, virtual reality was seen as such a complex, advanced technology that a VR headset was viewed as a tool of the distant future, almost like a prop from a science-fiction movie. Fast-forward to today and VR is impacting every industry around the globe, from gaming and entertainment to marketing, hospitality and healthcare and – believe it or not – even professional sports. Over in England at Premier League Association Football Club Tottenham Hotspur, a new Virtual and Augmented Reality technology is taking fans inside the club’s new state of the art stadium before it is even built. The ‘SPVRS’
Stories You Might’ve Missed: Disney’s Force Jacket and Firefox Reality
Today, we’ll be covering two other stories you might’ve missed in April: Disney’s Force Jacket and FireFox Reality. Disney’s Force Jacket Disney’s Force Jacket is a haptic jacket from Disney, designed to greatly increase the immersion provided by VR and AR experiences. The way this works is by using advanced haptics and pneumatics to provide pressure on different parts of the body. We’ve covered similar stories before, like Oculus’ haptic gloves or Hardlight’s haptic vest, and this seems to be yet another step forward. If you want to learn more, watch the video above or click here for Disney’s press release. Firefox Reality brings a better
The first VR Google Doodle, Back to the Moon, is here
Google Doodles have existed for a long time now, but just a few days ago, the very first VR Google Doodle is finally here. The Doodles serve to spice up Google’s main page every day, and in the past they’ve been quite innovative. As of May 3rd, virtual reality has come to Google Doodles. The first VR Google Doodle: Back to the Moon You can view the first Google Doodle with compatible devices. If you have a proper VR headset and want an even better experience, head here to download it for Android, iOS or HTC Vive. Back to the Moon, in addition to being
How Ubiquity6 is changing AR apps
A common challenge for VR/AR apps is social features, but Ubiquity6 is changing that in a big way. Progress has been made prior, to be clear. VR has gotten applications like VRChat, while AR games like Pokemon Go benefit from encouraging an outdoors, real-life MMO gaming experience. The big difference is that, until now, neither AR or VR apps have effectively managed to pull off the same kind of social experience as this. What is Ubiquity6? Ubiquity6 is an AR app that maintains consistent AR environments across multiple devices. Most AR experiences are tied to a single device, so nobody will see the same thing
Stories You Might’ve Missed: JPEG XS, VR180 and more
During the first half of April, JPEG introduced the JPEG XS format and a good few other stories broke. We weren’t able to cover these at the time, but we can now: this is Stories You Might’ve Missed. Google opens their proprietary VR180 format, JPEG introduces JPEG XS First up is Google, with their VR180 format. This is a photo/video format made for use with VR headsets, allowing easy capture of photo and video at 180 degrees. With hardware supporting VR180 launching soon, it’s important that developers and manufacturers are able to utilize the technology to its fullest extent. If you want more details on
Facebook F8 Day 1: AI being used to create VR Memories and 3D Photos
Have you ever wanted to revisit your childhood home, or have 3D photos? Using the power of artificial intelligence, AR and other technologies, Facebook is making both of those things possible soon. 3D Photos is a new feature announced at Facebook F8 Keynote. These aren’t 360-degree videos or photos: rather, they are photographs that shift objects in the foreground and background as you scroll to provide the illusion of depth. It’s not an extremely-advanced feature, but it does make good use of the technology. Huh, Facebook is also working on “3D Photos” for News Feed, kind of hard to tell from the keynote screen but
Facebook F8 Day 1: Oculus Go announced for surprise release
Oculus Go is the first standalone VR headset from those at Oculus, and at the first day of Facebook’s F8 2018 conference, its surprise release date was announced. As of today, May 1st, 2018, the Oculus Go is being shipped. At a relatively low price of $199, it’s likely to be many people’s first VR device, and if it’s able to provide a good enough experience, it’ll get many more people hooked on VR. Entry-level virtual reality has always been a concern in the industry, due to the prohibitive cost of high-end VR experiences, but a $199 standalone headset from Oculus may just change the
Facebook F8 Day 1: Instagram AR is here, VR roadmap revealed
Today at Facebook’s F8 conference, the company announced new AR camera features for Instagram. Users can use augmented reality lenses and effects while sharing photos, videos and stories. These include AR face filters, which can do such things as project shades onto your face. In addition to basic AR functionalities, the Camera Effects Platform is coming to Instagram, in a closed beta for now. Camera Effects are user-developed filters and augmented reality effects that people can easily share with others. You can even use these new AR effects just by viewing an Instagram post utilizing them. Naturally, Facebook Messenger is also receiving new augmented reality
What are the implications of police training in VR?
In Scranton, Pennsylvania, the police force may soon be trained with virtual reality. When you think of the police, chances are you think of the recent controversies surrounding their use of force, at least if you live in the United States. We aren’t going to dive too deep into the political wormhole here, but there are a few things we should get out of the way before continuing: A lot of people are killed by police every year There are many cases where these people are unarmed or do not pose a reasonable danger The reason we are bringing this up on the pages of VR
Oculus patents haptic gloves for VR
Featured Image Credit: UploadVR Everyone is trying to take input in VR to the next level. When the HTC Vive was introduced, its primary advantage over the Oculus Rift was its included motion controllers, providing a then-unprecedented VR gaming experience. While Oculus would later ship Oculus Touch controllers in response, they were still late to the punch in VR motion controls. Judging by the look of these patents, though, it looks like Oculus doesn’t want to be late to the punch again. Oculus has patented new designs for haptic gloves to be used in VR, which will enable a realistic sensation of touch for its
How Ready Player One may impact sale of new VR products
Ready Player One, a movie directed by Steven Spielberg adapted from a sci-fi novel of the same name by Ernest Cline, is making waves. This is no secret. If you’ve spent time on the Internet lately, chances are you’ve probably heard the buzz. Whether the buzz is about its box office performance or criticisms of its poster, you’ve probably heard a thing or two. It’s a simple enough hero’s journey crammed full of pop culture love, and it seems to be something that people are enjoying. So, how is it relevant to our site, VR World? Well, a key part of Ready Player One is
Oculus Rift overtakes HTC Vive in Steam survey
The Oculus Rift surpassed the HTC Vive in popularity among Steam users for the first time, according to the results of the latest monthly Steam Hardware & Software Survey. The survey, which scans users’ PCs for different hardware components, found that the Oculus Rift accounts for 47.31 percent of VR headset use, compared to the HTC Vive’s 45.38 percent share of the market. Last January’s survey saw the gap between the two devices closing, with the Vive representing 46.96 percent of headset use while the Oculus Rift took 46.09 percent. Now the Rift sits in first place, just edging out HTC’s product. Windows Mixed Reality is
VR experience recreates world’s first major photography exhibition
The National Science and Media Museum in the United Kingdom has opened a new exhibition that combines old technology with virtual reality. Entitled “Thresholds,” the immersive experience recreates the world’s first major photography exhibition. Participants are taken back in time to 1839, when one of the founders of photography, William Henry Fox Talbot, presented what was then the first substantial exhibition of the then nascent discipline. Via virtual reality, visitors are transported to a virtualized room at King Edward’s School in Birmingham, and are able to walk freely throughout the environment. Designed by British Artist Mat Collishaw, the immersive experience even allows visitors to touch
Sensory reality pods let workers de-stress in VR
Dutch startup Sensiks claims it has the answer to job stress and fatigue in the workplace, in the form of a sensory reality pod (SRP) that stimulates multiple senses to immerse its users in relaxing virtual environments. The company also mentions the ability to “recall memories from the past” using its multisensory simulations. Each pod is 240 cm tall and 140 cm wide. Workers sit inside, donning a VR headset that presents them with 360-degree video while corresponding scent cartridges release smells like burning wood and freshly-cut lawn. Other sensory manipulations involve changes in temperature, air flow, and light frequencies. Visuals may take a person to
Microsoft develops ‘canetroller’ device for the visually impaired
Researchers at Microsoft have developed a device they call the “canetroller”, a haptic VR controller that works with the HTC Vive headset and tracker to help people with visual impairments navigate virtual environments. The canetroller consists of five parts: a cane controller that the user sweeps and taps as they would a regular cane, a brake mechanism to be worn around the waist, a slider placed between the controller and the break to impart the physical resistance generated by the brake, a voice coil that provides the controller with tactile feedback, and a tracker that monitors the controller’s position. The actual controller is shorter than normal
Taser manufacturer Axon bolsters VR efforts
Public safety technology company Axon announced last week that it has hired an imaging engineering team that will work from a new R&D office in Tampere, Finland. The engineers will focus on improving Axon’s wearable and in-car products, in addition to building solutions that utilize AR, VR and AI. While Axon is perhaps best known for their widely-used “Taser” electroshock weapons, the company also markets a range of other products and services, including body-worn and in-car cameras, digital evidence management solutions, and systems to assist prosecutors. “We are thrilled to bring this talented group of imaging engineers on board,” said Axon CEO and founder Rick
Canadian government invests in VR training technology
The Government of Canada announced this week that it has awarded a $1.1 million contract to Halifax, Nova Scotia-based IT firm Bluedrop Training and Simulation Inc. The funds are being used to procure the company’s virtual reality Rescue Hoist Simulator product. The contract comes as part of the Canadian government’s Build in Canada Innovation Program, which has seen over $126 million invested in 285 contracts since 2010. Bluedrop is currently the country’s largest provider of courseware. “Bluedrop is extremely happy that the Build in Canada Innovation Program recognizes and supports the innovative capabilities of our company,” said Jean-Claude Siew, Vice President, Technology & Simulation at